Removed a call to `set_blocking_enabled` from function `enet_socket_create` since it is already called from https://github.com/godotengine/godot/blob/master/thirdparty/enet/host.c#L63
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@ -95,7 +95,6 @@ ENetSocket enet_socket_create(ENetSocketType type) {
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NetSocket *socket = NetSocket::create();
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IP::Type ip_type = IP::TYPE_ANY;
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socket->open(NetSocket::TYPE_UDP, ip_type);
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socket->set_blocking_enabled(false);
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return socket;
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}
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