Doing a little bit of cleanup
This commit is contained in:
parent
a75623f436
commit
63db9a4bee
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@ -7,7 +7,6 @@ files = [
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'godot_main_osx.mm',
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'audio_driver_osx.cpp',
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'sem_osx.cpp',
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# 'context_gl_osx.cpp',
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'dir_access_osx.mm',
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'joypad_osx.cpp',
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'power_osx.cpp',
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@ -1,103 +0,0 @@
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/*************************************************************************/
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/* context_gl_osx.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "context_gl_osx.h"
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#ifdef OSX_ENABLED
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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void ContextGL_OSX::release_current() {
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aglSetCurrentContext(context);
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}
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void ContextGL_OSX::make_current() {
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aglSetCurrentContext(NULL);
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}
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void ContextGL_OSX::swap_buffers() {
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aglSwapBuffers(context);
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}
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Error ContextGL_OSX::initialize() {
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if ((Ptr)kUnresolvedCFragSymbolAddress == (Ptr)aglChoosePixelFormat)
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return FAILED;
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GLint attributes[] = { AGL_RGBA,
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AGL_DOUBLEBUFFER,
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AGL_DEPTH_SIZE, 32,
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AGL_NO_RECOVERY,
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AGL_NONE,
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AGL_NONE };
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AGLPixelFormat format = NULL;
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format = aglChoosePixelFormat(NULL, 0, attributes);
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if (!format)
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return FAILED;
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context = aglCreateContext(format, 0);
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if (!context)
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return FAILED;
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aglDestroyPixelFormat(format);
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aglSetWindowRef(context, window);
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GLint swapInterval = 1;
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aglSetInteger(context, AGL_SWAP_INTERVAL, &swapInterval);
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aglSetCurrentContext(context);
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return OK;
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}
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ContextGL_OSX::ContextGL_OSX(WindowRef p_window) {
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window = p_window;
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}
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ContextGL_OSX::~ContextGL_OSX() {
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if (context)
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aglDestroyContext(context);
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}
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#endif
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#endif
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@ -1,64 +0,0 @@
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/*************************************************************************/
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/* context_gl_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTEXT_GL_OSX_H
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#define CONTEXT_GL_OSX_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef OSX_ENABLED
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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#include "drivers/gl_context/context_gl.h"
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#include "os/os.h"
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#include <AGL/agl.h>
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#include <Carbon/Carbon.h>
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class ContextGL_OSX : public ContextGL {
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AGLContext context;
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WindowRef window;
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public:
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virtual void release_current();
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virtual void make_current();
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virtual void swap_buffers();
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virtual Error initialize();
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ContextGL_OSX(WindowRef window);
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~ContextGL_OSX();
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};
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#endif
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#endif
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#endif
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@ -1,38 +0,0 @@
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/*************************************************************************/
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/* godot_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_OSX_H
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#define GODOT_OSX_H
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#import <Cocoa/Cocoa.h>
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@interface GodotMain : NSObject
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@end
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#endif
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@ -1,208 +0,0 @@
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/*************************************************************************/
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/* godot_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_osx.h"
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#include <sys/param.h> /* for MAXPATHLEN */
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#include <unistd.h>
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/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
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but the method still is there and works. To avoid warnings, we declare
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it ourselves here. */
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@interface NSApplication ()
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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static int global_argc;
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static char **global_argv;
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static BOOL gCalledAppMainline = FALSE;
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static NSString *getApplicationName(void) {
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const NSDictionary *dict;
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NSString *appName = 0;
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/* Determine the application name */
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dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
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if (dict)
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appName = [dict objectForKey:@"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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/* The main class of the application, the application's delegate */
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@implementation GodotMain
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static void setApplicationMenu(void) {
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Finally give up our references to the objects */
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[appleMenu release];
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[menuItem release];
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}
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/* Create a window menu */
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static void setupWindowMenu(void) {
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* "Minimize" item */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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/* Finally give up our references to the objects */
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[windowMenu release];
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[windowMenuItem release];
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}
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/* Replacement for NSApplicationMain */
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static void CustomApplicationMain(int argc, char **argv) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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GodotMain *main;
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/* Ensure the application object is initialised */
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[NSApplication sharedApplication];
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/* Set up the menubar */
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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setApplicationMenu();
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setupWindowMenu();
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main = [[main alloc] init];
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[NSApp setDelegate:main];
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/* Start the main event loop */
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[NSApp run];
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[main release];
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[pool release];
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}
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extern int godot_main(int argc, char **argv);
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/* Called when the internal event loop has just started running */
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- (void)applicationDidFinishLaunching:(NSNotification *)note {
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int status;
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/* Hand off to main application code */
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gCalledAppMainline = TRUE;
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int ret = godot_main(global_argc, global_argv);
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exit(ret);
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}
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@end
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#ifdef main
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#undef main
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#endif
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int main(int argc, char **argv) {
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/* Copy the arguments into a global variable */
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/* This is passed if we are launched by double-clicking */
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if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
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global_argv = (char **)malloc(sizeof(char *) * 2);
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global_argv[0] = argv[0];
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global_argv[1] = NULL;
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global_argc = 1;
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// chdir to binary's dir when launched from finder
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int len = strlen(global_argv[0]);
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while (len--) {
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if (global_argv[0][len] == '/') break;
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}
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||||
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if (len >= 0) {
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char *path = (char *)malloc(len + 1);
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memcpy(path, global_argv[0], len);
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path[len] = 0;
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printf("Path: %s\n", path);
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chdir(path);
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||||
}
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||||
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||||
} else {
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int i;
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global_argc = argc;
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global_argv = (char **)malloc(sizeof(char *) * (argc + 1));
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for (i = 0; i <= argc; i++)
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global_argv[i] = argv[i];
|
||||
}
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CustomApplicationMain(argc, argv);
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||||
return 0;
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||||
}
|
|
@ -53,35 +53,6 @@
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#include <sys/types.h>
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#include <unistd.h>
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||||
//uses portions of glfw
|
||||
|
||||
//========================================================================
|
||||
// GLFW 3.0 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
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||||
|
||||
static NSRect convertRectToBacking(NSRect contentRect) {
|
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|
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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|
@ -249,14 +220,7 @@ static int button_mask = 0;
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|||
|
||||
+ (void)initialize {
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||||
if (self == [GodotContentView class]) {
|
||||
/*
|
||||
if (_glfw.ns.cursor == nil) {
|
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NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
|
||||
_glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
|
||||
hotSpot:NSZeroPoint];
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||||
[data release];
|
||||
}
|
||||
*/
|
||||
// nothing left to do here at the moment..
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -336,13 +300,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.doubleclick = [event clickCount] == 2;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
GLFW_MOUSE_BUTTON_LEFT,
|
||||
GLFW_PRESS,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)mouseDragged:(NSEvent *)event {
|
||||
|
@ -363,13 +320,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.button_mask = button_mask;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
GLFW_MOUSE_BUTTON_LEFT,
|
||||
GLFW_RELEASE,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)mouseMoved:(NSEvent *)event {
|
||||
|
@ -393,17 +343,6 @@ static int button_mask = 0;
|
|||
|
||||
OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
|
||||
else {
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSPoint p = [event locationInWindow];
|
||||
|
||||
_glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)rightMouseDown:(NSEvent *)event {
|
||||
|
@ -420,13 +359,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.button_mask = button_mask;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
GLFW_MOUSE_BUTTON_RIGHT,
|
||||
GLFW_PRESS,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)rightMouseDragged:(NSEvent *)event {
|
||||
|
@ -447,13 +379,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.button_mask = button_mask;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
GLFW_MOUSE_BUTTON_RIGHT,
|
||||
GLFW_RELEASE,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)otherMouseDown:(NSEvent *)event {
|
||||
|
@ -473,13 +398,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.button_mask = button_mask;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
(int) [event buttonNumber],
|
||||
GLFW_PRESS,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)otherMouseDragged:(NSEvent *)event {
|
||||
|
@ -503,13 +421,6 @@ static int button_mask = 0;
|
|||
ev.mouse_button.button_mask = button_mask;
|
||||
ev.mouse_button.mod = translateFlags([event modifierFlags]);
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
_glfwInputMouseClick(window,
|
||||
(int) [event buttonNumber],
|
||||
GLFW_RELEASE,
|
||||
translateFlags([event modifierFlags]));
|
||||
*/
|
||||
}
|
||||
|
||||
- (void)mouseExited:(NSEvent *)event {
|
||||
|
@ -520,11 +431,9 @@ static int button_mask = 0;
|
|||
OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
|
||||
if (OS_OSX::singleton->input)
|
||||
OS_OSX::singleton->input->set_mouse_in_window(false);
|
||||
//_glfwInputCursorEnter(window, GL_FALSE);
|
||||
}
|
||||
|
||||
- (void)mouseEntered:(NSEvent *)event {
|
||||
//_glfwInputCursorEnter(window, GL_TRUE);
|
||||
if (!OS_OSX::singleton)
|
||||
return;
|
||||
if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
|
||||
|
@ -534,12 +443,7 @@ static int button_mask = 0;
|
|||
}
|
||||
|
||||
- (void)viewDidChangeBackingProperties {
|
||||
/*
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = convertRectToBacking(window, contentRect);
|
||||
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
*/
|
||||
// nothing left to do here
|
||||
}
|
||||
|
||||
- (void)updateTrackingAreas {
|
||||
|
@ -780,12 +684,6 @@ static int translateKey(unsigned int key) {
|
|||
ev.key.mod = translateFlags([event modifierFlags]);
|
||||
ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
|
||||
OS_OSX::singleton->push_input(ev);
|
||||
|
||||
/*
|
||||
const int key = translateKey([event keyCode]);
|
||||
const int mods = translateFlags([event modifierFlags]);
|
||||
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
|
||||
*/
|
||||
}
|
||||
|
||||
inline void sendScrollEvent(int button, double factor) {
|
||||
|
|
Loading…
Reference in New Issue