Re-write SignalAwaiter implementation
Old implementation had issues where you could only await on the same signal of the same source once.
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dda64a3de6
commit
63369ec306
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@ -48,7 +48,7 @@
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#include "mono_gd/gd_mono_marshal.h"
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#include "signal_awaiter_utils.h"
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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static bool _create_project_solution_if_needed() {
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@ -896,46 +896,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
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} else {
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return Variant();
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}
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} else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
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// shitty hack..
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// TODO move to its own function, thx
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if (p_argcount < 1) {
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r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 1;
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return Variant();
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}
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Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
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if (awaiter.is_null()) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = p_argcount - 1;
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r_error.expected = Variant::OBJECT;
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return Variant();
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}
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awaiter->set_completed(true);
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int extra_argc = p_argcount - 1;
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MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
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for (int i = 0; i < extra_argc; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
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mono_array_set(extra_args, MonoObject *, i, boxed);
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}
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GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
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MonoObject *ex = NULL;
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thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL_V(Variant());
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}
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return Variant();
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}
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top = top->get_parent_class();
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@ -1908,7 +1868,7 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
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CSharpLanguage::StringNameCache::StringNameCache() {
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_awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
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_signal_callback = StaticCString::create("_signal_callback");
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_set = StaticCString::create("_set");
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_get = StaticCString::create("_get");
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_notification = StaticCString::create("_notification");
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@ -225,7 +225,7 @@ class CSharpLanguage : public ScriptLanguage {
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struct StringNameCache {
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StringName _awaited_signal_callback;
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StringName _signal_callback;
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StringName _set;
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StringName _get;
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StringName _notification;
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@ -242,6 +242,8 @@ public:
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_FORCE_INLINE_ int get_language_index() { return lang_idx; }
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void set_language_index(int p_idx);
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_FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
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_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
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bool debug_break(const String &p_error, bool p_allow_continue = true);
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@ -916,10 +916,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
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return ERR_BUG;
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}
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cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
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cs_file.push_back(array_itype->get().cs_type);
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cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
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Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
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if (!object_itype) {
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@ -111,7 +111,7 @@ void MonoCache::clear_members() {
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methodthunk_MarshalUtils_DictionaryToArrays = NULL;
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methodthunk_MarshalUtils_ArraysToDictionary = NULL;
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methodthunk_GodotObject__AwaitedSignalCallback = NULL;
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methodthunk_SignalAwaiter_SignalCallback = NULL;
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methodthunk_SignalAwaiter_FailureCallback = NULL;
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methodthunk_GodotTaskScheduler_Activate = NULL;
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@ -178,7 +178,7 @@ void update_godot_api_cache() {
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
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@ -42,7 +42,7 @@ namespace GDMonoUtils {
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typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
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typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
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typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
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typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
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typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
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typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
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@ -113,7 +113,7 @@ struct MonoCache {
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MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
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MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
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GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
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SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
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SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
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GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
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@ -29,6 +29,9 @@
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/*************************************************************************/
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#include "signal_awaiter_utils.h"
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#include "csharp_script.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "mono_gd/gd_mono_utils.h"
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namespace SignalAwaiterUtils {
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@ -40,13 +43,20 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
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uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
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Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
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#ifdef DEBUG_ENABLED
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sa_con->set_connection_target(p_target);
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#endif
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Vector<Variant> binds;
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binds.push_back(sa_con);
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Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
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Error err = p_source->connect(p_signal, sa_con.ptr(),
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CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
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binds, Object::CONNECT_ONESHOT);
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if (err != OK) {
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// set it as completed to prevent it from calling the failure callback when deleted
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// the awaiter will be aware of the failure by checking the returned error
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// Set it as completed to prevent it from calling the failure callback when released.
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// The awaiter will be aware of the failure by checking the returned error.
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sa_con->set_completed(true);
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}
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@ -54,11 +64,66 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
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}
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}
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SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
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: MonoGCHandle(p_handle) {
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Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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#ifdef DEBUG_ENABLED
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if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
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ERR_EXPLAIN("Resumed after await, but class instance is gone");
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ERR_FAIL_V(Variant());
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}
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#endif
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if (p_argcount < 1) {
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r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 1;
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return Variant();
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}
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Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
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if (self.is_null()) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = p_argcount - 1;
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r_error.expected = Variant::OBJECT;
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return Variant();
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}
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set_completed(true);
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int signal_argc = p_argcount - 1;
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MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
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for (int i = 0; i < signal_argc; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
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mono_array_set(signal_args, MonoObject *, i, boxed);
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}
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GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
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MonoObject *ex = NULL;
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thunk(get_target(), &signal_args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL_V(Variant());
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}
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return Variant();
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}
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void SignalAwaiterHandle::_bind_methods() {
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
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}
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SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle)
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: MonoGCHandle(p_managed_handle) {
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conn_target_id = 0;
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}
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SignalAwaiterHandle::~SignalAwaiterHandle() {
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if (!completed) {
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GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
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@ -40,13 +40,30 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
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class SignalAwaiterHandle : public MonoGCHandle {
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GDCLASS(SignalAwaiterHandle, MonoGCHandle)
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bool completed;
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#ifdef DEBUG_ENABLED
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ObjectID conn_target_id;
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#endif
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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protected:
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static void _bind_methods();
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public:
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_FORCE_INLINE_ bool is_completed() { return completed; }
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_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
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SignalAwaiterHandle(uint32_t p_handle);
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void set_connection_target(Object *p_target) {
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conn_target_id = p_target->get_instance_id();
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}
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#endif
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SignalAwaiterHandle(uint32_t p_managed_handle);
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~SignalAwaiterHandle();
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};
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