Bring accidentally commented out lines back.

Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived.
This commit is contained in:
Ferenc Arn 2018-10-02 12:38:52 -04:00
parent b05efd98ff
commit 658c2b6eee

View File

@ -1191,8 +1191,8 @@ LIGHT_SHADER_CODE
float aspect = sqrt(1.0 - anisotropy * 0.9);
float ax = alpha / aspect;
float ay = alpha * aspect;
//float XdotH = dot(T, H);
//float YdotH = dot(B, H);
float XdotH = dot(T, H);
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))