Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.
Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
(cherry picked from commit f95035b80b
)
This commit is contained in:
parent
8b07d65701
commit
62df64fe58
|
@ -150,6 +150,8 @@ void joypad::add_hid_element(IOHIDElementRef p_element) {
|
|||
switch (usage) {
|
||||
case kHIDUsage_Sim_Rudder:
|
||||
case kHIDUsage_Sim_Throttle:
|
||||
case kHIDUsage_Sim_Accelerator:
|
||||
case kHIDUsage_Sim_Brake:
|
||||
if (!has_element(cookie, &axis_elements)) {
|
||||
list = &axis_elements;
|
||||
}
|
||||
|
@ -342,6 +344,13 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
|
|||
p_joy->add_hid_elements(array);
|
||||
CFRelease(array);
|
||||
}
|
||||
// Xbox controller hat values start at 1 rather than 0.
|
||||
p_joy->offset_hat = vendor == 0x45e &&
|
||||
(product_id == 0x0b05 ||
|
||||
product_id == 0x02e0 ||
|
||||
product_id == 0x02fd ||
|
||||
product_id == 0x0b13);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -399,13 +408,16 @@ bool joypad::check_ff_features() {
|
|||
return false;
|
||||
}
|
||||
|
||||
static int process_hat_value(int p_min, int p_max, int p_value) {
|
||||
static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
|
||||
int range = (p_max - p_min + 1);
|
||||
int value = p_value - p_min;
|
||||
int hat_value = InputDefault::HAT_MASK_CENTER;
|
||||
if (range == 4) {
|
||||
value *= 2;
|
||||
}
|
||||
if (p_offset_hat) {
|
||||
value -= 1;
|
||||
}
|
||||
|
||||
switch (value) {
|
||||
case 0:
|
||||
|
@ -479,7 +491,7 @@ void JoypadOSX::process_joypads() {
|
|||
for (int j = 0; j < joy.hat_elements.size(); j++) {
|
||||
rec_element &elem = joy.hat_elements.write[j];
|
||||
int value = joy.get_hid_element_state(&elem);
|
||||
int hat_value = process_hat_value(elem.min, elem.max, value);
|
||||
int hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
|
||||
input->joy_hat(joy.id, hat_value);
|
||||
}
|
||||
|
||||
|
|
|
@ -63,7 +63,8 @@ struct joypad {
|
|||
Vector<rec_element> button_elements;
|
||||
Vector<rec_element> hat_elements;
|
||||
|
||||
int id;
|
||||
int id = 0;
|
||||
bool offset_hat = false;
|
||||
|
||||
io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
|
||||
FFCONSTANTFORCE ff_constant_force;
|
||||
|
|
Loading…
Reference in New Issue