Merge pull request #50884 from Chaosus/fix_shader_crash
Prevents shader crashing if varying assigned incorrectly by using compound assignment operators (*=, += etc.)
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commit
64dc58bfba
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@ -2820,6 +2820,20 @@ bool ShaderLanguage::is_token_operator(TokenType p_type) {
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p_type == TK_COLON);
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}
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bool ShaderLanguage::is_token_operator_assign(TokenType p_type) {
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return (p_type == TK_OP_ASSIGN ||
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p_type == TK_OP_ASSIGN_ADD ||
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p_type == TK_OP_ASSIGN_SUB ||
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p_type == TK_OP_ASSIGN_MUL ||
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p_type == TK_OP_ASSIGN_DIV ||
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p_type == TK_OP_ASSIGN_MOD ||
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p_type == TK_OP_ASSIGN_SHIFT_LEFT ||
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p_type == TK_OP_ASSIGN_SHIFT_RIGHT ||
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p_type == TK_OP_ASSIGN_BIT_AND ||
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p_type == TK_OP_ASSIGN_BIT_OR ||
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p_type == TK_OP_ASSIGN_BIT_XOR);
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}
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bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
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if (p_constant->datatype == p_to_type) {
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if (p_value) {
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@ -4240,7 +4254,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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Token next_token = _get_token();
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_set_tkpos(prev_pos);
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String error;
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if (next_token.type == TK_OP_ASSIGN) {
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if (is_token_operator_assign(next_token.type)) {
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if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
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_set_error(error);
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return nullptr;
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@ -766,6 +766,7 @@ public:
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static String get_datatype_name(DataType p_type);
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static bool is_token_nonvoid_datatype(TokenType p_type);
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static bool is_token_operator(TokenType p_type);
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static bool is_token_operator_assign(TokenType p_type);
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static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
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static DataType get_scalar_type(DataType p_type);
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