Allow `.res` and `.tres` extensions in the scene CLI positional argument
This closes #35709.
This commit is contained in:
parent
50f4f0f9ae
commit
653334cc8d
|
@ -1558,7 +1558,11 @@ bool Main::start() {
|
|||
} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
|
||||
positional_arg = args[i];
|
||||
|
||||
if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
|
||||
if (args[i].ends_with(".scn") ||
|
||||
args[i].ends_with(".tscn") ||
|
||||
args[i].ends_with(".escn") ||
|
||||
args[i].ends_with(".res") ||
|
||||
args[i].ends_with(".tres")) {
|
||||
// Only consider the positional argument to be a scene path if it ends with
|
||||
// a file extension associated with Godot scenes. This makes it possible
|
||||
// for projects to parse command-line arguments for custom CLI arguments
|
||||
|
|
Loading…
Reference in New Issue