Update edited keyframe's snap mode properly
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@ -544,7 +544,7 @@ public:
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if (use_fps && animation->get_step() > 0) {
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float max_frame = animation->get_length() / animation->get_step();
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p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01"));
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p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
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} else {
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p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
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}
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@ -4122,6 +4122,7 @@ void AnimationTrackEditor::_update_key_edit() {
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key_edit = memnew(AnimationTrackKeyEdit);
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key_edit->animation = animation;
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key_edit->track = selection.front()->key().track;
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key_edit->use_fps = timeline->is_using_fps();
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float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key);
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key_edit->key_ofs = ofs;
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