diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 77abbf86258..687c3d70cad 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -194,6 +194,454 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 773fcc50178..a8194584176 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -39,6 +39,7 @@ #include "core/object/script_language.h" #include "core/string/translation.h" #include "core/version.h" +#include "editor/editor_settings.h" #include "scene/resources/theme.h" // Used for a hack preserving Mono properties on non-Mono builds. @@ -363,8 +364,15 @@ void DocTools::generate(bool p_basic_types) { List properties; List own_properties; - if (name == "ProjectSettings") { - // Special case for project settings, so settings can be documented. + + // Special case for editor and project settings, so they can be documented. + if (name == "EditorSettings") { + // We don't create the full blown EditorSettings (+ config file) with `create()`, + // instead we just make a local instance to get default values. + Ref edset = memnew(EditorSettings); + edset->get_property_list(&properties); + own_properties = properties; + } else if (name == "ProjectSettings") { ProjectSettings::get_singleton()->get_property_list(&properties); own_properties = properties; } else { @@ -402,6 +410,13 @@ void DocTools::generate(bool p_basic_types) { bool default_value_valid = false; Variant default_value; + if (name == "EditorSettings") { + if (E.name == "resource_local_to_scene" || E.name == "resource_name" || E.name == "resource_path" || E.name == "script") { + // Don't include spurious properties in the generated EditorSettings class reference. + continue; + } + } + if (name == "ProjectSettings") { // Special case for project settings, so that settings are not taken from the current project's settings if (E.name == "script" || !ProjectSettings::get_singleton()->is_builtin_setting(E.name)) { @@ -424,8 +439,6 @@ void DocTools::generate(bool p_basic_types) { } } - //used to track uninitialized values using valgrind - //print_line("getting default value for " + String(name) + "." + String(E.name)); if (default_value_valid && default_value.get_type() != Variant::OBJECT) { prop.default_value = default_value.get_construct_string().replace("\n", " "); }