Snap refresh rate to hundreths place on X11
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@ -33,6 +33,7 @@
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#ifdef X11_ENABLED
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#ifdef X11_ENABLED
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#include "core/config/project_settings.h"
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#include "core/config/project_settings.h"
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#include "core/math/math_funcs.h"
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#include "core/string/print_string.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/string/ustring.h"
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#include "detect_prime_x11.h"
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#include "detect_prime_x11.h"
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@ -1098,7 +1099,8 @@ float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {
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for (int mode = 0; mode < screen_info->nmode; mode++) {
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for (int mode = 0; mode < screen_info->nmode; mode++) {
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XRRModeInfo m_info = screen_info->modes[mode];
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XRRModeInfo m_info = screen_info->modes[mode];
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if (m_info.id == current_mode) {
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if (m_info.id == current_mode) {
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return (float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal);
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// Snap to nearest 0.01 to stay consistent with other platforms.
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return Math::snapped((float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal), 0.01);
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}
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}
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}
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}
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}
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}
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