Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
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@ -64,6 +64,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
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"is_inf",
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"is_inf",
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"ease",
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"ease",
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"decimals",
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"decimals",
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"step_decimals",
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"stepify",
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"stepify",
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"lerp",
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"lerp",
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"inverse_lerp",
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"inverse_lerp",
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@ -149,6 +150,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_ISNAN:
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case MATH_ISNAN:
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case MATH_ISINF:
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case MATH_ISINF:
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case MATH_DECIMALS:
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case MATH_DECIMALS:
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case MATH_STEP_DECIMALS:
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case MATH_SEED:
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case MATH_SEED:
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case MATH_RANDSEED:
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case MATH_RANDSEED:
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case MATH_DEG2RAD:
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case MATH_DEG2RAD:
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@ -365,6 +367,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(0);
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*r_return = Math::step_decimals((double)*p_inputs[0]);
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*r_return = Math::step_decimals((double)*p_inputs[0]);
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} break;
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} break;
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case MATH_STEP_DECIMALS: {
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VALIDATE_ARG_NUM(0);
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*r_return = Math::step_decimals((double)*p_inputs[0]);
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} break;
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case MATH_STEPIFY: {
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case MATH_STEPIFY: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(0);
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@ -62,6 +62,7 @@ public:
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MATH_ISINF,
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MATH_ISINF,
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MATH_EASE,
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MATH_EASE,
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MATH_DECIMALS,
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MATH_DECIMALS,
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MATH_STEP_DECIMALS,
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MATH_STEPIFY,
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MATH_STEPIFY,
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MATH_LERP,
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MATH_LERP,
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MATH_INVERSE_LERP,
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MATH_INVERSE_LERP,
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@ -264,11 +264,7 @@
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<argument index="0" name="step" type="float">
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<argument index="0" name="step" type="float">
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</argument>
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</argument>
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<description>
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<description>
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Returns the position of the first non-zero digit, after the decimal point.
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Deprecated alias for "[method step_decimals]".
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[codeblock]
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# n is 2
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n = decimals(0.035)
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[/codeblock]
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</description>
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</description>
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</method>
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</method>
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<method name="dectime">
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<method name="dectime">
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@ -1023,6 +1019,23 @@
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[/codeblock]
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[/codeblock]
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</description>
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</description>
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</method>
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</method>
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<method name="step_decimals">
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<return type="float">
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</return>
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<argument index="0" name="step" type="float">
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</argument>
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<description>
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Returns the position of the first non-zero digit, after the decimal point.
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[codeblock]
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# n is 0
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n = step_decimals(5)
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# n is 4
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n = step_decimals(1.0005)
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# n is 9
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n = step_decimals(0.000000005)
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[/codeblock]
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</description>
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</method>
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<method name="stepify">
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<method name="stepify">
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<return type="float">
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<return type="float">
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</return>
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</return>
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@ -72,6 +72,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
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"is_zero_approx",
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"is_zero_approx",
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"ease",
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"ease",
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"decimals",
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"decimals",
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"step_decimals",
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"stepify",
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"stepify",
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"lerp",
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"lerp",
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"inverse_lerp",
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"inverse_lerp",
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@ -339,6 +340,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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VALIDATE_ARG_COUNT(1);
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VALIDATE_ARG_COUNT(1);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(0);
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r_ret = Math::step_decimals((double)*p_args[0]);
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r_ret = Math::step_decimals((double)*p_args[0]);
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ERR_EXPLAIN("GDScript method 'decimals' is deprecated and has been renamed to 'step_decimals', please update your code accordingly.");
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WARN_DEPRECATED
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} break;
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case MATH_STEP_DECIMALS: {
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VALIDATE_ARG_COUNT(1);
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VALIDATE_ARG_NUM(0);
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r_ret = Math::step_decimals((double)*p_args[0]);
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} break;
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} break;
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case MATH_STEPIFY: {
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case MATH_STEPIFY: {
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VALIDATE_ARG_COUNT(2);
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VALIDATE_ARG_COUNT(2);
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@ -1452,6 +1460,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
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case MATH_ISINF:
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case MATH_ISINF:
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case MATH_EASE:
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case MATH_EASE:
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case MATH_DECIMALS:
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case MATH_DECIMALS:
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case MATH_STEP_DECIMALS:
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case MATH_STEPIFY:
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case MATH_STEPIFY:
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case MATH_LERP:
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_INVERSE_LERP:
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@ -1626,7 +1635,12 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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} break;
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} break;
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case MATH_DECIMALS: {
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case MATH_DECIMALS: {
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MethodInfo mi("decimals", PropertyInfo(Variant::REAL, "step"));
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MethodInfo mi("decimals", PropertyInfo(Variant::REAL, "step"));
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mi.return_val.type = Variant::REAL;
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mi.return_val.type = Variant::INT;
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return mi;
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} break;
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case MATH_STEP_DECIMALS: {
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MethodInfo mi("step_decimals", PropertyInfo(Variant::REAL, "step"));
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mi.return_val.type = Variant::INT;
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return mi;
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return mi;
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} break;
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} break;
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case MATH_STEPIFY: {
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case MATH_STEPIFY: {
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@ -63,6 +63,7 @@ public:
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MATH_ISZEROAPPROX,
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MATH_ISZEROAPPROX,
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MATH_EASE,
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MATH_EASE,
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MATH_DECIMALS,
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MATH_DECIMALS,
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MATH_STEP_DECIMALS,
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MATH_STEPIFY,
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MATH_STEPIFY,
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MATH_LERP,
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MATH_LERP,
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MATH_INVERSE_LERP,
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MATH_INVERSE_LERP,
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@ -79,14 +79,27 @@ namespace Godot
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return (real_t)Math.Cosh(s);
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return (real_t)Math.Cosh(s);
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}
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}
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public static int Decimals(real_t step)
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public static int StepDecimals(real_t step)
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{
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{
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return Decimals((decimal)step);
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double[] sd = new double[] {
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}
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0.9999,
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0.09999,
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public static int Decimals(decimal step)
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0.009999,
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{
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0.0009999,
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return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
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0.00009999,
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0.000009999,
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0.0000009999,
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0.00000009999,
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0.000000009999,
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};
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double abs = Mathf.Abs(step);
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double decs = abs - (int)abs; // Strip away integer part
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for (int i = 0; i < sd.Length; i++) {
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if (decs >= sd[i]) {
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return i;
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}
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}
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return 0;
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}
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}
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public static real_t Deg2Rad(real_t deg)
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public static real_t Deg2Rad(real_t deg)
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@ -21,6 +21,16 @@ namespace Godot
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public const real_t Epsilon = 1e-06f;
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public const real_t Epsilon = 1e-06f;
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#endif
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#endif
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public static int DecimalCount(real_t s)
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{
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return DecimalCount((decimal)s);
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}
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public static int DecimalCount(decimal s)
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{
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return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
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}
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public static int CeilToInt(real_t s)
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public static int CeilToInt(real_t s)
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{
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{
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return (int)Math.Ceiling(s);
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return (int)Math.Ceiling(s);
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