Add check when pausing/unpausing audio OpenSL interface (android)
This commit is contained in:
parent
1d0b8219ce
commit
657bf8c1a3
|
@ -35,12 +35,7 @@
|
|||
|
||||
/* Structure for passing information to callback function */
|
||||
|
||||
void AudioDriverOpenSL::_buffer_callback(
|
||||
SLAndroidSimpleBufferQueueItf queueItf
|
||||
/* SLuint32 eventFlags,
|
||||
const void * pBuffer,
|
||||
SLuint32 bufferSize,
|
||||
SLuint32 dataUsed*/) {
|
||||
void AudioDriverOpenSL::_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) {
|
||||
|
||||
bool mix = true;
|
||||
|
||||
|
@ -74,34 +69,12 @@ void AudioDriverOpenSL::_buffer_callback(
|
|||
}
|
||||
|
||||
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
|
||||
|
||||
#if 0
|
||||
SLresult res;
|
||||
CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
|
||||
if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
|
||||
{
|
||||
res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
|
||||
2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
|
||||
in bytes. */
|
||||
CheckErr(res);
|
||||
/* Increase data pointer by buffer size */
|
||||
pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioDriverOpenSL::_buffer_callbacks(
|
||||
SLAndroidSimpleBufferQueueItf queueItf,
|
||||
/*SLuint32 eventFlags,
|
||||
const void * pBuffer,
|
||||
SLuint32 bufferSize,
|
||||
SLuint32 dataUsed,*/
|
||||
void *pContext) {
|
||||
void AudioDriverOpenSL::_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) {
|
||||
|
||||
AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
|
||||
|
||||
// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
|
||||
ad->_buffer_callback(queueItf);
|
||||
}
|
||||
|
||||
|
@ -112,65 +85,6 @@ const char *AudioDriverOpenSL::get_name() const {
|
|||
return "Android";
|
||||
}
|
||||
|
||||
#if 0
|
||||
int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
|
||||
|
||||
AudioDriverOpenSL* ad = s_ad;
|
||||
sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
|
||||
|
||||
int half=0;
|
||||
while(!ad->exit_thread) {
|
||||
|
||||
int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
|
||||
|
||||
|
||||
|
||||
if (!ad->active) {
|
||||
|
||||
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
|
||||
ptr[i]=0;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
|
||||
ad->lock();
|
||||
|
||||
ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
|
||||
|
||||
ad->unlock();
|
||||
|
||||
const int32_t* src_buff=ad->outbuff_32;
|
||||
|
||||
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
|
||||
|
||||
ptr[i]=src_buff[i]>>16;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
|
||||
sceAudioOutput2OutputBlocking(
|
||||
SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
|
||||
ptr
|
||||
);
|
||||
|
||||
if (half)
|
||||
half=0;
|
||||
else
|
||||
half=1;
|
||||
|
||||
}
|
||||
|
||||
sceAudioOutput2Release();
|
||||
|
||||
sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
|
||||
ad->thread_exited=true;
|
||||
return SCE_KERNEL_EXIT_SUCCESS;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Error AudioDriverOpenSL::init() {
|
||||
|
||||
SLresult
|
||||
|
@ -221,41 +135,24 @@ void AudioDriverOpenSL::start() {
|
|||
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
|
||||
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
|
||||
/* Initialize arrays required[] and iidArray[] */
|
||||
SLboolean required[MAX_NUMBER_INTERFACES];
|
||||
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
|
||||
|
||||
#if 0
|
||||
|
||||
for (int i=0; i<MAX_NUMBER_INTERFACES; i++)
|
||||
{
|
||||
required[i] = SL_BOOLEAN_FALSE;
|
||||
iidArray[i] = SL_IID_NULL;
|
||||
}
|
||||
// Set arrays required[] and iidArray[] for VOLUME interface
|
||||
required[0] = SL_BOOLEAN_TRUE;
|
||||
iidArray[0] = SL_IID_VOLUME;
|
||||
|
||||
// Create Output Mix object to be used by player
|
||||
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
|
||||
iidArray, required);
|
||||
#else
|
||||
|
||||
{
|
||||
const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
|
||||
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
|
||||
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
|
||||
}
|
||||
|
||||
#endif
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
// Realizing the Output Mix object in synchronous mode.
|
||||
res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
|
||||
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
|
||||
// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
|
||||
// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
|
||||
|
||||
/* Setup the format of the content in the buffer queue */
|
||||
pcm.formatType = SL_DATAFORMAT_PCM;
|
||||
pcm.numChannels = 2;
|
||||
|
@ -276,16 +173,11 @@ void AudioDriverOpenSL::start() {
|
|||
locator_outputmix.outputMix = OutputMix;
|
||||
audioSink.pLocator = (void *)&locator_outputmix;
|
||||
audioSink.pFormat = NULL;
|
||||
/* Initialize the context for Buffer queue callbacks */
|
||||
// cntxt.pDataBase = (void*)&pcmData;
|
||||
//cntxt.pData = cntxt.pDataBase;
|
||||
//cntxt.size = sizeof(pcmData);
|
||||
/* Set arrays required[] and iidArray[] for SEEK interface
|
||||
(PlayItf is implicit) */
|
||||
|
||||
/* Set arrays required[] and iidArray[] for SEEK interface (PlayItf is implicit) */
|
||||
required[0] = SL_BOOLEAN_TRUE;
|
||||
iidArray[0] = SL_IID_BUFFERQUEUE;
|
||||
/* Create the music player */
|
||||
|
||||
{
|
||||
const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
|
||||
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
|
||||
|
@ -305,44 +197,18 @@ void AudioDriverOpenSL::start() {
|
|||
/* Setup to receive buffer queue event callbacks */
|
||||
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
/* Before we start set volume to -3dB (-300mB) */
|
||||
#if 0
|
||||
res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
|
||||
(void*)&volumeItf);
|
||||
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
|
||||
/* Setup the data source structure for the buffer queue */
|
||||
|
||||
res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
|
||||
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
|
||||
#endif
|
||||
last_free = 0;
|
||||
#if 1
|
||||
|
||||
//fill up buffers
|
||||
for (int i = 0; i < BUFFER_COUNT; i++) {
|
||||
/* Enqueue a few buffers to get the ball rolling */
|
||||
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
|
||||
}
|
||||
#endif
|
||||
|
||||
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
|
||||
#if 0
|
||||
res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
|
||||
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
|
||||
while(state.count)
|
||||
{
|
||||
(*bufferQueueItf)->GetState(bufferQueueItf, &state);
|
||||
}
|
||||
/* Make sure player is stopped */
|
||||
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
|
||||
CheckErr(res);
|
||||
/* Destroy the player */
|
||||
(*player)->Destroy(player);
|
||||
/* Destroy Output Mix object */
|
||||
(*OutputMix)->Destroy(OutputMix);
|
||||
#endif
|
||||
|
||||
active = true;
|
||||
}
|
||||
|
||||
|
@ -375,19 +241,30 @@ void AudioDriverOpenSL::finish() {
|
|||
|
||||
void AudioDriverOpenSL::set_pause(bool p_pause) {
|
||||
|
||||
SLresult res;
|
||||
SLuint32 playState;
|
||||
|
||||
pause = p_pause;
|
||||
|
||||
if (active) {
|
||||
if (pause) {
|
||||
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
|
||||
} else {
|
||||
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
|
||||
res = (*playItf)->GetPlayState(playItf, &playState);
|
||||
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
|
||||
if (pause && playState == SL_PLAYSTATE_PLAYING) {
|
||||
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
|
||||
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
} else if (!pause && playState == SL_PLAYSTATE_PAUSED) {
|
||||
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
|
||||
|
||||
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioDriverOpenSL::AudioDriverOpenSL() {
|
||||
s_ad = this;
|
||||
mutex = Mutex::create(); //NULL;
|
||||
mutex = Mutex::create();
|
||||
pause = false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue