Relicense module to the wondeful Godot community!
This commit is contained in:
parent
6a644d3ee1
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/* emws_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* emws_client.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* emws_peer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* emws_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* emws_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* emws_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_client.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_helper.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_peer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* lws_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* register_types.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* websocket_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* websocket_client.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* websocket_macros.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* websocket_multiplayer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@ -2,10 +2,11 @@
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/* websocket_multiplayer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* websocket_peer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* websocket_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* websocket_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* websocket_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT WEBSOCKET MODULE */
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/* https://github.com/LudiDorici/godot-websocket */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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