diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 2c0693934c3..66122159a26 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -29,7 +29,7 @@
- Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
+ Returns [code]true[/code] if this [AABB] completely encloses another one.
@@ -38,14 +38,14 @@
- Returns this [code]AABB[/code] expanded to include a given point.
+ Returns this [AABB] expanded to include a given point.
- Gets the area of the [code]AABB[/code].
+ Gets the area of the [AABB].
@@ -54,49 +54,49 @@
- Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
+ Gets the position of the 8 endpoints of the [AABB] in space.
- Returns the normalized longest axis of the [code]AABB[/code].
+ Returns the normalized longest axis of the [AABB].
- Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the longest axis of the [AABB] (according to [Vector3]::AXIS* enum).
- Returns the scalar length of the longest axis of the [code]AABB[/code].
+ Returns the scalar length of the longest axis of the [AABB].
- Returns the normalized shortest axis of the [code]AABB[/code].
+ Returns the normalized shortest axis of the [AABB].
- Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
- Returns the scalar length of the shortest axis of the [code]AABB[/code].
+ Returns the scalar length of the shortest axis of the [AABB].
@@ -114,21 +114,21 @@
- Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
+ Returns a copy of the [AABB] grown a given amount of units towards all the sides.
- Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
+ Returns [code]true[/code] if the [AABB] is flat or empty.
- Returns [code]true[/code] if the [code]AABB[/code] is empty.
+ Returns [code]true[/code] if the [AABB] is empty.
@@ -137,7 +137,7 @@
- Returns [code]true[/code] if the [code]AABB[/code] contains a point.
+ Returns [code]true[/code] if the [AABB] contains a point.
@@ -146,7 +146,7 @@
- Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
+ Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
@@ -155,7 +155,7 @@
- Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
+ Returns [code]true[/code] if the [AABB] overlaps with another.
@@ -164,7 +164,7 @@
- Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
+ Returns [code]true[/code] if the [AABB] is on both sides of a plane.
@@ -175,7 +175,7 @@
- Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
+ Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index d1839f8e794..88c14671b04 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -4,9 +4,9 @@
Proxy texture for simple frame-based animations.
- [code]AnimatedTexture[/code] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet].
+ [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet].
The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
- [code]AnimatedTexture[/code] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
+ [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
@@ -73,7 +73,7 @@
- The maximum number of frames supported by [code]AnimatedTexture[/code]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
+ The maximum number of frames supported by [AnimatedTexture]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 73db6f04415..442d9e92da7 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -57,7 +57,7 @@
- [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
+ [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
@@ -122,7 +122,7 @@
- Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
+ Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index a6189f235ae..a8b7e50673e 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -38,7 +38,7 @@
- Returns the [AnimationPlayer]'s [Animation] bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
+ Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
@@ -66,7 +66,7 @@
- Binds a new [Animation] from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
+ Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
@@ -472,7 +472,7 @@
- Resets this [code]AnimationTreePlayer[/code].
+ Resets this [AnimationTreePlayer].
@@ -607,14 +607,14 @@
- If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
+ If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
The node from which to relatively access other nodes. Default value: [code]".."[/code].
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
- The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
+ The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, Animation nodes can be added to the AnimationTreePlayer.
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index 7d8de23a568..5147123dceb 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -33,7 +33,7 @@
- Returns a list of intersecting [code]Area[/code]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
@@ -69,7 +69,7 @@
- Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[/code]'s layers.
+ Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers.
@@ -80,7 +80,7 @@
- Set/clear individual bits on the collision mask. This simplifies editing which [code]Area[/code] layers this [code]Area[/code] scans.
+ Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 7a0381e4136..52df168acc7 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -33,7 +33,7 @@
- Returns a list of intersecting [code]Area2D[/code]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 8113d993986..067ca083906 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -3,7 +3,7 @@
- The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
+ The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
[codeblock]
var vertices = PoolVector3Array()
vertices.push_back(Vector3(0, 1, 0))
@@ -57,14 +57,14 @@
- Remove all blend shapes from this [code]ArrayMesh[/code].
+ Remove all blend shapes from this [ArrayMesh].
- Returns the number of blend shapes that the [code]ArrayMesh[/code] holds.
+ Returns the number of blend shapes that the [ArrayMesh] holds.
@@ -84,14 +84,14 @@
- Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping.
+ Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.
- Will regenerate normal maps for the [code]ArrayMesh[/code].
+ Will regenerate normal maps for the [ArrayMesh].
@@ -100,7 +100,7 @@
- Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned.
+ Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned.
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 993c36a8adb..a8bd79e628c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -48,7 +48,7 @@
Binary mask to choose which mouse buttons this button will respond to.
- To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
+ To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 6c033e55049..cc76abfb33b 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -38,7 +38,7 @@
- Adds a kerning pair to the [code]BitmapFont[/code] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
+ Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
@@ -47,7 +47,7 @@
- Adds a texture to the [code]BitmapFont[/code].
+ Adds a texture to the [BitmapFont].
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index d7c5d17026b..b73a88f8b83 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -16,7 +16,7 @@
- Returns an [Array] of [Button]s who have this as their [code]ButtonGroup[/code] (see [member BaseButton.group]).
+ Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]).
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index c24bcde7b35..375124cf36e 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -23,7 +23,7 @@
- Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera.
+ Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera.
@@ -44,7 +44,7 @@
- Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin.
+ Returns the location of the [Camera2D]'s screen-center, relative to the origin.
@@ -71,7 +71,7 @@
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
- The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead.
+ The custom [Viewport] node attached to the [Camera2D]. If null or not a [Viewport], uses the default viewport instead.
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index a3c3756a78c..c1cf7dcabeb 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -510,16 +510,16 @@
- The rendering layers in which this [code]CanvasItem[/code] responds to [Light2D] nodes. Default value: [code]1[/code].
+ The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code].
- The material applied to textures on this [code]CanvasItem[/code]. Default value: [code]null[/code].
+ The material applied to textures on this [CanvasItem]. Default value: [code]null[/code].
- The color applied to textures on this [code]CanvasItem[/code]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
+ The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
- The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
+ The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code].
@@ -528,10 +528,10 @@
If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code].
- If [code]true[/code], the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code].
+ If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code].
- If [code]true[/code], this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
+ If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index 3cd71e6cb34..85d496a4bb2 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -4,7 +4,7 @@
A material for [CanvasItem]s.
- [code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
+ [CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 6d4b4fdb946..3d69c92ea31 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -4,7 +4,7 @@
Canvas drawing layer.
- Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
+ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html
@@ -23,7 +23,7 @@
- The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
+ The custom [Viewport] node assigned to the [CanvasLayer]. If null, uses the default viewport instead.
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml
index ecf8efdf5ce..6023c7b11f8 100644
--- a/doc/classes/CanvasModulate.xml
+++ b/doc/classes/CanvasModulate.xml
@@ -4,7 +4,7 @@
Tint the entire canvas.
- [code]CanvasModulate[/code] tints the canvas elements using its assigned [code]color[/code].
+ [CanvasModulate] tints the canvas elements using its assigned [code]color[/code].
diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml
index 74c5668ee7f..1575d1ab3ee 100644
--- a/doc/classes/CenterContainer.xml
+++ b/doc/classes/CenterContainer.xml
@@ -14,7 +14,7 @@
- If [code]true[/code], centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code].
+ If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code].
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index fc7df904e21..a4e49fd1d57 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -183,7 +183,7 @@
- If [code]true[/code], the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
+ If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index b3639064478..31204dc2680 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -70,7 +70,7 @@
- Returns [code]true[/code] if collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
+ Returns [code]true[/code] if collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s.
@@ -190,7 +190,7 @@
- If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
+ If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s.
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml
index b68f441631e..218c676dbc4 100644
--- a/doc/classes/ConcavePolygonShape2D.xml
+++ b/doc/classes/ConcavePolygonShape2D.xml
@@ -5,7 +5,7 @@
Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
- The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
+ The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
@@ -15,7 +15,7 @@
- The array of points that make up the [code]ConcavePolygonShape2D[/code]'s line segments.
+ The array of points that make up the [ConcavePolygonShape2D]'s line segments.
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml
index 2bdc1b59aeb..2f6a4901b9b 100644
--- a/doc/classes/ConeTwistJoint.xml
+++ b/doc/classes/ConeTwistJoint.xml
@@ -28,7 +28,7 @@
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected allong the swing axis.
- Could be defined as looseness in the [code]ConeTwistJoint[/code].
+ Could be defined as looseness in the [ConeTwistJoint].
If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
@@ -40,7 +40,7 @@
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected allong the swing axis.
- Could be defined as looseness in the [code]ConeTwistJoint[/code].
+ Could be defined as looseness in the [ConeTwistJoint].
If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index 09f6c08bd0e..215dc94d792 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -4,7 +4,7 @@
Base node for containers.
- Base node for containers. A [code]Container[/code] contains other controls and automatically arranges them in a certain way.
+ Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way.
A Control can inherit this to create custom container classes.
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index de982f029b7..6a99d119fc5 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -4,13 +4,13 @@
All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent.
- Base class for all User Interface or [i]UI[/i] related nodes. [code]Control[/code] features a bounding rectangle that defines its extents, an anchor position relative to its parent and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change.
- For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [code]Control[/code] and [Container] nodes.
+ Base class for all User Interface or [i]UI[/i] related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change.
+ For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes.
[b]User Interface nodes and input[/b]
Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it.
- Only one [code]Control[/code] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [code]Control[/code] nodes lose focus when another node grabs it, or if you hide the node in focus.
- Set [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [code]Control[/code] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.
- [Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
+ Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus.
+ Set [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.
+ [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
https://docs.godotengine.org/en/latest/tutorials/gui/index.html
@@ -632,16 +632,16 @@
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
- Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
- Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the left of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
- Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
- Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action.
@@ -717,7 +717,7 @@
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
- Changing this property replaces the current [Theme] resource this node and all its [code]Control[/code] children use.
+ Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
@@ -745,7 +745,7 @@
- Emitted when a modal [code]Control[/code] is closed. See [method show_modal].
+ Emitted when a modal [Control] is closed. See [method show_modal].
@@ -903,7 +903,7 @@
Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with [method set_anchors_preset].
- Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [code]Control[/code] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset].
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index c30258a1169..bc60e3f363a 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -5,7 +5,7 @@
Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check).
- The main difference between a [code]ConvexPolygonShape2D[/code] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
+ The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml
index bdf3826164f..2dc9b3d844c 100644
--- a/doc/classes/CubeMap.xml
+++ b/doc/classes/CubeMap.xml
@@ -15,7 +15,7 @@
- Returns the [code]CubeMap[/code]'s height.
+ Returns the [CubeMap]'s height.
@@ -24,14 +24,14 @@
- Returns an [Image] for a side of the [code]CubeMap[/code] using one of the [code]SIDE_*[/code] constants or an integer 0-5.
+ Returns an [Image] for a side of the [CubeMap] using one of the [code]SIDE_*[/code] constants or an integer 0-5.
- Returns the [code]CubeMap[/code]'s width.
+ Returns the [CubeMap]'s width.
@@ -42,48 +42,48 @@
- Sets an [Image] for a side of the [code]CubeMap[/code] using one of the [code]SIDE_*[/code] constants or an integer 0-5.
+ Sets an [Image] for a side of the [CubeMap] using one of the [code]SIDE_*[/code] constants or an integer 0-5.
- The render flags for the [code]CubeMap[/code]. See the [code]FLAG_*[/code] constants for details.
+ The render flags for the [CubeMap]. See the [code]FLAG_*[/code] constants for details.
- The lossy storage quality of the [code]CubeMap[/code] if the storage mode is set to STORAGE_COMPRESS_LOSSY.
+ The lossy storage quality of the [CubeMap] if the storage mode is set to STORAGE_COMPRESS_LOSSY.
- The [code]CubeMap[/code]'s storage mode. See [code]STORAGE_*[/code] constants.
+ The [CubeMap]'s storage mode. See [code]STORAGE_*[/code] constants.
- Store the [code]CubeMap[/code] without any compression.
+ Store the [CubeMap] without any compression.
- Store the [code]CubeMap[/code] with strong compression that reduces image quality.
+ Store the [CubeMap] with strong compression that reduces image quality.
- Store the [code]CubeMap[/code] with moderate compression that doesn't reduce image quality.
+ Store the [CubeMap] with moderate compression that doesn't reduce image quality.
- Identifier for the left face of the [code]CubeMap[/code].
+ Identifier for the left face of the [CubeMap].
- Identifier for the right face of the [code]CubeMap[/code].
+ Identifier for the right face of the [CubeMap].
- Identifier for the bottom face of the [code]CubeMap[/code].
+ Identifier for the bottom face of the [CubeMap].
- Identifier for the top face of the [code]CubeMap[/code].
+ Identifier for the top face of the [CubeMap].
- Identifier for the front face of the [code]CubeMap[/code].
+ Identifier for the front face of the [CubeMap].
- Identifier for the back face of the [code]CubeMap[/code].
+ Identifier for the back face of the [CubeMap].
Generate mipmaps, to enable smooth zooming out of the texture.
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 65cfc6abd36..4a654f74259 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -60,7 +60,7 @@
- Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted.
+ Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted.
@@ -92,7 +92,7 @@
- Return the list of keys in the [code]Dictionary[/code].
+ Return the list of keys in the [Dictionary].
@@ -106,7 +106,7 @@
- Return the list of values in the [code]Dictionary[/code].
+ Return the list of values in the [Dictionary].
diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml
index 5f088c33e25..281229bd101 100644
--- a/doc/classes/EditorFileDialog.xml
+++ b/doc/classes/EditorFileDialog.xml
@@ -15,7 +15,7 @@
- Adds a comma-delimited file extension filter option to the [code]EditorFileDialog[/code] with an optional semi-colon-delimited label.
+ Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.
Example: "*.tscn, *.scn; Scenes", results in filter text "Scenes (*.tscn, *.scn)".
@@ -37,7 +37,7 @@
- Notify the [code]EditorFileDialog[/code] that its view of the data is no longer accurate. Updates the view contents on next view update.
+ Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update.
@@ -55,16 +55,16 @@
The file system path in the address bar.
- If [code]true[/code], the [code]EditorFileDialog[/code] will not warn the user before overwriting files.
+ If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
- The view format in which the [code]EditorFileDialog[/code] displays resources to the user.
+ The view format in which the [EditorFileDialog] displays resources to the user.
- The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors.
+ The purpose of the [EditorFileDialog]. Changes allowed behaviors.
- If [code]true[/code], hidden files and directories will be visible in the [code]EditorFileDialog[/code].
+ If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog].
@@ -92,34 +92,34 @@
- The [code]EditorFileDialog[/code] can select only one file. Accepting the window will open the file.
+ The [EditorFileDialog] can select only one file. Accepting the window will open the file.
- The [code]EditorFileDialog[/code] can select multiple files. Accepting the window will open all files.
+ The [EditorFileDialog] can select multiple files. Accepting the window will open all files.
- The [code]EditorFileDialog[/code] can select only one directory. Accepting the window will open the directory.
+ The [EditorFileDialog] can select only one directory. Accepting the window will open the directory.
- The [code]EditorFileDialog[/code] can select a file or directory. Accepting the window will open it.
+ The [EditorFileDialog] can select a file or directory. Accepting the window will open it.
- The [code]EditorFileDialog[/code] can select only one file. Accepting the window will save the file.
+ The [EditorFileDialog] can select only one file. Accepting the window will save the file.
- The [code]EditorFileDialog[/code] can only view [code]res://[/code] directory contents.
+ The [EditorFileDialog] can only view [code]res://[/code] directory contents.
- The [code]EditorFileDialog[/code] can only view [code]user://[/code] directory contents.
+ The [EditorFileDialog] can only view [code]user://[/code] directory contents.
- The [code]EditorFileDialog[/code] can view the entire local file system.
+ The [EditorFileDialog] can view the entire local file system.
- The [code]EditorFileDialog[/code] displays resources as thumbnails.
+ The [EditorFileDialog] displays resources as thumbnails.
- The [code]EditorFileDialog[/code] displays resources as a list of filenames.
+ The [EditorFileDialog] displays resources as a list of filenames.
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 9253895e849..76d3a8390ca 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -4,7 +4,7 @@
Access to basic engine properties.
- The [code]Engine[/code] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
+ The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml
index 523acb89837..f0254cecaf7 100644
--- a/doc/classes/FuncRef.xml
+++ b/doc/classes/FuncRef.xml
@@ -5,7 +5,7 @@
In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
- However, by creating a [code]FuncRef[/code] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called.
+ However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called.
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 6103264dc71..8825296611d 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -14,7 +14,7 @@
- The number of columns in the [code]GridContainer[/code]. If modified, [code]GridContainer[/code] reorders its children to accommodate the new layout.
+ The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index ddc3c124458..f03b47afc59 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -6,7 +6,7 @@
Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases.
Note that this client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started.
- A [code]HTTPClient[/code] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side.
+ A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side.
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
@@ -20,7 +20,7 @@
- Closes the current connection, allowing reuse of this [code]HTTPClient[/code].
+ Closes the current connection, allowing reuse of this [HTTPClient].
@@ -82,14 +82,14 @@
- If [code]true[/code], this [code]HTTPClient[/code] has a response available.
+ If [code]true[/code], this [HTTPClient] has a response available.
- If [code]true[/code], this [code]HTTPClient[/code] has a response that is chunked.
+ If [code]true[/code], this [HTTPClient] has a response that is chunked.
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 8512d82c3d1..3ebd9432e5e 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -4,7 +4,7 @@
Image datatype.
- Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
+ Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
@@ -477,10 +477,10 @@
- The maximal width allowed for [code]Image[/code] resources.
+ The maximal width allowed for [Image] resources.
- The maximal height allowed for [code]Image[/code] resources.
+ The maximal height allowed for [Image] resources.
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index a335c1faf30..79eb97717b8 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -23,7 +23,7 @@
- Create a new [code]ImageTexture[/code] with [code]width[/code] and [code]height[/code].
+ Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
@@ -35,14 +35,14 @@
- Create a new [code]ImageTexture[/code] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
+ Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
- Return the format of the [code]ImageTexture[/code], one of [enum Image.Format].
+ Return the format of the [ImageTexture], one of [enum Image.Format].
@@ -51,7 +51,7 @@
- Load an [code]ImageTexture[/code] from a file path.
+ Load an [ImageTexture] from a file path.
@@ -60,7 +60,7 @@
- Set the [Image] of this [code]ImageTexture[/code].
+ Set the [Image] of this [ImageTexture].
@@ -69,7 +69,7 @@
- Resizes the [code]ImageTexture[/code] to the specified dimensions.
+ Resizes the [ImageTexture] to the specified dimensions.
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 9af81eebf97..6302515fcbb 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -90,7 +90,7 @@
- Returns the current value of the joypad axis at given index (see [code]JOY_*[/code] constants in [@GlobalScope])
+ Returns the current value of the joypad axis at given index (see [enum JoystickList]).
@@ -108,7 +108,7 @@
- Receives a [code]JOY_AXIS_*[/code] Enum and returns its equivalent name as a string.
+ Receives a [enum JoystickList] axis and returns its equivalent name as a string.
@@ -126,7 +126,7 @@
- Receives a [code]JOY_BUTTON_*[/code] Enum and returns its equivalent name as a string.
+ Receives a joy button from [enum JoystickList] and returns its equivalent name as a string.
@@ -229,7 +229,7 @@
- Returns [code]true[/code] if you are pressing the joypad button. (see [code]JOY_*[/code] constants in [@GlobalScope])
+ Returns [code]true[/code] if you are pressing the joypad button (see [enum JoystickList]).
@@ -238,7 +238,7 @@
- Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in the [code]JOY_*[/code] constants (see [@GlobalScope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them.
+ Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them.
@@ -247,7 +247,7 @@
- Returns [code]true[/code] if you are pressing the key. You can pass [code]KEY_*[/code], which are pre-defined constants listed in [@GlobalScope].
+ Returns [code]true[/code] if you are pressing the key. You can pass a [enum KeyList] constant.
@@ -256,7 +256,7 @@
- Returns [code]true[/code] if you are pressing the mouse button. You can pass [code]BUTTON_*[/code], which are pre-defined constants listed in [@GlobalScope].
+ Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList].
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 5c838a6b4c9..447c7251b8d 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -67,7 +67,7 @@
- Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants.
+ Returns [code]true[/code] if this input event's type is one of the [InputEvent] constants.
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 9e66c0dc339..f77bf86cb9d 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -15,7 +15,7 @@
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
+ Button identifier. One of the [enum JoystickList] button constants.
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index e6b1ab9b82a..35b7c0ce46b 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -4,7 +4,7 @@
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
- Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
+ Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html
@@ -15,7 +15,7 @@
- Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
+ Axis identifier. Use one of the [enum JoystickList] axis constants.
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index c991c6a8cc8..90a01eef4c3 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -28,7 +28,7 @@
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
- Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
+ Key scancode, one of the [enum KeyList] constants.
Key unicode identifier when relevant.
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 7010b81e80a..05e1be0fe72 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -15,7 +15,7 @@
- Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
+ Mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index e9ca396fc01..2647f80dd87 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -15,7 +15,7 @@
- Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope].
+ Mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
If [code]true[/code], the mouse button's state is a double-click.
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 3b6fc2b49bc..5c6bba44cc0 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -72,7 +72,7 @@
- Adds an empty action to the [code]InputMap[/code] with a configurable [code]deadzone[/code].
+ Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
An [InputEvent] can then be added to this action with [method action_add_event].
@@ -82,7 +82,7 @@
- Removes an action from the [code]InputMap[/code].
+ Removes an action from the [InputMap].
@@ -109,7 +109,7 @@
- Returns an array of all actions in the [code]InputMap[/code].
+ Returns an array of all actions in the [InputMap].
@@ -118,14 +118,14 @@
- Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name.
+ Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
- Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings].
+ Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index b07150ee9e4..0d28b5bf61d 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -4,7 +4,7 @@
Data class wrapper for decoded JSON.
- Returned by [method JSON.parse], [code]JSONParseResult[/code] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code].
+ Returned by [method JSON.parse], [JSONParseResult] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code].
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 299d54ed7c9..9ef1d0cdb9c 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -90,7 +90,7 @@
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
+ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
If [code]stop_on_slope[/code] is true, body will not slide on slopes if you include gravity in [code]linear_velocity[/code].
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index ab3cd136f3b..c0eebcbd31b 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -94,7 +94,7 @@
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
+ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
If [code]stop_on_slope[/code] is true, body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 0a640ac3207..056391ae405 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -37,7 +37,7 @@
- Returns the number of lines shown. Useful if the [code]Label[/code] 's height cannot currently display all lines.
+ Returns the number of lines shown. Useful if the [Label] 's height cannot currently display all lines.
diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml
index 263a622e2a3..59757e31013 100644
--- a/doc/classes/LargeTexture.xml
+++ b/doc/classes/LargeTexture.xml
@@ -5,7 +5,7 @@
A Texture capable of storing many smaller Textures with offsets.
- You can dynamically add pieces([Texture]) to this [code]LargeTexture[/code] using different offsets.
+ You can dynamically add pieces([Texture]) to this [LargeTexture] using different offsets.
@@ -20,21 +20,21 @@
- Add another [Texture] to this [code]LargeTexture[/code], starting on offset "ofs".
+ Add another [Texture] to this [LargeTexture], starting on offset "ofs".
- Clears the [code]LargeTexture[/code].
+ Clears the [LargeTexture].
- Returns the number of pieces currently in this [code]LargeTexture[/code].
+ Returns the number of pieces currently in this [LargeTexture].
@@ -83,7 +83,7 @@
- Sets the size of this [code]LargeTexture[/code].
+ Sets the size of this [LargeTexture].
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 3d94a465dce..6c8b419552c 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -24,7 +24,7 @@
- Erases the [code]LineEdit[/code] text.
+ Erases the [LineEdit] text.
@@ -38,7 +38,7 @@
- Returns the [PopupMenu] of this [code]LineEdit[/code]. By default, this menu is displayed when right-clicking on the [code]LineEdit[/code].
+ Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit].
@@ -58,7 +58,7 @@
- Selects characters inside [code]LineEdit[/code] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end.
+ Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end.
[codeblock]
text = "Welcome"
select() # Welcome
@@ -86,10 +86,10 @@
Duration (in seconds) of a caret's blinking cycle.
- The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it.
+ The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it.
- If [code]true[/code], the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty.
+ If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty.
If [code]true[/code], the context menu will appear when right clicked.
@@ -98,19 +98,19 @@
If [code]false[/code], existing text cannot be modified and new text cannot be added.
- If [code]true[/code], the [code]LineEdit[/code] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
+ If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
- Defines how the [code]LineEdit[/code] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details.
+ Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] in [Control] for details.
- Maximum amount of characters that can be entered inside the [code]LineEdit[/code]. If [code]0[/code], there is no limit.
+ Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- Text shown when the [code]LineEdit[/code] is empty. It is [b]not[/b] the [code]LineEdit[/code]'s default value (see [member text]).
+ Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
If [code]true[/code], every character is replaced with the secret character (see [member secret_character]).
@@ -119,7 +119,7 @@
The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character.
- String value of the [code]LineEdit[/code].
+ String value of the [LineEdit].
@@ -134,22 +134,22 @@
- Emitted when the user presses [code]KEY_ENTER[/code] on the [code]LineEdit[/code].
+ Emitted when the user presses [constant KEY_ENTER] on the [LineEdit].
- Aligns the text on the left hand side of the [code]LineEdit[/code].
+ Aligns the text on the left hand side of the [LineEdit].
- Centers the text in the middle of the [code]LineEdit[/code].
+ Centers the text in the middle of the [LineEdit].
- Aligns the text on the right hand side of the [code]LineEdit[/code].
+ Aligns the text on the right hand side of the [LineEdit].
- Stretches whitespaces to fit the [code]LineEdit[/code]'s width.
+ Stretches whitespaces to fit the [LineEdit]'s width.
Cuts (copies and clears) the selected text.
@@ -161,10 +161,10 @@
Pastes the clipboard text over the selected text (or at the cursor's position).
- Erases the whole [code]LineEdit[/code] text.
+ Erases the whole [LineEdit] text.
- Selects the whole [code]LineEdit[/code] text.
+ Selects the whole [LineEdit] text.
Undoes the previous action.
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index ce0aabe67d4..8d8d4c46ccc 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -4,7 +4,7 @@
Main loop is the abstract main loop base class.
- Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [code]MainLoop[/code] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [code]MainLoop[/code].
+ Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop].
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 7752575312e..5299045ec1c 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -52,7 +52,7 @@
- Return the amount of surfaces that the [code]Mesh[/code] holds.
+ Return the amount of surfaces that the [Mesh] holds.
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 536ad5e638d..885fcf259f9 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -66,7 +66,7 @@
Set the color of a specific instance.
- For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
+ For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 504394d868c..68c415af22c 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -4,7 +4,7 @@
Node that instances a [MultiMesh].
- [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
+ [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
@@ -17,7 +17,7 @@
- The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
+ The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index effcc53b6e6..cee38c4f86d 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -15,21 +15,21 @@
- Lock this [code]Mutex[/code], blocks until it is unlocked by the current owner.
+ Lock this [Mutex], blocks until it is unlocked by the current owner.
- Try locking this [code]Mutex[/code], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
+ Try locking this [Mutex], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
- Unlock this [code]Mutex[/code], leaving it to other threads.
+ Unlock this [Mutex], leaving it to other threads.
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index b335c9bb084..2119aea05ff 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -23,14 +23,14 @@
- Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
+ Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet.
- Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
+ Returns the ID of this [NetworkedMultiplayerPeer].
@@ -53,7 +53,7 @@
- If [code]true[/code], this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
+ If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code].
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e515c0f39a5..e01e3d3a204 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -275,14 +275,14 @@
- Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code].
+ Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [Node].
- Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent.
+ Returns the parent node of the current node, or an empty [Node] if the node lacks a parent.
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 41f0dee7f63..8bec19bbd31 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -5,8 +5,8 @@
A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name.
- You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [code]NodePath[/code] or the literal syntax [code]@"path"[/code]. Exporting a [code]NodePath[/code] variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
- A [code]NodePath[/code] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource.
+ You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
+ A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource.
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 4ca69e98026..28fd8deba80 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -46,7 +46,7 @@
- Clear all the items in the [code]OptionButton[/code].
+ Clear all the items in the [OptionButton].
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index 90e63670147..b535b6d892f 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -15,7 +15,7 @@
- Close the UDP socket the [code]PacketPeerUDP[/code] is currently listening on.
+ Close the UDP socket the [PacketPeerUDP] is currently listening on.
@@ -36,7 +36,7 @@
- Return whether this [code]PacketPeerUDP[/code] is listening.
+ Return whether this [PacketPeerUDP] is listening.
@@ -49,7 +49,7 @@
- Make this [code]PacketPeerUDP[/code] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size".
+ Make this [PacketPeerUDP] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size".
If "bind_address" is set as "*" (default), the peer will listen on all available addresses (both IPv4 and IPv6).
If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the peer will listen on all available addresses matching that IP type.
If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 1c5326c02b0..aa64461f38a 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -4,7 +4,7 @@
3D particle emitter.
- 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
+ 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index c7b99b13633..ec7c49ae453 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -4,7 +4,7 @@
2D particle emitter.
- 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate.
+ 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index 26acb76b77f..d197f0c600e 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolByteArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolByteArray]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolByteArray[/code] at the end of this array.
+ Append a [PoolByteArray] at the end of this array.
@@ -40,7 +40,7 @@
- Returns a new [code]PoolByteArray[/code] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
+ Returns a new [PoolByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
@@ -51,7 +51,7 @@
- Returns a new [code]PoolByteArray[/code] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
+ Returns a new [PoolByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
@@ -129,7 +129,7 @@
- Returns the slice of the [code]PoolByteArray[/code] between indices (inclusive) as a new [code]PoolByteArray[/code]. Any negative index is considered to be from the end of the array.
+ Returns the slice of the [PoolByteArray] between indices (inclusive) as a new [PoolByteArray]. Any negative index is considered to be from the end of the array.
diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml
index 890aef4f418..bcbc1697ba1 100644
--- a/doc/classes/PoolColorArray.xml
+++ b/doc/classes/PoolColorArray.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolColorArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolColorArray]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolColorArray[/code] at the end of this array.
+ Append a [PoolColorArray] at the end of this array.
diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index c88fc1bac58..72300345bca 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolIntArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolIntArray]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolIntArray[/code] at the end of this array.
+ Append a [PoolIntArray] at the end of this array.
diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml
index ba790164f57..cdcd3e13536 100644
--- a/doc/classes/PoolRealArray.xml
+++ b/doc/classes/PoolRealArray.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolRealArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolRealArray]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolRealArray[/code] at the end of this array.
+ Append a [PoolRealArray] at the end of this array.
diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml
index 764d139f291..f494c151b71 100644
--- a/doc/classes/PoolStringArray.xml
+++ b/doc/classes/PoolStringArray.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolStringArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolStringArray]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolStringArray[/code] at the end of this array.
+ Append a [PoolStringArray] at the end of this array.
diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml
index d51d9032eff..2ba184bd881 100644
--- a/doc/classes/PoolVector2Array.xml
+++ b/doc/classes/PoolVector2Array.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolVector2Array[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolVector2Array]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolVector2Array[/code] at the end of this array.
+ Append a [PoolVector2Array] at the end of this array.
diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml
index ed0efdfc62a..ed62220ad65 100644
--- a/doc/classes/PoolVector3Array.xml
+++ b/doc/classes/PoolVector3Array.xml
@@ -17,7 +17,7 @@
- Construct a new [code]PoolVector3Array[/code]. Optionally, you can pass in a generic [Array] that will be converted.
+ Construct a new [PoolVector3Array]. Optionally, you can pass in a generic [Array] that will be converted.
@@ -31,7 +31,7 @@
- Append a [code]PoolVector3Array[/code] at the end of this array.
+ Append a [PoolVector3Array] at the end of this array.
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 9c701385033..90082af43bc 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -20,7 +20,7 @@
- Constructs a [code]Rect2[/code] by position and size.
+ Constructs a [Rect2] by position and size.
@@ -35,14 +35,14 @@
- Constructs a [code]Rect2[/code] by x, y, width, and height.
+ Constructs a [Rect2] by x, y, width, and height.
- Returns a [code]Rect2[/code] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
+ Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
@@ -51,7 +51,7 @@
- Returns the intersection of this [code]Rect2[/code] and b.
+ Returns the intersection of this [Rect2] and b.
@@ -60,7 +60,7 @@
- Returns [code]true[/code] if this [code]Rect2[/code] completely encloses another one.
+ Returns [code]true[/code] if this [Rect2] completely encloses another one.
@@ -69,14 +69,14 @@
- Returns this [code]Rect2[/code] expanded to include a given point.
+ Returns this [Rect2] expanded to include a given point.
- Returns the area of the [code]Rect2[/code].
+ Returns the area of the [Rect2].
@@ -85,7 +85,7 @@
- Returns a copy of the [code]Rect2[/code] grown a given amount of units towards all the sides.
+ Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
@@ -100,7 +100,7 @@
- Returns a copy of the [code]Rect2[/code] grown a given amount of units towards each direction individually.
+ Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
@@ -111,14 +111,14 @@
- Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [enum Margin] direction.
+ Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction.
- Returns [code]true[/code] if the [code]Rect2[/code] is flat or empty.
+ Returns [code]true[/code] if the [Rect2] is flat or empty.
@@ -127,7 +127,7 @@
- Returns [code]true[/code] if the [code]Rect2[/code] contains a point.
+ Returns [code]true[/code] if the [Rect2] contains a point.
@@ -136,7 +136,7 @@
- Returns [code]true[/code] if the [code]Rect2[/code] overlaps with another.
+ Returns [code]true[/code] if the [Rect2] overlaps with another.
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 0c75bb12a00..4a5d46b9a35 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -52,7 +52,7 @@
- Sets the path of the resource. Differs from [code]set_path()[/code], if another [code]Resource[/code] exists with "path" it over-takes it, instead of failing.
+ Sets the path of the resource. Differs from [code]set_path()[/code], if another [Resource] exists with "path" it over-takes it, instead of failing.
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 74577d74686..ddc9f0460ce 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -4,7 +4,7 @@
Saves a specific resource type to a file.
- The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format.
+ The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format.
By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader].
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 41fdbd05ef5..9f207a49cd2 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -4,7 +4,7 @@
Resource Loader.
- Resource Loader. This is a static object accessible as [code]ResourceLoader[/code]. GDScript has a simplified load() function, though.
+ Resource Loader. This is a static object accessible as [ResourceLoader]. GDScript has a simplified load() function, though.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 9fc849e3f1e..fb23ef06547 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -4,7 +4,7 @@
SceneTree manages a hierarchy of nodes.
- As one of the most important classes, the [code]SceneTree[/code] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
+ As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html
diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml
index 402c11677a8..92a187eaa31 100644
--- a/doc/classes/ScriptCreateDialog.xml
+++ b/doc/classes/ScriptCreateDialog.xml
@@ -4,7 +4,7 @@
The Editor's popup dialog for creating new [Script] files.
- The [code]ScriptCreateDialog[/code] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
+ The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # for in-engine types
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 8263e932e3e..3b5c7f3b59c 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -15,14 +15,14 @@
- Lowers the [code]Semaphore[/code], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
+ Lowers the [Semaphore], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
- Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
+ Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index 1d67abe7af8..7e42e06960c 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -4,8 +4,8 @@
Most basic 3D game object, parent of all 3D related nodes.
- Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [code]Spatial[/code] as a parent node to move, scale, rotate and show/hide children in a 3D project.
- Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [code]Spatial[/code] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [code]Spatial[/code]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [code]Spatial[/code] object itself is referred to as object-local coordinate system.
+ Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [Spatial] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+ Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Spatial] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [Spatial]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system.
https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html
@@ -23,14 +23,14 @@
- Returns the parent [code]Spatial[/code], or an empty [Object] if no parent exists or parent is not of type [code]Spatial[/code].
+ Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial].
- Returns the current [World] resource this [code]Spatial[/code] node is registered to.
+ Returns the current [World] resource this [Spatial] node is registered to.
@@ -72,7 +72,7 @@
- Returns whether node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default.
+ Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default.
@@ -92,7 +92,7 @@
- Returns whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default.
+ Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default.
@@ -232,7 +232,7 @@
- Set whether the node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default.
+ Set whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default.
@@ -241,7 +241,7 @@
- Set whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default.
+ Set whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default.
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index 02f5cbeecd2..4af50df0c7c 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -43,7 +43,7 @@
- Return the amount of bytes this [code]StreamPeer[/code] has available.
+ Return the amount of bytes this [StreamPeer] has available.
@@ -274,7 +274,7 @@
- If [code]true[/code], this [code]StreamPeer[/code] will using big-endian format for encoding and decoding.
+ If [code]true[/code], this [StreamPeer] will using big-endian format for encoding and decoding.
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index 099a7824bb5..76bb55ec295 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -30,7 +30,7 @@
- Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [code]StreamPeerSSL[/code] will validate that the certificate presented by the peer matches the "for_hostname".
+ Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [StreamPeerSSL] will validate that the certificate presented by the peer matches the "for_hostname".
@@ -61,12 +61,12 @@
- A status representing a [code]StreamPeerSSL[/code] that is disconnected.
+ A status representing a [StreamPeerSSL] that is disconnected.
- A status representing a [code]StreamPeerSSL[/code] that is connected to a host.
+ A status representing a [StreamPeerSSL] that is connected to a host.
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index 027489ee16d..60d0bfc3332 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -70,16 +70,16 @@
- The initial status of the [code]StreamPeerTCP[/code], also the status after a disconnect.
+ The initial status of the [StreamPeerTCP], also the status after a disconnect.
- A status representing a [code]StreamPeerTCP[/code] that is connecting to a host.
+ A status representing a [StreamPeerTCP] that is connecting to a host.
- A status representing a [code]StreamPeerTCP[/code] that is connected to a host.
+ A status representing a [StreamPeerTCP] that is connected to a host.
- A status representing a [code]StreamPeerTCP[/code] in error state.
+ A status representing a [StreamPeerTCP] in error state.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 0786aece34e..3ee0e0ac0a5 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -4,7 +4,7 @@
Helper tool to create geometry.
- The [code]SurfaceTool[/code] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
+ The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
[codeblock]
var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)
@@ -12,7 +12,7 @@
st.add_uv(Vector2(0, 0))
st.add_vertex(Vector3(0, 0, 0))
[/codeblock]
- The [code]SurfaceTool[/code] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
+ The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh.
Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices.
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index e6422b84628..60b0e1da4e9 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -7,7 +7,7 @@
Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code].
Ignores non-[Control] children.
Individual tabs are always visible unless you use [method set_tab_disabled] and [method set_tab_title] to hide it.
- To hide only a tab's content, nest the content inside a child [Control], so it receives the [code]TabContainer[/code]'s visibility setting instead.
+ To hide only a tab's content, nest the content inside a child [Control], so it receives the [TabContainer]'s visibility setting instead.
@@ -82,7 +82,7 @@
- Returns the [code]TabContainer[/code] rearrange group id.
+ Returns the [TabContainer] rearrange group id.
@@ -91,7 +91,7 @@
- If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [code]TabContainer[/code]. Clicking it will expand the [Popup] node.
+ If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node.
@@ -133,7 +133,7 @@
- Defines rearrange group id, choose for each [code]TabContainer[/code] the same value to enable tab drag between [code]TabContainer[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
+ Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
@@ -154,7 +154,7 @@
- Emitted when the [code]TabContainer[/code]'s [Popup] button is clicked. See [method set_popup] for details.
+ Emitted when the [TabContainer]'s [Popup] button is clicked. See [method set_popup] for details.
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index f50c0810f5b..303fce1386d 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -97,7 +97,7 @@
- Returns the [code]Tabs[/code] rearrange group id.
+ Returns the [Tabs] rearrange group id.
@@ -168,7 +168,7 @@
- Defines rearrange group id, choose for each [code]Tabs[/code] the same value to enable tab drag between [code]Tabs[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
+ Defines rearrange group id, choose for each [Tabs] the same value to enable tab drag between [Tabs]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 29cc80e4488..6d17574b0eb 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -4,7 +4,7 @@
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
- [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
+ [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
The Normal state's texture is required. Others are optional.
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 683424d512e..d2aa1a3f036 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -15,14 +15,14 @@
- Returns the current [code]Thread[/code]s id, uniquely identifying it among all threads.
+ Returns the current [Thread]s id, uniquely identifying it among all threads.
- Returns true if this [code]Thread[/code] is currently active. An active [code]Thread[/code] cannot start work on a new method but can be joined with [method wait_to_finish].
+ Returns true if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
@@ -37,7 +37,7 @@
- Starts a new [code]Thread[/code] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [code]Thread[/code] can be changed by passing a PRIORITY_* enum.
+ Starts a new [Thread] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [Thread] can be changed by passing a PRIORITY_* enum.
Returns OK on success, or ERR_CANT_CREATE on failure.
@@ -45,7 +45,7 @@
- Joins the [code]Thread[/code] and waits for it to finish. Returns what the method called returned.
+ Joins the [Thread] and waits for it to finish. Returns what the method called returned.
diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml
index f5d5e1bb04a..8769234ecd8 100644
--- a/doc/classes/ToolButton.xml
+++ b/doc/classes/ToolButton.xml
@@ -4,7 +4,7 @@
Flat button helper class.
- This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [code]ToolButton[/code] is equivalent to:
+ This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [ToolButton] is equivalent to:
[codeblock]
var btn = Button.new()
btn.flat = true
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 7ece531514e..8d70e426c83 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -4,7 +4,7 @@
Control for a single item inside a [Tree].
- Control for a single item inside a [Tree]. May have child [code]TreeItem[/code]s and be styled as well as contain buttons.
+ Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons.
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index 63e9b012dd5..845a6bc9364 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -4,9 +4,9 @@
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
- The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
- The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
- The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
+ The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
+ The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time.
+ The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html
@@ -17,7 +17,7 @@
- The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
+ The [Environment] resource used by this [WorldEnvironment], defining the default properties.
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 88256cc84e4..ed62eacf8d8 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -6,7 +6,7 @@
Signed 64-bit integer type.
It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds will wrap around.
- [code]int[/code] is a [Variant] type, and will thus be used when assigning an integer value to a [Variant]. It can also be enforced with the [code]: int[/code] type hint.
+ [int] is a [Variant] type, and will thus be used when assigning an integer value to a [Variant]. It can also be enforced with the [code]: int[/code] type hint.
[codeblock]
var my_variant = 0 # int, value 0
my_variant += 4.2 # float, value 4.2
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 40dde48432d..dc6d270c086 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -702,7 +702,11 @@ def rstize_text(text, state): # type: (str, State) -> str
escape_post = False
if tag_text in state.classes:
- tag_text = make_type(tag_text, state)
+ if tag_text == state.current_class:
+ # We don't want references to the same class
+ tag_text = '``{}``'.format(tag_text)
+ else:
+ tag_text = make_type(tag_text, state)
escape_post = True
else: # command
cmd = tag_text
@@ -757,14 +761,25 @@ def rstize_text(text, state): # type: (str, State) -> str
elif cmd.startswith("constant"):
found = False
- if method_param in class_def.constants:
- found = True
- else:
- for enum in class_def.enums.values():
- if method_param in enum.values:
- found = True
- break
+ # Search in the current class
+ search_class_defs = [class_def]
+
+ if param.find('.') == -1:
+ # Also search in @GlobalScope as a last resort if no class was specified
+ search_class_defs.append(state.classes["@GlobalScope"])
+
+ for search_class_def in search_class_defs:
+ if method_param in search_class_def.constants:
+ class_param = search_class_def.name
+ found = True
+
+ else:
+ for enum in search_class_def.enums.values():
+ if method_param in enum.values:
+ class_param = search_class_def.name
+ found = True
+ break
if not found:
print_error("Unresolved constant '{}', file: {}".format(param, state.current_class), state)
@@ -917,6 +932,9 @@ def make_enum(t, state): # type: (str, State) -> str
if c in state.classes and e not in state.classes[c].enums:
c = "@GlobalScope"
+ if not c in state.classes and c.startswith("_"):
+ c = c[1:] # Remove the underscore prefix
+
if c in state.classes and e in state.classes[c].enums:
return ":ref:`{0}`".format(e, c)
print_error("Unresolved enum '{}', file: {}".format(t, state.current_class), state)
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 1842d5e1e92..e0a2bbf4773 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -97,8 +97,8 @@ void EditorHelp::_class_desc_select(const String &p_select) {
emit_signal("go_to_help", "class_name:" + p_select.substr(1, p_select.length()));
return;
} else if (p_select.begins_with("@")) {
- String tag = p_select.substr(1, 6);
- String link = p_select.substr(7, p_select.length());
+ String tag = p_select.substr(1, 8).rstrip(" ");
+ String link = p_select.substr(9, p_select.length());
String topic;
Map *table = NULL;
@@ -109,24 +109,50 @@ void EditorHelp::_class_desc_select(const String &p_select) {
} else if (tag == "member") {
topic = "class_property";
table = &this->property_line;
- } else if (tag == "enum ") {
+ } else if (tag == "enum") {
topic = "class_enum";
table = &this->enum_line;
} else if (tag == "signal") {
topic = "class_signal";
table = &this->signal_line;
+ } else if (tag == "constant") {
+ topic = "class_constant";
+ table = &this->constant_line;
} else {
return;
}
if (link.find(".") != -1) {
-
emit_signal("go_to_help", topic + ":" + link.get_slice(".", 0) + ":" + link.get_slice(".", 1));
} else {
+ if (table->has(link)) {
+ // Found in the current page
+ class_desc->scroll_to_line((*table)[link]);
+ } else {
+ if (topic == "class_enum") {
+ // Try to find the enum in @GlobalScope
+ const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
- if (!table->has(link))
- return;
- class_desc->scroll_to_line((*table)[link]);
+ for (int i = 0; i < cd.constants.size(); i++) {
+ if (cd.constants[i].enumeration == link) {
+ // Found in @GlobalScope
+ emit_signal("go_to_help", topic + ":@GlobalScope:" + link);
+ break;
+ }
+ }
+ } else if (topic == "class_constant") {
+ // Try to find the constant in @GlobalScope
+ const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"];
+
+ for (int i = 0; i < cd.constants.size(); i++) {
+ if (cd.constants[i].name == link) {
+ // Found in @GlobalScope
+ emit_signal("go_to_help", topic + ":@GlobalScope:" + link);
+ break;
+ }
+ }
+ }
+ }
}
} else if (p_select.begins_with("http")) {
OS::get_singleton()->shell_open(p_select);
@@ -734,6 +760,9 @@ void EditorHelp::_update_doc() {
if (cd.name == "@GlobalScope")
enumValuesContainer[enum_list[i].name] = enumStartingLine;
+ // Add the enum constant line to the constant_line map so we can locate it as a constant
+ constant_line[enum_list[i].name] = class_desc->get_line_count() - 2;
+
class_desc->push_font(doc_code_font);
class_desc->push_color(headline_color);
_add_text(enum_list[i].name);
@@ -1161,10 +1190,10 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
p_rt->add_text("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) {
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) {
String link_target = tag.substr(tag.find(" ") + 1, tag.length());
- String link_tag = tag.substr(0, tag.find(" ")).rpad(6);
+ String link_tag = tag.substr(0, tag.find(" ")).rpad(8);
p_rt->push_color(link_color);
p_rt->push_meta("@" + link_tag + link_target);
p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : ""));
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 35a89956a89..c0504bec646 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -277,7 +277,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (code_tag) {
xml_output.append("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) {
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) {
String link_target = tag.substr(tag.find(" ") + 1, tag.length());
String link_tag = tag.substr(0, tag.find(" "));
@@ -386,6 +386,97 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(link_target);
xml_output.append("");
}
+ } else if (link_tag == "const") {
+ if (!target_itype || !target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (target_itype) {
+ OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ xml_output.append("");
+ xml_output.append(link_target);
+ xml_output.append("");
+ } else if (!target_itype && target_cname == name_cache.type_at_GlobalScope) {
+ String target_name = (String)target_cname;
+
+ // Try to find as a global constant
+ const ConstantInterface *target_iconst = find_constant_by_name(target_name, global_constants);
+
+ if (target_iconst) {
+ // Found global constant
+ xml_output.append("proxy_name);
+ xml_output.append("\"/>");
+ } else {
+ // Try to find as global enum constant
+ const EnumInterface *target_ienum = NULL;
+
+ for (const List::Element *E = global_enums.front(); E; E = E->next()) {
+ target_ienum = &E->get();
+ target_iconst = find_constant_by_name(target_name, target_ienum->constants);
+ if (target_iconst)
+ break;
+ }
+
+ if (target_iconst) {
+ xml_output.append("cname);
+ xml_output.append(".");
+ xml_output.append(target_iconst->proxy_name);
+ xml_output.append("\"/>");
+ } else {
+ ERR_PRINTS("Cannot resolve global constant reference in documentation: " + link_target);
+
+ xml_output.append("");
+ xml_output.append(link_target);
+ xml_output.append("");
+ }
+ }
+ } else {
+ String target_name = (String)target_cname;
+
+ // Try to find the constant in the current class
+ const ConstantInterface *target_iconst = find_constant_by_name(target_name, target_itype->constants);
+
+ if (target_iconst) {
+ // Found constant in current class
+ xml_output.append("proxy_name);
+ xml_output.append(".");
+ xml_output.append(target_iconst->proxy_name);
+ xml_output.append("\"/>");
+ } else {
+ // Try to find as enum constant in the current class
+ const EnumInterface *target_ienum = NULL;
+
+ for (const List::Element *E = target_itype->enums.front(); E; E = E->next()) {
+ target_ienum = &E->get();
+ target_iconst = find_constant_by_name(target_name, target_ienum->constants);
+ if (target_iconst)
+ break;
+ }
+
+ if (target_iconst) {
+ xml_output.append("proxy_name);
+ xml_output.append(".");
+ xml_output.append(target_ienum->cname);
+ xml_output.append(".");
+ xml_output.append(target_iconst->proxy_name);
+ xml_output.append("\"/>");
+ } else {
+ ERR_PRINTS("Cannot resolve constant reference in documentation: " + link_target);
+
+ xml_output.append("");
+ xml_output.append(link_target);
+ xml_output.append("");
+ }
+ }
+ }
}
pos = brk_end + 1;
@@ -414,7 +505,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (tag == "Nil") {
xml_output.append("");
} else if (tag.begins_with("@")) {
- // @Global Scope, @GDScript, etc
+ // @GlobalScope, @GDScript, etc
xml_output.append("");
xml_output.append(tag);
xml_output.append("");
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 7eaebeabbd6..42071f9c0d5 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -497,6 +497,7 @@ class BindingsGenerator {
StringName type_Object;
StringName type_Reference;
StringName type_String;
+ StringName type_at_GlobalScope;
StringName enum_Error;
NameCache() {
@@ -509,6 +510,7 @@ class BindingsGenerator {
type_Object = StaticCString::create("Object");
type_Reference = StaticCString::create("Reference");
type_String = StaticCString::create("String");
+ type_at_GlobalScope = StaticCString::create("@GlobalScope");
enum_Error = StaticCString::create("Error");
}
@@ -527,6 +529,15 @@ class BindingsGenerator {
return NULL;
}
+ const ConstantInterface *find_constant_by_name(const String &p_name, const List &p_constants) const {
+ for (const List::Element *E = p_constants.front(); E; E = E->next()) {
+ if (E->get().name == p_name)
+ return &E->get();
+ }
+
+ return NULL;
+ }
+
inline String get_unique_sig(const TypeInterface &p_type) {
if (p_type.is_reference)
return "Ref";