diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 969b581752d..b43c9d03d89 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -159,7 +159,7 @@ class RenderingDeviceVulkan : public RenderingDevice { RID owner; }; - RID_Owner texture_owner; + RID_Owner texture_owner; uint32_t texture_upload_region_size_px = 0; Vector _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); @@ -409,7 +409,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t view_count; }; - RID_Owner framebuffer_owner; + RID_Owner framebuffer_owner; /***********************/ /**** VERTEX BUFFER ****/ @@ -424,7 +424,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // This mapping is done here internally, and it's not // exposed. - RID_Owner vertex_buffer_owner; + RID_Owner vertex_buffer_owner; struct VertexDescriptionKey { Vector vertex_formats; @@ -506,7 +506,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector offsets; }; - RID_Owner vertex_array_owner; + RID_Owner vertex_array_owner; struct IndexBuffer : public Buffer { uint32_t max_index = 0; // Used for validation. @@ -515,7 +515,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices = false; }; - RID_Owner index_buffer_owner; + RID_Owner index_buffer_owner; struct IndexArray { uint32_t max_index = 0; // Remember the maximum index here too, for validation. @@ -526,7 +526,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices = false; }; - RID_Owner index_array_owner; + RID_Owner index_array_owner; /****************/ /**** SHADER ****/ @@ -649,7 +649,7 @@ class RenderingDeviceVulkan : public RenderingDevice { String _shader_uniform_debug(RID p_shader, int p_set = -1); - RID_Owner shader_owner; + RID_Owner shader_owner; /******************/ /**** UNIFORMS ****/ @@ -713,8 +713,8 @@ class RenderingDeviceVulkan : public RenderingDevice { DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool); - RID_Owner uniform_buffer_owner; - RID_Owner storage_buffer_owner; + RID_Owner uniform_buffer_owner; + RID_Owner storage_buffer_owner; // Texture buffer needs a view. struct TextureBuffer { @@ -722,7 +722,7 @@ class RenderingDeviceVulkan : public RenderingDevice { VkBufferView view = VK_NULL_HANDLE; }; - RID_Owner texture_buffer_owner; + RID_Owner texture_buffer_owner; // This structure contains the descriptor set. They _need_ to be allocated // for a shader (and will be erased when this shader is erased), but should @@ -752,7 +752,7 @@ class RenderingDeviceVulkan : public RenderingDevice { void *invalidated_callback_userdata = nullptr; }; - RID_Owner uniform_set_owner; + RID_Owner uniform_set_owner; /*******************/ /**** PIPELINES ****/ @@ -791,7 +791,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t push_constant_stages_mask = 0; }; - RID_Owner render_pipeline_owner; + RID_Owner render_pipeline_owner; struct PipelineCacheHeader { uint32_t magic; @@ -828,7 +828,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t local_group_size[3] = { 0, 0, 0 }; }; - RID_Owner compute_pipeline_owner; + RID_Owner compute_pipeline_owner; /*******************/ /**** DRAW LIST ****/