Fix using uint suffix at the hex number declaration in shaders
(cherry picked from commit 1994c25701
)
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@ -659,7 +659,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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char t = char(i);
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suffix_lut[CASE_ALL][i] = t == '.' || t == 'x' || t == 'e' || t == 'f' || t == 'u' || t == '-' || t == '+';
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suffix_lut[CASE_HEXA_PERIOD][i] = t == 'e' || t == 'f';
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suffix_lut[CASE_HEXA_PERIOD][i] = t == 'e' || t == 'f' || t == 'u';
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suffix_lut[CASE_EXPONENT][i] = t == 'f' || t == '-' || t == '+';
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suffix_lut[CASE_SIGN_AFTER_EXPONENT][i] = t == 'f';
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suffix_lut[CASE_NONE][i] = false;
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@ -738,6 +738,13 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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char32_t last_char = str[str.length() - 1];
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if (hexa_found) { // Integer (hex).
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if (uint_suffix_found) {
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// Strip the suffix.
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str = str.left(str.length() - 1);
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// Compensate reading cursor position.
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char_idx += 1;
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}
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if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
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return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
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}
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