Alternative remainder handling to limit movement
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@ -292,8 +292,11 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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Point2 remainder = Point2(
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Math::fmod(rect_position_scaled.x, 1.0l),
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Math::fmod(rect_position_scaled.y, 1.0l));
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final_xform.columns[2] = (final_xform.columns[2] + Point2(0.5, 0.5)).floor() - remainder;
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parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor() - remainder;
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Point2 remainder_leftover = Point2(
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Math::fmod(remainder.x / rect_scale.x, 1.0l),
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Math::fmod(remainder.y / rect_scale.y, 1.0l));
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final_xform.columns[2] = (final_xform.columns[2] + Point2(0.5, 0.5)).floor() - remainder_leftover;
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parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor() - remainder_leftover;
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}
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final_xform = parent_xform * final_xform;
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