Properly setup seed in RNG
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@ -34,8 +34,7 @@
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RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
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pcg(),
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current_seed(DEFAULT_SEED) {
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pcg.inc = p_inc;
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current_inc(p_inc) {
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seed(p_seed);
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}
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@ -38,18 +38,18 @@
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class RandomPCG {
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pcg32_random_t pcg;
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uint64_t current_seed; // seed with this to get the same state
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uint64_t current_inc;
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public:
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static const uint64_t DEFAULT_SEED = 12047754176567800795U;
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static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
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static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
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RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64);
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RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
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_FORCE_INLINE_ void seed(uint64_t p_seed) {
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current_seed = p_seed;
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pcg.state = p_seed;
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pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
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pcg32_srandom_r(&pcg, current_seed, current_inc);
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}
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_FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
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@ -13,3 +13,13 @@ uint32_t pcg32_random_r(pcg32_random_t* rng)
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uint32_t rot = oldstate >> 59u;
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return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
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}
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// Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip
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void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
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{
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rng->state = 0U;
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rng->inc = (initseq << 1u) | 1u;
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pcg32_random_r(rng);
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rng->state += initstate;
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pcg32_random_r(rng);
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}
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@ -10,5 +10,6 @@
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typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;
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uint32_t pcg32_random_r(pcg32_random_t* rng);
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void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq);
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#endif // RANDOM_H
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