diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 33a129a48ea..2262c4fe47f 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. - Threshold at which the alpha scissor will discard values. + Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold]. The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel. diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index bd0e4701121..32ddef16936 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2971,6 +2971,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_transparency(TRANSPARENCY_DISABLED); set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); + // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default. + // set_alpha_scissor_threshold(0.5); set_alpha_hash_scale(1.0); set_alpha_antialiasing_edge(0.3);