Make editor close empty scene when creating an inherited one
Fixes #28654.
This commit is contained in:
parent
255ea11502
commit
648cc7c0f5
@ -671,6 +671,7 @@ public:
|
||||
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
|
||||
|
||||
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
|
||||
void close_current_scene() { _menu_option_confirm(FILE_CLOSE, false); }
|
||||
|
||||
void set_docks_visible(bool p_show);
|
||||
bool get_docks_visible() const;
|
||||
|
@ -334,6 +334,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
Node *scene = edited_scene;
|
||||
|
||||
if (!scene) {
|
||||
EditorNode::get_singleton()->close_current_scene();
|
||||
EditorNode::get_singleton()->new_inherited_scene();
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user