PopupMenu: Reorder add_* methods in more natural order

Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
This commit is contained in:
Rémi Verschelde 2019-10-08 08:28:26 +02:00
parent 02d75f99b9
commit 63a19df5e6
3 changed files with 129 additions and 57 deletions

View File

@ -89,6 +89,36 @@
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
</description>
</method>
<method name="add_icon_radio_check_item">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="accel" type="int" default="0">
</argument>
<description>
Same as [method add_icon_check_item], but uses a radio check button.
</description>
</method>
<method name="add_icon_radio_check_shortcut">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="shortcut" type="ShortCut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="global" type="bool" default="false">
</argument>
<description>
Same as [method add_icon_check_shortcut], but uses a radio check button.
</description>
</method>
<method name="add_icon_shortcut">
<return type="void">
</return>
@ -119,6 +149,25 @@
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
</description>
</method>
<method name="add_multistate_item">
<return type="void">
</return>
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="max_states" type="int">
</argument>
<argument index="2" name="default_state" type="int">
</argument>
<argument index="3" name="id" type="int" default="-1">
</argument>
<argument index="4" name="accel" type="int" default="0">
</argument>
<description>
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
</description>
</method>
<method name="add_radio_check_item">
<return type="void">
</return>
@ -129,7 +178,7 @@
<argument index="2" name="accel" type="int" default="0">
</argument>
<description>
Adds a new radio button with text [code]label[/code].
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>

View File

@ -627,18 +627,10 @@ void PopupMenu::_notification(int p_what) {
}
}
void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
/* Methods to add items with or without icon, checkbox, shortcut.
* Be sure to keep them in sync when adding new properties in the Item struct.
*/
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
item.id = p_id;
items.push_back(item);
update();
minimum_size_changed();
}
void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
@ -651,13 +643,27 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
minimum_size_changed();
}
void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
item.id = p_id;
items.push_back(item);
update();
minimum_size_changed();
}
void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.id = p_id;
item.submenu = p_submenu;
item.accel = p_accel;
item.id = p_id == -1 ? items.size() : p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
@ -677,19 +683,6 @@ void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_
minimum_size_changed();
}
void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
item.id = p_id == -1 ? items.size() : p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
add_check_item(p_label, p_id, p_accel);
@ -706,17 +699,15 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const Stri
minimum_size_changed();
}
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
item.id = p_id;
item.icon = p_icon;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
update();
minimum_size_changed();
@ -737,7 +728,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
minimum_size_changed();
}
void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
@ -745,9 +736,8 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
Item item;
item.id = p_id;
item.shortcut = p_shortcut;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
items.push_back(item);
update();
@ -770,6 +760,23 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
minimum_size_changed();
}
void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
item.id = p_id;
item.shortcut = p_shortcut;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
item.shortcut_is_global = p_global;
items.push_back(item);
update();
minimum_size_changed();
}
void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
add_check_shortcut(p_shortcut, p_id, p_global);
@ -778,20 +785,28 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
minimum_size_changed();
}
void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
add_icon_check_shortcut(p_icon, p_shortcut, p_id, p_global);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
item.id = p_id;
item.max_states = p_max_states;
item.state = p_default_state;
item.submenu = p_submenu;
items.push_back(item);
update();
minimum_size_changed();
}
/* Methods to modify existing items. */
void PopupMenu::set_item_text(int p_idx, const String &p_text) {
ERR_FAIL_INDEX(p_idx, items.size());
@ -1380,18 +1395,24 @@ void PopupMenu::clear_autohide_areas() {
void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_radio_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_radio_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_radio_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);

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@ -120,21 +120,23 @@ protected:
static void _bind_methods();
public:
void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);