Input logic cleanup:
- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback. - Ensure that pressure and tilt information is passed for touch drag events - Consolidate logic and remove redundant methods - Improve the logic to detect when external hardware keyboards are connected to the device
This commit is contained in:
parent
daa81bbb7d
commit
625b92e3cd
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@ -176,6 +176,8 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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for (int i = 0; i < p_points.size(); i++) {
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for (int i = 0; i < p_points.size(); i++) {
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touch.write[i].id = p_points[i].id;
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touch.write[i].id = p_points[i].id;
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touch.write[i].pos = p_points[i].pos;
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touch.write[i].pos = p_points[i].pos;
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touch.write[i].pressure = p_points[i].pressure;
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touch.write[i].tilt = p_points[i].tilt;
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}
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}
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//send touch
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//send touch
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@ -208,6 +210,8 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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ev->set_position(p_points[idx].pos);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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ev->set_relative_screen_position(ev->get_relative());
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ev->set_relative_screen_position(ev->get_relative());
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ev->set_pressure(p_points[idx].pressure);
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ev->set_tilt(p_points[idx].tilt);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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touch.write[i].pos = p_points[idx].pos;
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}
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}
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@ -42,6 +42,8 @@ public:
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struct TouchPos {
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struct TouchPos {
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int id = 0;
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int id = 0;
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Point2 pos;
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Point2 pos;
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float pressure = 0;
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Vector2 tilt;
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};
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};
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struct MouseEventInfo {
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struct MouseEventInfo {
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@ -266,8 +266,13 @@ public class GodotEditText extends EditText {
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boolean hasHardwareKeyboard() {
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boolean hasHardwareKeyboard() {
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Configuration config = getResources().getConfiguration();
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Configuration config = getResources().getConfiguration();
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return config.keyboard != Configuration.KEYBOARD_NOKEYS &&
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boolean hasHardwareKeyboardConfig = config.keyboard != Configuration.KEYBOARD_NOKEYS &&
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config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
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config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
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if (hasHardwareKeyboardConfig) {
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return true;
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}
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return mRenderView.getInputHandler().hasHardwareKeyboard();
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}
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}
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// ===========================================================
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// ===========================================================
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@ -62,7 +62,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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private var pointerCaptureInProgress = false
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private var pointerCaptureInProgress = false
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override fun onDown(event: MotionEvent): Boolean {
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override fun onDown(event: MotionEvent): Boolean {
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GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap)
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GodotInputHandler.handleMotionEvent(event, MotionEvent.ACTION_DOWN, nextDownIsDoubleTap)
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nextDownIsDoubleTap = false
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nextDownIsDoubleTap = false
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return true
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return true
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}
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}
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@ -82,20 +82,14 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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}
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}
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// Cancel the previous down event
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// Cancel the previous down event
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GodotInputHandler.handleMotionEvent(
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GodotInputHandler.handleMotionEvent(event, MotionEvent.ACTION_CANCEL)
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event.source,
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MotionEvent.ACTION_CANCEL,
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event.buttonState,
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event.x,
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event.y
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)
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// Turn a context click into a single tap right mouse button click.
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// Turn a context click into a single tap right mouse button click.
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GodotInputHandler.handleMouseEvent(
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GodotInputHandler.handleMouseEvent(
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event,
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MotionEvent.ACTION_DOWN,
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MotionEvent.ACTION_DOWN,
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MotionEvent.BUTTON_SECONDARY,
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MotionEvent.BUTTON_SECONDARY,
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event.x,
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false
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event.y
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)
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)
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contextClickInProgress = true
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contextClickInProgress = true
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}
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}
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@ -107,16 +101,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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if (!hasCapture) {
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if (!hasCapture) {
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// Dispatch a mouse relative ACTION_UP event to signal the end of the capture
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// Dispatch a mouse relative ACTION_UP event to signal the end of the capture
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GodotInputHandler.handleMouseEvent(
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GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, true)
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MotionEvent.ACTION_UP,
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0,
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0f,
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0f,
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0f,
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0f,
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false,
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true
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)
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}
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}
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pointerCaptureInProgress = hasCapture
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pointerCaptureInProgress = hasCapture
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}
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}
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@ -139,26 +124,11 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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return true
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return true
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}
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}
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val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
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} else {
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false
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}
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if (pointerCaptureInProgress || dragInProgress || contextClickInProgress) {
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if (pointerCaptureInProgress || dragInProgress || contextClickInProgress) {
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if (contextClickInProgress || GodotInputHandler.isMouseEvent(event)) {
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if (contextClickInProgress || GodotInputHandler.isMouseEvent(event)) {
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// This may be an ACTION_BUTTON_RELEASE event which we don't handle,
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// This may be an ACTION_BUTTON_RELEASE event which we don't handle,
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// so we convert it to an ACTION_UP event.
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// so we convert it to an ACTION_UP event.
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GodotInputHandler.handleMouseEvent(
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GodotInputHandler.handleMouseEvent(event, MotionEvent.ACTION_UP)
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MotionEvent.ACTION_UP,
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event.buttonState,
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event.x,
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event.y,
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0f,
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0f,
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false,
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sourceMouseRelative
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)
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} else {
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} else {
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GodotInputHandler.handleTouchEvent(event)
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GodotInputHandler.handleTouchEvent(event)
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}
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}
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@ -173,21 +143,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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private fun onActionMove(event: MotionEvent): Boolean {
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private fun onActionMove(event: MotionEvent): Boolean {
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if (contextClickInProgress) {
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if (contextClickInProgress) {
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val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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GodotInputHandler.handleMouseEvent(event, event.actionMasked, MotionEvent.BUTTON_SECONDARY, false)
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event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
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} else {
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false
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}
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GodotInputHandler.handleMouseEvent(
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event.actionMasked,
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MotionEvent.BUTTON_SECONDARY,
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event.x,
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event.y,
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0f,
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0f,
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false,
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sourceMouseRelative
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)
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return true
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return true
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}
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}
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return false
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return false
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@ -197,7 +153,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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if (event.actionMasked == MotionEvent.ACTION_UP) {
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if (event.actionMasked == MotionEvent.ACTION_UP) {
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nextDownIsDoubleTap = false
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nextDownIsDoubleTap = false
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GodotInputHandler.handleMotionEvent(event)
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GodotInputHandler.handleMotionEvent(event)
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} else if (event.actionMasked == MotionEvent.ACTION_MOVE && panningAndScalingEnabled == false) {
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} else if (event.actionMasked == MotionEvent.ACTION_MOVE && !panningAndScalingEnabled) {
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GodotInputHandler.handleMotionEvent(event)
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GodotInputHandler.handleMotionEvent(event)
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}
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}
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@ -219,13 +175,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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if (dragInProgress) {
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if (dragInProgress) {
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if (originEvent != null) {
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if (originEvent != null) {
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// Cancel the drag
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// Cancel the drag
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GodotInputHandler.handleMotionEvent(
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GodotInputHandler.handleMotionEvent(originEvent, MotionEvent.ACTION_CANCEL)
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originEvent.source,
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MotionEvent.ACTION_CANCEL,
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originEvent.buttonState,
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originEvent.x,
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originEvent.y
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)
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}
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}
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dragInProgress = false
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dragInProgress = false
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}
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}
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@ -62,6 +62,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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private final SparseIntArray mJoystickIds = new SparseIntArray(4);
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private final SparseIntArray mJoystickIds = new SparseIntArray(4);
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private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
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private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
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private final HashSet<Integer> mHardwareKeyboardIds = new HashSet<>();
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private final GodotRenderView mRenderView;
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private final GodotRenderView mRenderView;
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private final InputManager mInputManager;
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private final InputManager mInputManager;
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@ -114,6 +115,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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rotaryInputAxis = axis;
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rotaryInputAxis = axis;
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}
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}
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boolean hasHardwareKeyboard() {
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return !mHardwareKeyboardIds.isEmpty();
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}
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private boolean isKeyEventGameDevice(int source) {
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private boolean isKeyEventGameDevice(int source) {
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// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
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// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
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if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
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if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
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@ -195,7 +200,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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}
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public boolean onTouchEvent(final MotionEvent event) {
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public boolean onTouchEvent(final MotionEvent event) {
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lastSeenToolType = event.getToolType(0);
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lastSeenToolType = getEventToolType(event);
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this.scaleGestureDetector.onTouchEvent(event);
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this.scaleGestureDetector.onTouchEvent(event);
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if (this.gestureDetector.onTouchEvent(event)) {
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if (this.gestureDetector.onTouchEvent(event)) {
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@ -221,7 +226,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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}
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public boolean onGenericMotionEvent(MotionEvent event) {
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public boolean onGenericMotionEvent(MotionEvent event) {
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lastSeenToolType = event.getToolType(0);
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lastSeenToolType = getEventToolType(event);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
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// The gesture detector has handled the event.
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// The gesture detector has handled the event.
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@ -310,11 +315,17 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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return;
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return;
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}
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}
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int sources = device.getSources();
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// Device may be an external keyboard; store the device id
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q &&
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device.supportsSource(InputDevice.SOURCE_KEYBOARD) &&
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device.isExternal() &&
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device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
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mHardwareKeyboardIds.add(deviceId);
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}
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// Device may not be a joystick or gamepad
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// Device may not be a joystick or gamepad
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if ((sources & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD &&
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if (!device.supportsSource(InputDevice.SOURCE_GAMEPAD) &&
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(sources & InputDevice.SOURCE_JOYSTICK) != InputDevice.SOURCE_JOYSTICK) {
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!device.supportsSource(InputDevice.SOURCE_JOYSTICK)) {
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return;
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return;
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}
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}
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@ -359,6 +370,8 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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@Override
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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public void onInputDeviceRemoved(int deviceId) {
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mHardwareKeyboardIds.remove(deviceId);
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// Check if the device has not been already removed
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// Check if the device has not been already removed
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if (mJoystickIds.indexOfKey(deviceId) < 0) {
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if (mJoystickIds.indexOfKey(deviceId) < 0) {
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return;
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return;
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@ -440,50 +453,52 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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return button;
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return button;
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}
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}
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static boolean isMouseEvent(MotionEvent event) {
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private static int getEventToolType(MotionEvent event) {
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return isMouseEvent(event.getSource());
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return event.getPointerCount() > 0 ? event.getToolType(0) : MotionEvent.TOOL_TYPE_UNKNOWN;
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}
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}
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private static boolean isMouseEvent(int eventSource) {
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static boolean isMouseEvent(MotionEvent event) {
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boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
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int toolType = getEventToolType(event);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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int eventSource = event.getSource();
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mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
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switch (toolType) {
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case MotionEvent.TOOL_TYPE_FINGER:
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return false;
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case MotionEvent.TOOL_TYPE_MOUSE:
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case MotionEvent.TOOL_TYPE_STYLUS:
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case MotionEvent.TOOL_TYPE_ERASER:
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return true;
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case MotionEvent.TOOL_TYPE_UNKNOWN:
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default:
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boolean mouseSource =
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((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) ||
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((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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mouseSource = mouseSource ||
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((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
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}
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return mouseSource;
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}
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}
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return mouseSource;
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}
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}
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static boolean handleMotionEvent(final MotionEvent event) {
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static boolean handleMotionEvent(final MotionEvent event) {
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return handleMotionEvent(event, event.getActionMasked());
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}
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static boolean handleMotionEvent(final MotionEvent event, int eventActionOverride) {
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return handleMotionEvent(event, eventActionOverride, false);
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}
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static boolean handleMotionEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) {
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if (isMouseEvent(event)) {
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if (isMouseEvent(event)) {
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return handleMouseEvent(event);
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return handleMouseEvent(event, eventActionOverride, doubleTap);
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}
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}
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return handleTouchEvent(event, eventActionOverride, doubleTap);
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return handleTouchEvent(event);
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}
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) {
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private static float getEventTiltX(MotionEvent event) {
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return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, false);
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, boolean doubleTap) {
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return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0, doubleTap);
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleTap) {
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if (isMouseEvent(eventSource)) {
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return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap, false);
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}
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return handleTouchEvent(eventAction, x, y, doubleTap);
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}
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static boolean handleMouseEvent(final MotionEvent event) {
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final int eventAction = event.getActionMasked();
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final float x = event.getX();
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final float y = event.getY();
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final int buttonsMask = event.getButtonState();
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final float pressure = event.getPressure();
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// Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise.
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// Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise.
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final float orientation = event.getOrientation();
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final float orientation = event.getOrientation();
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@ -493,8 +508,39 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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float tiltMult = (float)Math.sin(tilt);
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float tiltMult = (float)Math.sin(tilt);
|
||||||
|
|
||||||
// To be consistent with expected tilt.
|
// To be consistent with expected tilt.
|
||||||
final float tiltX = (float)-Math.sin(orientation) * tiltMult;
|
return (float)-Math.sin(orientation) * tiltMult;
|
||||||
final float tiltY = (float)Math.cos(orientation) * tiltMult;
|
}
|
||||||
|
|
||||||
|
private static float getEventTiltY(MotionEvent event) {
|
||||||
|
// Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise.
|
||||||
|
final float orientation = event.getOrientation();
|
||||||
|
|
||||||
|
// Tilt is zero is perpendicular to the screen and pi/2 is flat on the surface.
|
||||||
|
final float tilt = event.getAxisValue(MotionEvent.AXIS_TILT);
|
||||||
|
|
||||||
|
float tiltMult = (float)Math.sin(tilt);
|
||||||
|
|
||||||
|
// To be consistent with expected tilt.
|
||||||
|
return (float)Math.cos(orientation) * tiltMult;
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleMouseEvent(final MotionEvent event) {
|
||||||
|
return handleMouseEvent(event, event.getActionMasked());
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride) {
|
||||||
|
return handleMouseEvent(event, eventActionOverride, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) {
|
||||||
|
return handleMouseEvent(event, eventActionOverride, event.getButtonState(), doubleTap);
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, int buttonMaskOverride, boolean doubleTap) {
|
||||||
|
final float x = event.getX();
|
||||||
|
final float y = event.getY();
|
||||||
|
|
||||||
|
final float pressure = event.getPressure();
|
||||||
|
|
||||||
float verticalFactor = 0;
|
float verticalFactor = 0;
|
||||||
float horizontalFactor = 0;
|
float horizontalFactor = 0;
|
||||||
|
@ -516,15 +562,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||||
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
|
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
|
||||||
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
|
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
|
||||||
}
|
}
|
||||||
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative, pressure, tiltX, tiltY);
|
return handleMouseEvent(eventActionOverride, buttonMaskOverride, x, y, horizontalFactor, verticalFactor, doubleTap, sourceMouseRelative, pressure, getEventTiltX(event), getEventTiltY(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
|
static boolean handleMouseEvent(int eventAction, boolean sourceMouseRelative) {
|
||||||
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false);
|
return handleMouseEvent(eventAction, 0, 0f, 0f, 0f, 0f, false, sourceMouseRelative, 1f, 0f, 0f);
|
||||||
}
|
|
||||||
|
|
||||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
|
|
||||||
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, 1, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) {
|
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) {
|
||||||
|
@ -563,37 +605,39 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean handleTouchEvent(final MotionEvent event) {
|
static boolean handleTouchEvent(final MotionEvent event) {
|
||||||
|
return handleTouchEvent(event, event.getActionMasked());
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleTouchEvent(final MotionEvent event, int eventActionOverride) {
|
||||||
|
return handleTouchEvent(event, eventActionOverride, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean handleTouchEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) {
|
||||||
final int pointerCount = event.getPointerCount();
|
final int pointerCount = event.getPointerCount();
|
||||||
if (pointerCount == 0) {
|
if (pointerCount == 0) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
final float[] positions = new float[pointerCount * 3]; // pointerId1, x1, y1, pointerId2, etc...
|
final float[] positions = new float[pointerCount * 6]; // pointerId1, x1, y1, pressure1, tiltX1, tiltY1, pointerId2, etc...
|
||||||
|
|
||||||
for (int i = 0; i < pointerCount; i++) {
|
for (int i = 0; i < pointerCount; i++) {
|
||||||
positions[i * 3 + 0] = event.getPointerId(i);
|
positions[i * 6 + 0] = event.getPointerId(i);
|
||||||
positions[i * 3 + 1] = event.getX(i);
|
positions[i * 6 + 1] = event.getX(i);
|
||||||
positions[i * 3 + 2] = event.getY(i);
|
positions[i * 6 + 2] = event.getY(i);
|
||||||
|
positions[i * 6 + 3] = event.getPressure(i);
|
||||||
|
positions[i * 6 + 4] = getEventTiltX(event);
|
||||||
|
positions[i * 6 + 5] = getEventTiltY(event);
|
||||||
}
|
}
|
||||||
final int action = event.getActionMasked();
|
|
||||||
final int actionPointerId = event.getPointerId(event.getActionIndex());
|
final int actionPointerId = event.getPointerId(event.getActionIndex());
|
||||||
|
|
||||||
return handleTouchEvent(action, actionPointerId, pointerCount, positions, false);
|
switch (eventActionOverride) {
|
||||||
}
|
|
||||||
|
|
||||||
static boolean handleTouchEvent(int eventAction, float x, float y, boolean doubleTap) {
|
|
||||||
return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y }, doubleTap);
|
|
||||||
}
|
|
||||||
|
|
||||||
static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions, boolean doubleTap) {
|
|
||||||
switch (eventAction) {
|
|
||||||
case MotionEvent.ACTION_DOWN:
|
case MotionEvent.ACTION_DOWN:
|
||||||
case MotionEvent.ACTION_CANCEL:
|
case MotionEvent.ACTION_CANCEL:
|
||||||
case MotionEvent.ACTION_UP:
|
case MotionEvent.ACTION_UP:
|
||||||
case MotionEvent.ACTION_MOVE:
|
case MotionEvent.ACTION_MOVE:
|
||||||
case MotionEvent.ACTION_POINTER_UP:
|
case MotionEvent.ACTION_POINTER_UP:
|
||||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||||
GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions, doubleTap);
|
GodotLib.dispatchTouchEvent(eventActionOverride, actionPointerId, pointerCount, positions, doubleTap);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -294,11 +294,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
|
||||||
|
|
||||||
Vector<AndroidInputHandler::TouchPos> points;
|
Vector<AndroidInputHandler::TouchPos> points;
|
||||||
for (int i = 0; i < pointer_count; i++) {
|
for (int i = 0; i < pointer_count; i++) {
|
||||||
jfloat p[3];
|
jfloat p[6];
|
||||||
env->GetFloatArrayRegion(position, i * 3, 3, p);
|
env->GetFloatArrayRegion(position, i * 6, 6, p);
|
||||||
AndroidInputHandler::TouchPos tp;
|
AndroidInputHandler::TouchPos tp;
|
||||||
tp.pos = Point2(p[1], p[2]);
|
|
||||||
tp.id = (int)p[0];
|
tp.id = (int)p[0];
|
||||||
|
tp.pos = Point2(p[1], p[2]);
|
||||||
|
tp.pressure = p[3];
|
||||||
|
tp.tilt = Vector2(p[4], p[5]);
|
||||||
points.push_back(tp);
|
points.push_back(tp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue