Restore capture caches when missing
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@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
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if (update_mode == Animation::UPDATE_CAPTURE) {
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if (p_started) {
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if (p_started || pa->capture == Variant()) {
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pa->capture = pa->object->get_indexed(pa->subpath);
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}
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