diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 33a129a48ea..2262c4fe47f 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -82,7 +82,7 @@
The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code].
- Threshold at which the alpha scissor will discard values.
+ Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold].
The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel.
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index bd0e4701121..32ddef16936 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2971,6 +2971,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_transparency(TRANSPARENCY_DISABLED);
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
+ // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default.
+ //
set_alpha_scissor_threshold(0.5);
set_alpha_hash_scale(1.0);
set_alpha_antialiasing_edge(0.3);