Document the process of parsing command-line arguments

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd)
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Andrii Doroshenko (Xrayez) 2020-07-20 00:19:05 +03:00 committed by Rémi Verschelde
parent 5984febde2
commit 6416df8e34
1 changed files with 12 additions and 1 deletions

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@ -153,7 +153,18 @@
<return type="PoolStringArray"> <return type="PoolStringArray">
</return> </return>
<description> <description>
Returns the command line arguments passed to the engine. Returns the command-line arguments passed to the engine.
Command-line arguments can be written in any form, including both [code]--key value[/code] and [code]--key=value[/code] forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.
You can also incorporate environment variables using the [method get_environment] method.
You can set [code]editor/main_run_args[/code] in the Project Settings to define command-line arguments to be passed by the editor when running the project.
Here's a minimal example on how to parse command-line arguments into a dictionary using the [code]--key=value[/code] form for arguments:
[codeblock]
var arguments = {}
for argument in OS.get_cmdline_args():
if argument.find("=") > -1:
var key_value = argument.split("=")
arguments[key_value[0].lstrip("--")] = key_value[1]
[/codeblock]
</description> </description>
</method> </method>
<method name="get_connected_midi_inputs"> <method name="get_connected_midi_inputs">