Merge pull request #24877 from neikeq/issue-24280

Fix properties being lost when reloading placeholder GDScript instance
This commit is contained in:
Rémi Verschelde 2019-01-10 18:02:57 +01:00 committed by GitHub
commit 658296856c
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 51 additions and 40 deletions

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@ -376,7 +376,7 @@ ScriptDebugger::ScriptDebugger() {
bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
if (build_failed)
if (script->is_placeholder_fallback_enabled())
return false;
if (values.has(p_name)) {
@ -407,7 +407,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
return true;
}
if (!build_failed) {
if (!script->is_placeholder_fallback_enabled()) {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
r_ret = defval;
@ -420,7 +420,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
if (build_failed) {
if (script->is_placeholder_fallback_enabled()) {
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
p_properties->push_back(E->get());
}
@ -450,7 +450,7 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
if (build_failed)
if (script->is_placeholder_fallback_enabled())
return;
if (script.is_valid()) {
@ -459,7 +459,7 @@ void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const
}
bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
if (build_failed)
if (script->is_placeholder_fallback_enabled())
return false;
if (script.is_valid()) {
@ -470,8 +470,6 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
build_failed = false;
Set<StringName> new_values;
for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
@ -517,7 +515,7 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
if (build_failed) {
if (script->is_placeholder_fallback_enabled()) {
Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@ -544,7 +542,7 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
if (build_failed) {
if (script->is_placeholder_fallback_enabled()) {
const Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@ -563,8 +561,7 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
script(p_script),
build_failed(false) {
script(p_script) {
}
PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {

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@ -146,6 +146,8 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) {}
virtual void get_members(Set<StringName> *p_constants) {}
virtual bool is_placeholder_fallback_enabled() const { return false; }
Script() {}
};
@ -334,8 +336,6 @@ class PlaceHolderScriptInstance : public ScriptInstance {
ScriptLanguage *language;
Ref<Script> script;
bool build_failed;
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@ -361,13 +361,10 @@ public:
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
bool get_build_failed() const { return build_failed; }
virtual bool is_placeholder() const { return true; }
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }

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@ -475,20 +475,15 @@ bool GDScript::_update_exports() {
_signals[c->_signals[i].name] = c->_signals[i].arguments;
}
} else {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(true);
}
return false;
}
} else {
if (!valid) {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(true);
}
placeholder_fallback_enabled = true;
return false;
}
} else if (!valid || placeholder_fallback_enabled) {
return false;
}
placeholder_fallback_enabled = false;
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
@ -503,7 +498,6 @@ bool GDScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@ -907,6 +901,7 @@ GDScript::GDScript() :
tool = false;
#ifdef TOOLS_ENABLED
source_changed_cache = false;
placeholder_fallback_enabled = false;
#endif
#ifdef DEBUG_ENABLED
@ -1675,6 +1670,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//restore state if saved
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
List<Pair<StringName, Variant> > &saved_state = F->get();
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
continue;
@ -1684,16 +1681,26 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(RefPtr());
}
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
ScriptInstance *script_instance = obj->get_script_instance();
if (!script_instance) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
scr->pending_reload_state[obj->get_instance_id()] = F->get();
scr->pending_reload_state[obj->get_instance_id()] = saved_state;
}
continue;
}
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second);
}
} else {
for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
script_instance->set(G->get().first, G->get().second);
}
}
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state

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@ -97,6 +97,7 @@ class GDScript : public Script {
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
bool placeholder_fallback_enabled;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
#endif
@ -209,6 +210,10 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
GDScript();
~GDScript();
};

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@ -783,7 +783,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Even though build didn't fail, this tells the placeholder to keep properties and
// it allows using property_set_fallback for restoring the state without a valid script.
placeholder->set_build_failed(true);
scr->placeholder_fallback_enabled = true;
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
@ -1830,12 +1830,10 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
if (!valid) {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(true);
}
placeholder_fallback_enabled = true; // until proven otherwise
if (!valid)
return false;
}
bool changed = false;
@ -1944,6 +1942,8 @@ bool CSharpScript::_update_exports() {
tmp_object = NULL;
}
placeholder_fallback_enabled = false;
if (placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
@ -1951,7 +1951,6 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@ -2697,6 +2696,7 @@ CSharpScript::CSharpScript() :
#ifdef TOOLS_ENABLED
source_changed_cache = false;
placeholder_fallback_enabled = false;
exports_invalidated = true;
#endif

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@ -115,6 +115,7 @@ class CSharpScript : public Script {
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
bool placeholder_fallback_enabled;
bool exports_invalidated;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
@ -180,6 +181,10 @@ public:
virtual int get_member_line(const StringName &p_member) const;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
Error load_source_code(const String &p_path);
StringName get_script_name() const;