Fix input entries when switching to new visual shader
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@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() {
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void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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bool was_null = false;
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bool first_init = false;
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if (p_visual_shader) {
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if (visual_shader.is_null()) {
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was_null = true;
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}
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first_init = true;
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visual_shader = Ref<VisualShader>(p_visual_shader);
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} else {
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visual_shader.unref();
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@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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if (visual_shader.is_null()) {
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hide();
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} else {
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if (was_null) { // to avoid tree collapse
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if (first_init) { // to avoid tree collapse
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_update_options_menu();
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}
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_update_graph();
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