Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert off61eb5fd8e
. (cherry picked from commit4c658dc523
)
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@ -1,7 +1,3 @@
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#ifdef __HAIKU__
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#undef GLEW_ENABLED
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#endif
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#ifdef GLEW_ENABLED
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#ifdef GLEW_ENABLED
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/*
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/*
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** The OpenGL Extension Wrangler Library
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** The OpenGL Extension Wrangler Library
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@ -52,9 +52,10 @@ def configure(env):
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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#env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) # TODO: investigate the GLEW situation on Haiku
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env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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import methods
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import methods
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env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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