Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is the intent. This fixes an almost immediate crash in the editor for me.
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@ -101,7 +101,7 @@ void TilesEditorPlugin::_thread() {
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encompassing_rect.expand_to(world_pos);
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// Texture.
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Ref<TileSetAtlasSource> atlas_source = tile_set->get_source(tile_map->get_cell_source_id(0, cell));
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Ref<TileSetAtlasSource> atlas_source = item.tile_set->get_source(tile_map->get_cell_source_id(0, cell));
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if (atlas_source.is_valid()) {
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Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
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int alternative = tile_map->get_cell_alternative_tile(0, cell);
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