Fix GD0107 not applying to arrays and dictionaries containing nodes
(cherry picked from commit 8aa444d212
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6e78eec37f
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@ -11,11 +11,27 @@ partial class ExportDiagnostics_GD0107_OK
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
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{
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var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(2);
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var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(10);
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global::Godot.Node __NodeProperty_default_value = default;
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values.Add(PropertyName.@NodeProperty, global::Godot.Variant.From<global::Godot.Node>(__NodeProperty_default_value));
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global::Godot.Node[] __SystemArrayOfNodesProperty_default_value = default;
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values.Add(PropertyName.@SystemArrayOfNodesProperty, global::Godot.Variant.CreateFrom(__SystemArrayOfNodesProperty_default_value));
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global::Godot.Collections.Array<global::Godot.Node> __GodotArrayOfNodesProperty_default_value = default;
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values.Add(PropertyName.@GodotArrayOfNodesProperty, global::Godot.Variant.CreateFrom(__GodotArrayOfNodesProperty_default_value));
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global::Godot.Collections.Dictionary<global::Godot.Node, string> __GodotDictionaryWithNodeAsKeyProperty_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsKeyProperty, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsKeyProperty_default_value));
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global::Godot.Collections.Dictionary<string, global::Godot.Node> __GodotDictionaryWithNodeAsValueProperty_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsValueProperty, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsValueProperty_default_value));
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global::Godot.Node __NodeField_default_value = default;
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values.Add(PropertyName.@NodeField, global::Godot.Variant.From<global::Godot.Node>(__NodeField_default_value));
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global::Godot.Node[] __SystemArrayOfNodesField_default_value = default;
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values.Add(PropertyName.@SystemArrayOfNodesField, global::Godot.Variant.CreateFrom(__SystemArrayOfNodesField_default_value));
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global::Godot.Collections.Array<global::Godot.Node> __GodotArrayOfNodesField_default_value = default;
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values.Add(PropertyName.@GodotArrayOfNodesField, global::Godot.Variant.CreateFrom(__GodotArrayOfNodesField_default_value));
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global::Godot.Collections.Dictionary<global::Godot.Node, string> __GodotDictionaryWithNodeAsKeyField_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsKeyField, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsKeyField_default_value));
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global::Godot.Collections.Dictionary<string, global::Godot.Node> __GodotDictionaryWithNodeAsValueField_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsValueField, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsValueField_default_value));
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return values;
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}
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#endif // TOOLS
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@ -1,12 +1,37 @@
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using Godot;
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using Godot.Collections;
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public partial class ExportDiagnostics_GD0107_OK : Node
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{
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[Export]
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public Node NodeField;
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[Export]
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public Node[] SystemArrayOfNodesField;
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[Export]
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public Array<Node> GodotArrayOfNodesField;
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[Export]
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public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyField;
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[Export]
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public Dictionary<string, Node> GodotDictionaryWithNodeAsValueField;
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[Export]
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public Node NodeProperty { get; set; }
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[Export]
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public Node[] SystemArrayOfNodesProperty { get; set; }
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[Export]
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public Array<Node> GodotArrayOfNodesProperty { get; set; }
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[Export]
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public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyProperty { get; set; }
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[Export]
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public Dictionary<string, Node> GodotDictionaryWithNodeAsValueProperty { get; set; }
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}
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public partial class ExportDiagnostics_GD0107_KO : Resource
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@ -14,6 +39,30 @@ public partial class ExportDiagnostics_GD0107_KO : Resource
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[Export]
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public Node {|GD0107:NodeField|};
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[Export]
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public Node[] {|GD0107:SystemArrayOfNodesField|};
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[Export]
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public Array<Node> {|GD0107:GodotArrayOfNodesField|};
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[Export]
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public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyField|};
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[Export]
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public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueField|};
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[Export]
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public Node {|GD0107:NodeProperty|} { get; set; }
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[Export]
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public Node[] {|GD0107:SystemArrayOfNodesProperty|} { get; set; }
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[Export]
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public Array<Node> {|GD0107:GodotArrayOfNodesProperty|} { get; set; }
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[Export]
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public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyProperty|} { get; set; }
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[Export]
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public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueProperty|} { get; set; }
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}
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@ -196,16 +196,13 @@ namespace Godot.SourceGenerators
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continue;
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}
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if (marshalType == MarshalType.GodotObjectOrDerived)
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if (!isNode && MemberHasNodeType(propertyType, marshalType.Value))
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{
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if (!isNode && propertyType.InheritsFrom("GodotSharp", GodotClasses.Node))
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{
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context.ReportDiagnostic(Diagnostic.Create(
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Common.OnlyNodesShouldExportNodesRule,
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property.Locations.FirstLocationWithSourceTreeOrDefault()
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));
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continue;
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}
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context.ReportDiagnostic(Diagnostic.Create(
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Common.OnlyNodesShouldExportNodesRule,
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property.Locations.FirstLocationWithSourceTreeOrDefault()
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));
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continue;
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}
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var propertyDeclarationSyntax = property.DeclaringSyntaxReferences
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@ -315,16 +312,13 @@ namespace Godot.SourceGenerators
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continue;
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}
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if (marshalType == MarshalType.GodotObjectOrDerived)
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if (!isNode && MemberHasNodeType(fieldType, marshalType.Value))
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{
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if (!isNode && fieldType.InheritsFrom("GodotSharp", GodotClasses.Node))
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{
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context.ReportDiagnostic(Diagnostic.Create(
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Common.OnlyNodesShouldExportNodesRule,
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field.Locations.FirstLocationWithSourceTreeOrDefault()
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));
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continue;
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}
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context.ReportDiagnostic(Diagnostic.Create(
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Common.OnlyNodesShouldExportNodesRule,
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field.Locations.FirstLocationWithSourceTreeOrDefault()
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));
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continue;
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}
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EqualsValueClauseSyntax? initializer = field.DeclaringSyntaxReferences
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@ -424,6 +418,27 @@ namespace Godot.SourceGenerators
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context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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private static bool MemberHasNodeType(ITypeSymbol memberType, MarshalType marshalType)
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{
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if (marshalType == MarshalType.GodotObjectOrDerived)
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{
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return memberType.InheritsFrom("GodotSharp", GodotClasses.Node);
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}
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if (marshalType == MarshalType.GodotObjectOrDerivedArray)
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{
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var elementType = ((IArrayTypeSymbol)memberType).ElementType;
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return elementType.InheritsFrom("GodotSharp", GodotClasses.Node);
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}
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if (memberType is INamedTypeSymbol { IsGenericType: true } genericType)
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{
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return genericType.TypeArguments
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.Any(static typeArgument
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=> typeArgument.InheritsFrom("GodotSharp", GodotClasses.Node));
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}
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return false;
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}
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private struct ExportedPropertyMetadata
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{
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public ExportedPropertyMetadata(string name, MarshalType type, ITypeSymbol typeSymbol, string? value)
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