Fix: use the right tile_set in TilesEditorPlugin::_thread

Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
This commit is contained in:
mara 2023-01-25 08:55:42 +00:00
parent 4368191a9f
commit 655b32187f
1 changed files with 1 additions and 1 deletions

View File

@ -101,7 +101,7 @@ void TilesEditorPlugin::_thread() {
encompassing_rect.expand_to(world_pos);
// Texture.
Ref<TileSetAtlasSource> atlas_source = tile_set->get_source(tile_map->get_cell_source_id(0, cell));
Ref<TileSetAtlasSource> atlas_source = item.tile_set->get_source(tile_map->get_cell_source_id(0, cell));
if (atlas_source.is_valid()) {
Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
int alternative = tile_map->get_cell_alternative_tile(0, cell);