Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.

Call needs to be routed via visual server to reach the proper thread.
This commit is contained in:
Juan Linietsky 2017-12-16 17:09:25 -03:00
parent d03f35f1bc
commit 652c98a7be
14 changed files with 61 additions and 18 deletions

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@ -536,12 +536,21 @@ String OS::get_joy_guid(int p_device) const {
void OS::set_context(int p_context) { void OS::set_context(int p_context) {
} }
OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
void OS::set_use_vsync(bool p_enable) { void OS::set_use_vsync(bool p_enable) {
_use_vsync = p_enable;
if (switch_vsync_function) { //if a function was set, use function
switch_vsync_function(p_enable);
} else { //otherwise just call here
_set_use_vsync(p_enable);
}
} }
bool OS::is_vsync_enabled() const { bool OS::is_vsync_enabled() const {
return true; return _use_vsync;
} }
OS::PowerState OS::get_power_state() { OS::PowerState OS::get_power_state() {

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@ -58,6 +58,7 @@ class OS {
int _exit_code; int _exit_code;
int _orientation; int _orientation;
bool _allow_hidpi; bool _allow_hidpi;
bool _use_vsync;
char *last_error; char *last_error;
@ -435,8 +436,16 @@ public:
virtual void set_context(int p_context); virtual void set_context(int p_context);
virtual void set_use_vsync(bool p_enable); //amazing hack because OpenGL needs this to be set on a separate thread..
virtual bool is_vsync_enabled() const; //also core can't access servers, so a callback must be used
typedef void (*SwitchVSyncCallbackInThread)(bool);
static SwitchVSyncCallbackInThread switch_vsync_function;
void set_use_vsync(bool p_enable);
bool is_vsync_enabled() const;
//real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
virtual void _set_use_vsync(bool p_enable) {}
virtual OS::PowerState get_power_state(); virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left(); virtual int get_power_seconds_left();

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@ -215,8 +215,8 @@ public:
virtual bool _check_internal_feature_support(const String &p_feature); virtual bool _check_internal_feature_support(const String &p_feature);
virtual void set_use_vsync(bool p_enable); virtual void _set_use_vsync(bool p_enable);
virtual bool is_vsync_enabled() const; //virtual bool is_vsync_enabled() const;
void run(); void run();

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@ -2063,14 +2063,14 @@ Error OS_OSX::move_to_trash(const String &p_path) {
return OK; return OK;
} }
void OS_OSX::set_use_vsync(bool p_enable) { void OS_OSX::_set_use_vsync(bool p_enable) {
CGLContextObj ctx = CGLGetCurrentContext(); CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) { if (ctx) {
GLint swapInterval = p_enable ? 1 : 0; GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
} }
} }
/*
bool OS_OSX::is_vsync_enabled() const { bool OS_OSX::is_vsync_enabled() const {
GLint swapInterval = 0; GLint swapInterval = 0;
CGLContextObj ctx = CGLGetCurrentContext(); CGLContextObj ctx = CGLGetCurrentContext();
@ -2079,7 +2079,7 @@ bool OS_OSX::is_vsync_enabled() const {
} }
return swapInterval ? true : false; return swapInterval ? true : false;
} }
*/
OS_OSX *OS_OSX::singleton = NULL; OS_OSX *OS_OSX::singleton = NULL;
OS_OSX::OS_OSX() { OS_OSX::OS_OSX() {

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@ -2288,19 +2288,19 @@ String OS_Windows::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device); return input->get_joy_guid_remapped(p_device);
} }
void OS_Windows::set_use_vsync(bool p_enable) { void OS_Windows::_set_use_vsync(bool p_enable) {
if (gl_context) if (gl_context)
gl_context->set_use_vsync(p_enable); gl_context->set_use_vsync(p_enable);
} }
/*
bool OS_Windows::is_vsync_enabled() const { bool OS_Windows::is_vsync_enabled() const {
if (gl_context) if (gl_context)
return gl_context->is_using_vsync(); return gl_context->is_using_vsync();
return true; return true;
} }*/
OS::PowerState OS_Windows::get_power_state() { OS::PowerState OS_Windows::get_power_state() {
return power_manager->get_power_state(); return power_manager->get_power_state();

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@ -275,8 +275,8 @@ public:
virtual bool is_joy_known(int p_device); virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const; virtual String get_joy_guid(int p_device) const;
virtual void set_use_vsync(bool p_enable); virtual void _set_use_vsync(bool p_enable);
virtual bool is_vsync_enabled() const; //virtual bool is_vsync_enabled() const;
virtual OS::PowerState get_power_state(); virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left(); virtual int get_power_seconds_left();

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@ -2306,11 +2306,11 @@ String OS_X11::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device); return input->get_joy_guid_remapped(p_device);
} }
void OS_X11::set_use_vsync(bool p_enable) { void OS_X11::_set_use_vsync(bool p_enable) {
if (context_gl) if (context_gl)
return context_gl->set_use_vsync(p_enable); return context_gl->set_use_vsync(p_enable);
} }
/*
bool OS_X11::is_vsync_enabled() const { bool OS_X11::is_vsync_enabled() const {
if (context_gl) if (context_gl)
@ -2318,7 +2318,7 @@ bool OS_X11::is_vsync_enabled() const {
return true; return true;
} }
*/
void OS_X11::set_context(int p_context) { void OS_X11::set_context(int p_context) {
XClassHint *classHint = XAllocClassHint(); XClassHint *classHint = XAllocClassHint();

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@ -270,8 +270,8 @@ public:
virtual void set_context(int p_context); virtual void set_context(int p_context);
virtual void set_use_vsync(bool p_enable); virtual void _set_use_vsync(bool p_enable);
virtual bool is_vsync_enabled() const; //virtual bool is_vsync_enabled() const;
virtual OS::PowerState get_power_state(); virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left(); virtual int get_power_seconds_left();

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@ -181,6 +181,10 @@ void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
VSG::storage->set_debug_generate_wireframes(p_generate); VSG::storage->set_debug_generate_wireframes(p_generate);
} }
void VisualServerRaster::call_set_use_vsync(bool p_enable) {
OS::get_singleton()->_set_use_vsync(p_enable);
}
VisualServerRaster::VisualServerRaster() { VisualServerRaster::VisualServerRaster() {
VSG::canvas = memnew(VisualServerCanvas); VSG::canvas = memnew(VisualServerCanvas);

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@ -668,6 +668,8 @@ public:
virtual bool has_os_feature(const String &p_feature) const; virtual bool has_os_feature(const String &p_feature) const;
virtual void set_debug_generate_wireframes(bool p_generate); virtual void set_debug_generate_wireframes(bool p_generate);
virtual void call_set_use_vsync(bool p_enable);
VisualServerRaster(); VisualServerRaster();
~VisualServerRaster(); ~VisualServerRaster();

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@ -158,9 +158,19 @@ void VisualServerWrapMT::finish() {
canvas_occluder_polygon_free_cached_ids(); canvas_occluder_polygon_free_cached_ids();
} }
void VisualServerWrapMT::set_use_vsync_callback(bool p_enable) {
singleton_mt->call_set_use_vsync(p_enable);
}
VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
command_queue(p_create_thread) { command_queue(p_create_thread) {
singleton_mt = this;
OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
visual_server = p_contained; visual_server = p_contained;
create_thread = p_create_thread; create_thread = p_create_thread;
thread = NULL; thread = NULL;

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@ -64,6 +64,8 @@ class VisualServerWrapMT : public VisualServer {
//#define DEBUG_SYNC //#define DEBUG_SYNC
static VisualServerWrapMT *singleton_mt;
#ifdef DEBUG_SYNC #ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); #define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
#else #else
@ -584,6 +586,10 @@ public:
virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); } virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
virtual bool has_os_feature(const String &p_feature) const { return visual_server->has_os_feature(p_feature); } virtual bool has_os_feature(const String &p_feature) const { return visual_server->has_os_feature(p_feature); }
FUNC1(call_set_use_vsync, bool)
static void set_use_vsync_callback(bool p_enable);
VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
~VisualServerWrapMT(); ~VisualServerWrapMT();

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@ -1922,6 +1922,7 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton); //ERR_FAIL_COND(singleton);
singleton = this; singleton = this;
GLOBAL_DEF("rendering/vram_compression/import_s3tc", true); GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
GLOBAL_DEF("rendering/vram_compression/import_etc", false); GLOBAL_DEF("rendering/vram_compression/import_etc", false);
GLOBAL_DEF("rendering/vram_compression/import_etc2", true); GLOBAL_DEF("rendering/vram_compression/import_etc2", true);

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@ -980,6 +980,8 @@ public:
virtual void set_debug_generate_wireframes(bool p_generate) = 0; virtual void set_debug_generate_wireframes(bool p_generate) = 0;
virtual void call_set_use_vsync(bool p_enable) = 0;
VisualServer(); VisualServer();
virtual ~VisualServer(); virtual ~VisualServer();
}; };