Fix changing `gui_embed_subwindows` while a child window is displayed
Changing `gui_embed_subwindows` while a child window is displayed can lead to crashes or other unintended behavior. This PR adds checks to prevent the change while child windows are displayed.
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@ -3848,7 +3848,66 @@ Viewport *Viewport::get_parent_viewport() const {
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void Viewport::set_embedding_subwindows(bool p_embed) {
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ERR_THREAD_GUARD;
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gui.embed_subwindows_hint = p_embed;
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if (gui.embed_subwindows_hint == p_embed) {
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return;
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}
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bool allow_change = true;
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if (!is_inside_tree()) {
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// Change can happen since no child window is displayed.
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} else if (gui.embed_subwindows_hint) {
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if (!gui.sub_windows.is_empty()) {
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// Prevent change when this viewport has embedded windows.
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allow_change = false;
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}
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} else {
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Viewport *vp = this;
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while (true) {
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if (!vp->get_parent()) {
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// Root window reached.
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break;
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}
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vp = vp->get_parent()->get_viewport();
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if (vp->is_embedding_subwindows()) {
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for (int i = 0; i < vp->gui.sub_windows.size(); i++) {
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if (is_ancestor_of(vp->gui.sub_windows[i].window)) {
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// Prevent change when this viewport has child windows that are displayed in an ancestor viewport.
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allow_change = false;
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break;
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}
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}
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}
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}
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if (allow_change) {
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Vector<int> wl = DisplayServer::get_singleton()->get_window_list();
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for (int index = 0; index < wl.size(); index++) {
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DisplayServer::WindowID wid = wl[index];
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if (wid == DisplayServer::INVALID_WINDOW_ID) {
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continue;
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}
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ObjectID woid = DisplayServer::get_singleton()->window_get_attached_instance_id(wid);
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if (woid.is_null()) {
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continue;
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}
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Window *w = Object::cast_to<Window>(ObjectDB::get_instance(woid));
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if (w && is_ancestor_of(w)) {
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// Prevent change when this viewport has child windows that are displayed as native windows.
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allow_change = false;
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break;
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}
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}
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}
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}
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if (allow_change) {
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gui.embed_subwindows_hint = p_embed;
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} else {
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WARN_PRINT("Can't change \"gui_embed_subwindows\" while a child window is displayed. Consider hiding all child windows before changing this value.");
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}
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}
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bool Viewport::is_embedding_subwindows() const {
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