Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
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@ -22,6 +22,7 @@ platform_flags = {} # flags for each platform
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active_platforms = []
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active_platform_ids = []
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platform_exporters = []
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platform_apis = []
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global_defaults = []
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for x in glob.glob("platform/*"):
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@ -34,6 +35,8 @@ for x in glob.glob("platform/*"):
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if (os.path.exists(x + "/export/export.cpp")):
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platform_exporters.append(x[9:])
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if (os.path.exists(x + "/api/api.cpp")):
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platform_apis.append(x[9:])
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if (os.path.exists(x + "/globals/global_defaults.cpp")):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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@ -215,6 +218,7 @@ env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
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# configure ENV for platform
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env_base.platform_exporters = platform_exporters
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env_base.platform_apis = platform_apis
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"""
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sys.path.append("./platform/"+env_base["platform"])
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@ -435,6 +439,7 @@ if selected_platform in platform_list:
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SConscript("editor/SCsub")
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SConscript("drivers/SCsub")
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SConscript("platform/SCsub")
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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@ -44,6 +44,8 @@
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<member name="JSON" type="JSON" setter="" getter="">
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[JSON] singleton
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</member>
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<member name="JavaScript" type="JavaScript" setter="" getter="">
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</member>
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<member name="Marshalls" type="Reference" setter="" getter="">
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[Marshalls] singleton
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</member>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JavaScript" inherits="Object" category="Core" version="3.0-alpha">
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<brief_description>
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Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
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</brief_description>
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<description>
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The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="eval">
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<return type="Variant">
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</return>
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<argument index="0" name="code" type="String">
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</argument>
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<argument index="1" name="use_global_execution_context" type="bool" default="false">
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</argument>
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<description>
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Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
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If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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@ -35,6 +35,7 @@
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#include "message_queue.h"
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#include "modules/register_module_types.h"
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#include "os/os.h"
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#include "platform/register_platform_apis.h"
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#include "project_settings.h"
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#include "scene/register_scene_types.h"
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#include "script_debugger_local.h"
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@ -1108,6 +1109,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
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register_platform_apis();
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register_module_types();
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initialize_physics();
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@ -1825,6 +1827,7 @@ void Main::cleanup() {
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unregister_driver_types();
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unregister_module_types();
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unregister_platform_apis();
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unregister_scene_types();
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unregister_server_types();
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@ -0,0 +1,30 @@
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#!/usr/bin/env python
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from compat import open_utf8
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Import('env')
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platform_sources = []
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# Register platform-exclusive APIs
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reg_apis_inc = '#include "register_platform_apis.h"\n'
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reg_apis = 'void register_platform_apis() {\n'
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unreg_apis = 'void unregister_platform_apis() {\n'
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for platform in env.platform_apis:
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platform_dir = env.Dir(platform)
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platform_sources.append(platform_dir.File('api/api.cpp'))
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reg_apis += '\tregister_' + platform + '_api();\n'
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unreg_apis += '\tunregister_' + platform + '_api();\n'
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reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
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reg_apis_inc += '\n'
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reg_apis += '}\n\n'
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unreg_apis += '}\n'
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f = open_utf8('register_platform_apis.gen.cpp', 'w')
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f.write(reg_apis_inc)
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f.write(reg_apis)
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f.write(unreg_apis)
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f.close()
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platform_sources.append('register_platform_apis.gen.cpp')
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env.Prepend(LIBS=env.Library('platform', platform_sources))
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Export('env')
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@ -0,0 +1,73 @@
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/*************************************************************************/
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/* api.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "api.h"
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#include "engine.h"
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#include "javascript_eval.h"
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static JavaScript *javascript_eval;
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void register_javascript_api() {
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ClassDB::register_virtual_class<JavaScript>();
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javascript_eval = memnew(JavaScript);
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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}
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void unregister_javascript_api() {
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memdelete(javascript_eval);
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}
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JavaScript *JavaScript::singleton = NULL;
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JavaScript *JavaScript::get_singleton() {
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return singleton;
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}
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JavaScript::JavaScript() {
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ERR_FAIL_COND(singleton != NULL);
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singleton = this;
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}
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JavaScript::~JavaScript() {}
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void JavaScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
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}
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#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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return Variant();
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}
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#endif
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@ -0,0 +1,31 @@
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/*************************************************************************/
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/* api.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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void register_javascript_api();
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void unregister_javascript_api();
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@ -27,8 +27,6 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#ifndef JAVASCRIPT_EVAL_H
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#define JAVASCRIPT_EVAL_H
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@ -52,4 +50,3 @@ public:
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};
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#endif // JAVASCRIPT_EVAL_H
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#endif // JAVASCRIPT_EVAL_ENABLED
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@ -29,16 +29,9 @@
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "javascript_eval.h"
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#include "api/javascript_eval.h"
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#include "emscripten.h"
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JavaScript *JavaScript::singleton = NULL;
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JavaScript *JavaScript::get_singleton() {
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return singleton;
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}
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extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_poolbytearray_and_open_write(PoolByteArray *p_arr, PoolByteArray::Write *r_write, int p_len) {
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p_arr->resize(p_len);
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@ -182,18 +175,4 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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return Variant();
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}
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void JavaScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
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}
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JavaScript::JavaScript() {
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ERR_FAIL_COND(singleton != NULL);
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singleton = this;
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}
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JavaScript::~JavaScript() {
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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@ -512,11 +512,6 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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#undef SET_EM_CALLBACK
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#undef EM_CHECK
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#ifdef JAVASCRIPT_EVAL_ENABLED
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javascript_eval = memnew(JavaScript);
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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#endif
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visual_server->init();
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}
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@ -32,7 +32,6 @@
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#include "audio_driver_javascript.h"
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#include "drivers/unix/os_unix.h"
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#include "javascript_eval.h"
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#include "main/input_default.h"
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#include "os/input.h"
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#include "os/main_loop.h"
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@ -67,10 +66,6 @@ class OS_JavaScript : public OS_Unix {
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PowerJavascript *power_manager;
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#ifdef JAVASCRIPT_EVAL_ENABLED
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JavaScript *javascript_eval;
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#endif
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static void _close_notification_funcs(const String &p_file, int p_flags);
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void process_joypads();
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@ -0,0 +1,36 @@
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/*************************************************************************/
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/* register_platform_apis.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REGISTER_APIS_H
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#define REGISTER_APIS_H
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void register_platform_apis();
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void unregister_platform_apis();
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#endif
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