Allow `.res` and `.tres` extensions in the scene CLI positional argument

This closes #35709.
This commit is contained in:
Hugo Locurcio 2020-05-06 19:59:29 +02:00
parent 50f4f0f9ae
commit 653334cc8d
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1 changed files with 5 additions and 1 deletions

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@ -1558,7 +1558,11 @@ bool Main::start() {
} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
positional_arg = args[i];
if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
if (args[i].ends_with(".scn") ||
args[i].ends_with(".tscn") ||
args[i].ends_with(".escn") ||
args[i].ends_with(".res") ||
args[i].ends_with(".tres")) {
// Only consider the positional argument to be a scene path if it ends with
// a file extension associated with Godot scenes. This makes it possible
// for projects to parse command-line arguments for custom CLI arguments