back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
This commit is contained in:
parent
9f88a40e9f
commit
650e13f3cd
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@ -9,6 +9,10 @@ down=[key(S), key(Down)]
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left=[key(Left), key(A)]
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right=[key(Right), key(D)]
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[rasterizer]
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shadow_filter=0
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[render]
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default_clear_color=#ff000000
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@ -0,0 +1,17 @@
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extends Control
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# member variables here, example:
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# var a=2
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# var b="textvar"
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const MAX_BUBBLES=10
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func _ready():
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# Initialization here
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for i in range(MAX_BUBBLES):
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var bubble = preload("res://lens.scn").instance()
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add_child(bubble)
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pass
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@ -0,0 +1,4 @@
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[application]
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name="Glass Bubbles (Texscreen)"
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main_scene="res://bubbles.scn"
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@ -0,0 +1,37 @@
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extends BackBufferCopy
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# member variables here, example:
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# var a=2
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# var b="textvar"
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const MOTION_SPEED=150
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var vsize;
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var dir;
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func _process(delta):
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var pos = get_pos() + dir * delta * MOTION_SPEED
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if (pos.x<0):
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dir.x=abs(dir.x)
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elif (pos.x>vsize.x):
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dir.x=-abs(dir.x)
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if (pos.y<0):
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dir.y=abs(dir.y)
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elif (pos.y>vsize.y):
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dir.y=-abs(dir.y)
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set_pos(pos)
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func _ready():
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vsize = get_viewport_rect().size
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var pos = vsize * Vector2(randf(),randf());
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set_pos(pos);
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dir = Vector2(randf()*2.0-1,randf()*2.0-1).normalized()
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set_process(true)
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# Initialization here
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pass
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@ -989,8 +989,14 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
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else
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else {
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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} else {
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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}
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}
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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@ -1283,8 +1289,14 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
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else
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else{
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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} else {
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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}
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}
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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@ -8554,7 +8566,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) {
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//printf("errnum: %x\n",status);
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#ifdef GLEW_ENABLED
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if (read_depth_supported) {
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glDrawBuffer(GL_BACK);
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//glDrawBuffer(GL_BACK);
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}
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
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@ -8563,7 +8575,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) {
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#ifdef GLEW_ENABLED
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if (read_depth_supported) {
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glDrawBuffer(GL_BACK);
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//glDrawBuffer(GL_BACK);
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}
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#endif
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@ -9138,6 +9150,40 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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}
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}
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if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale==1) {
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Rect2 rect;
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int x,y,w,h;
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if (ci->copy_back_buffer->full) {
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x = viewport.x;
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y = window_size.height-(viewport.height+viewport.y);
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w = viewport.width;
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h = viewport.height;
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} else {
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x = viewport.x+ci->copy_back_buffer->screen_rect.pos.x;
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y = window_size.height-(viewport.y+ci->copy_back_buffer->screen_rect.pos.y+ci->copy_back_buffer->screen_rect.size.y);
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w = ci->copy_back_buffer->screen_rect.size.x;
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h = ci->copy_back_buffer->screen_rect.size.y;
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}
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glActiveTexture(GL_TEXTURE0+max_texture_units-1);
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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#ifdef GLEW_ENABLED
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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#endif
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,w,h);
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// if (current_clip) {
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// // print_line(" a clip ");
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// }
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canvas_texscreen_used=true;
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glActiveTexture(GL_TEXTURE0);
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}
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//begin rect
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CanvasItem *material_owner = ci->material_owner?ci->material_owner:ci;
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@ -9904,7 +9950,7 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) {
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//printf("errnum: %x\n",status);
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#ifdef GLEW_ENABLED
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if (p_use_depth) {
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glDrawBuffer(GL_BACK);
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//glDrawBuffer(GL_BACK);
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}
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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@ -9913,7 +9959,7 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) {
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#ifdef GLEW_ENABLED
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if (p_use_depth) {
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glDrawBuffer(GL_BACK);
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//glDrawBuffer(GL_BACK);
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}
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#endif
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@ -0,0 +1,75 @@
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#include "back_buffer_copy.h"
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void BackBufferCopy::_update_copy_mode() {
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switch(copy_mode) {
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case COPY_MODE_DISALED: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),false,Rect2());
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} break;
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case COPY_MODE_RECT: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,rect);
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} break;
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case COPY_MODE_VIEWPORT: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,Rect2());
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} break;
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}
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}
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Rect2 BackBufferCopy::get_item_rect() const {
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return rect;
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}
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void BackBufferCopy::set_rect(const Rect2& p_rect) {
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rect=p_rect;
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_update_copy_mode();
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}
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Rect2 BackBufferCopy::get_rect() const{
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return rect;
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}
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void BackBufferCopy::set_copy_mode(CopyMode p_mode){
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copy_mode=p_mode;
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_update_copy_mode();
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}
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BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const{
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return copy_mode;
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}
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void BackBufferCopy::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_rect","rect"),&BackBufferCopy::set_rect);
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ObjectTypeDB::bind_method(_MD("get_rect"),&BackBufferCopy::get_rect);
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ObjectTypeDB::bind_method(_MD("set_copy_mode","copy_mode"),&BackBufferCopy::set_copy_mode);
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ObjectTypeDB::bind_method(_MD("get_copy_mode"),&BackBufferCopy::get_copy_mode);
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ADD_PROPERTY( PropertyInfo(Variant::INT,"copy_mode",PROPERTY_HINT_ENUM,"Disabled,Rect,Viewport"),_SCS("set_copy_mode"),_SCS("get_copy_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect"));
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BIND_CONSTANT( COPY_MODE_DISALED );
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BIND_CONSTANT( COPY_MODE_RECT );
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BIND_CONSTANT( COPY_MODE_VIEWPORT );
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}
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BackBufferCopy::BackBufferCopy(){
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rect=Rect2(-100,-100,200,200);
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copy_mode=COPY_MODE_RECT;
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_update_copy_mode();
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}
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BackBufferCopy::~BackBufferCopy(){
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}
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@ -0,0 +1,41 @@
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#ifndef BACKBUFFERCOPY_H
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#define BACKBUFFERCOPY_H
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#include "scene/2d/node_2d.h"
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class BackBufferCopy : public Node2D {
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OBJ_TYPE( BackBufferCopy,Node2D);
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public:
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enum CopyMode {
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COPY_MODE_DISALED,
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COPY_MODE_RECT,
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COPY_MODE_VIEWPORT
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};
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private:
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Rect2 rect;
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CopyMode copy_mode;
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void _update_copy_mode();
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protected:
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static void _bind_methods();
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public:
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void set_rect(const Rect2& p_rect);
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Rect2 get_rect() const;
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void set_copy_mode(CopyMode p_mode);
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CopyMode get_copy_mode() const;
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Rect2 BackBufferCopy::get_item_rect() const;
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BackBufferCopy();
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~BackBufferCopy();
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};
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VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
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#endif // BACKBUFFERCOPY_H
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@ -44,7 +44,6 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value)
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return true;
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} else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
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set_unshaded(p_value);
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print_line("set unshaded");
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return true;
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} else {
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@ -86,6 +86,7 @@
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#include "scene/2d/sprite.h"
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#include "scene/2d/animated_sprite.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/back_buffer_copy.h"
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#include "scene/2d/visibility_notifier_2d.h"
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@ -481,6 +482,7 @@ void register_scene_types() {
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ObjectTypeDB::register_type<LightOccluder2D>();
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ObjectTypeDB::register_type<OccluderPolygon2D>();
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ObjectTypeDB::register_type<YSort>();
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ObjectTypeDB::register_type<BackBufferCopy>();
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ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
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ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
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@ -769,6 +769,12 @@ public:
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mutable Rect2 rect;
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CanvasItem*next;
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CanvasItemMaterial* material;
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struct CopyBackBuffer {
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Rect2 rect;
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Rect2 screen_rect;
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bool full;
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};
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CopyBackBuffer *copy_back_buffer;
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float final_opacity;
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}
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void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;}
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CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; }
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virtual ~CanvasItem() { clear(); }
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CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; }
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virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
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};
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@ -3765,6 +3765,27 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
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}
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void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) {
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_item );
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ERR_FAIL_COND(!canvas_item);
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if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
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if (p_enable) {
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canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer );
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} else {
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memdelete(canvas_item->copy_back_buffer);
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canvas_item->copy_back_buffer=NULL;
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}
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}
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if (p_enable) {
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canvas_item->copy_back_buffer->rect=p_rect;
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canvas_item->copy_back_buffer->full=p_rect==Rect2();
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}
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}
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void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
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VS_CHANGED;
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@ -6766,8 +6787,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
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_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
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}
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if (ci->copy_back_buffer) {
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if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render) {
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ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
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}
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if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
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//something to draw?
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ci->final_transform=xform;
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ci->final_opacity=opacity * ci->self_opacity;
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virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
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virtual void canvas_item_set_z(RID p_item, int p_z);
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virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
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virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect);
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virtual void canvas_item_set_material(RID p_item, RID p_material);
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virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
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@ -1138,6 +1138,8 @@ public:
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FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
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FUNC2(canvas_item_set_z,RID,int);
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FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
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FUNC3(canvas_item_set_copy_to_backbuffer,RID,bool,const Rect2&);
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FUNC2(canvas_item_set_material,RID, RID );
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@ -994,6 +994,7 @@ public:
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virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
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virtual void canvas_item_set_z(RID p_item, int p_z)=0;
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virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
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virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0;
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virtual void canvas_item_clear(RID p_item)=0;
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virtual void canvas_item_raise(RID p_item)=0;
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