[StateMachine] Fix play position
Continuation of771fbd282a
(cherry picked from commit0fcbf4da8f
)
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be47e0546d
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6319d662af
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@ -874,7 +874,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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}
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to.y = from.y;
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float len = MAX(0.0001, playback->get_current_length());
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float len = MAX(0.0001, current_length);
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float pos = CLAMP(play_pos, 0, len);
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float c = pos / len;
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@ -1012,6 +1012,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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StringName current_node;
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StringName blend_from_node;
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play_pos = 0;
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current_length = 0;
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if (playback.is_valid()) {
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tp = playback->get_travel_path();
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@ -1019,6 +1020,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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current_node = playback->get_current_node();
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blend_from_node = playback->get_blend_from_node();
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play_pos = playback->get_current_play_pos();
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current_length = playback->get_current_length();
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}
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{
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@ -1060,8 +1062,10 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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}
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// when current_node is a state machine, use playback of current_node to set play_pos
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if (current_node_playback.is_valid())
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if (current_node_playback.is_valid()) {
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play_pos = current_node_playback->get_current_play_pos();
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current_length = current_node_playback->get_current_length();
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}
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}
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}
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@ -161,6 +161,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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Vector<StringName> last_travel_path;
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float last_play_pos;
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float play_pos;
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float current_length;
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float error_time;
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String error_text;
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