Fix VisibilityNotifier2D reapplication of viewport offset
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@ -318,7 +318,8 @@ void Viewport::update_worlds() {
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if (!is_inside_tree())
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return;
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Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
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Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
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Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
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find_world_2d()->_update_viewport(this, xformed_rect);
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find_world_2d()->_update();
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