GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
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@ -1967,8 +1967,8 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
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}
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#ifdef DEBUG_ENABLED
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if (!has_specified_type) {
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const bool is_parameter = p_assignable->type == GDScriptParser::Node::PARAMETER;
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if (!has_specified_type) {
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const String declaration_type = is_constant ? "Constant" : (is_parameter ? "Parameter" : "Variable");
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if (p_assignable->infer_datatype || is_constant) {
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// Do not produce the `INFERRED_DECLARATION` warning on type import because there is no way to specify the true type.
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@ -1980,7 +1980,7 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
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} else {
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parser->push_warning(p_assignable, GDScriptWarning::UNTYPED_DECLARATION, declaration_type, p_assignable->identifier->name);
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}
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} else if (specified_type.kind == GDScriptParser::DataType::ENUM && p_assignable->initializer == nullptr) {
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} else if (!is_parameter && specified_type.kind == GDScriptParser::DataType::ENUM && p_assignable->initializer == nullptr) {
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// Warn about enum variables without default value. Unless the enum defines the "0" value, then it's fine.
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bool has_zero_value = false;
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for (const KeyValue<StringName, int64_t> &kv : specified_type.enum_values) {
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@ -7,3 +7,17 @@ var has_no_zero: HasNoZero # Warning, because there is no `0` in the enum.
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func test():
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print(has_zero)
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print(has_no_zero)
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# GH-94634. A parameter is either mandatory or has a default value.
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func test_no_exec(param: HasNoZero) -> void:
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print(param)
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# Loop iterator always has a value.
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for i: HasNoZero in HasNoZero.values():
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print(i)
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match param:
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# Pattern bind always has a value.
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var x:
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print(x)
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