Fix Wrong Shape Offsets in Tileset
Closes #30994 When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset). This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
This commit is contained in:
parent
4d08f72b76
commit
625b87633e
@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
|
||||
}
|
||||
}
|
||||
} else if (what == "shape")
|
||||
tile_set_shape(id, 0, p_value);
|
||||
for (int i = 0; i < tile_get_shape_count(id); i++)
|
||||
tile_set_shape(id, i, p_value);
|
||||
else if (what == "shape_offset")
|
||||
tile_set_shape_offset(id, 0, p_value);
|
||||
for (int i = 0; i < tile_get_shape_count(id); i++)
|
||||
tile_set_shape_offset(id, i, p_value);
|
||||
else if (what == "shape_transform")
|
||||
tile_set_shape_transform(id, 0, p_value);
|
||||
for (int i = 0; i < tile_get_shape_count(id); i++)
|
||||
tile_set_shape_transform(id, i, p_value);
|
||||
else if (what == "shape_one_way")
|
||||
tile_set_shape_one_way(id, 0, p_value);
|
||||
for (int i = 0; i < tile_get_shape_count(id); i++)
|
||||
tile_set_shape_one_way(id, i, p_value);
|
||||
else if (what == "shape_one_way_margin")
|
||||
tile_set_shape_one_way_margin(id, 0, p_value);
|
||||
for (int i = 0; i < tile_get_shape_count(id); i++)
|
||||
tile_set_shape_one_way_margin(id, i, p_value);
|
||||
else if (what == "shapes")
|
||||
_tile_set_shapes(id, p_value);
|
||||
else if (what == "occluder")
|
||||
|
Loading…
Reference in New Issue
Block a user