Add a little to ViewportTexture docs
(cherry picked from commit b820056b38
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportTexture" inherits="Texture" category="Core" version="3.0.4">
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<class name="ViewportTexture" inherits="Texture" category="Core" version="3.0.4">
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<brief_description>
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<brief_description>
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Texture which displays the content of a [Viewport].
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</brief_description>
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</brief_description>
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<description>
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<description>
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</description>
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</description>
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</methods>
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</methods>
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<members>
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<members>
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene">
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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