SceneTree: Abort change_scene if we're quitting

Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
This commit is contained in:
Rémi Verschelde 2020-01-19 22:06:26 +01:00
parent 90a224c6eb
commit 6472e09a85

View File

@ -459,10 +459,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
}
void SceneTree::init() {
//_quit=false;
initialized = true;
root->_set_tree(this);
MainLoop::init();
}
@ -1285,6 +1282,14 @@ void SceneTree::_change_scene(Node *p_to) {
current_scene = NULL;
}
// If we're quitting, abort.
if (unlikely(_quit)) {
if (p_to) { // Prevent memory leak.
memdelete(p_to);
}
return;
}
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
@ -1292,15 +1297,14 @@ void SceneTree::_change_scene(Node *p_to) {
}
Error SceneTree::change_scene(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null())
return ERR_CANT_OPEN;
return change_scene_to(new_scene);
}
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Node *new_scene = NULL;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
@ -1310,8 +1314,8 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
call_deferred("_change_scene", new_scene);
return OK;
}
Error SceneTree::reload_current_scene() {
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_filename();
return change_scene(fname);
@ -1322,6 +1326,7 @@ void SceneTree::add_current_scene(Node *p_current) {
current_scene = p_current;
root->add_child(p_current);
}
#ifdef DEBUG_ENABLED
static void _fill_array(Node *p_node, Array &array, int p_level) {