Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
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commit
6521eccaae
@ -3108,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
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return;
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}
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if (p_func == FUNC_PANNING) {
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set_input_port_default_value(2, Vector2()); // offset
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set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset
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} else { // FUNC_SCALING
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set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
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set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot
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}
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func = p_func;
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emit_changed();
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