Snap refresh rate to hundreths place on X11

This commit is contained in:
jordi 2022-02-04 10:21:07 -06:00 committed by Rémi Verschelde
parent fd0d2dcabf
commit 635da44ef8

View File

@ -33,6 +33,7 @@
#ifdef X11_ENABLED
#include "core/config/project_settings.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "detect_prime_x11.h"
@ -1098,7 +1099,8 @@ float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {
for (int mode = 0; mode < screen_info->nmode; mode++) {
XRRModeInfo m_info = screen_info->modes[mode];
if (m_info.id == current_mode) {
return (float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal);
// Snap to nearest 0.01 to stay consistent with other platforms.
return Math::snapped((float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal), 0.01);
}
}
}