diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 91f4d73fc62..02280d8feaf 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -1,7 +1,7 @@ - Anchor point in AR Space + Anchor point in AR Space. The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 3469b894972..7743c932556 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,7 +1,7 @@ - Plays 3D sound in 3D space + Plays 3D sound in 3D space. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 458533ce67e..9dde7f02ce3 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -1,7 +1,7 @@ - Binary choice user interface widget + Binary choice user interface widget. A checkbox allows the user to make a binary choice (choosing only one of two possible options), for example Answer 'yes' or 'no'. diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index e35c3564c03..6aec358c446 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -1,7 +1,7 @@ - Button that pops out a [ColorPicker] + Button that pops out a [ColorPicker]. Encapsulates a [ColorPicker] making it accesible by pressing a button, pressing the button will toggle the [ColorPicker] visibility diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index 32b820cc9e2..1b30d39b8cb 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,7 +1,7 @@ - A twist joint between two 3D bodies + A twist joint between two 3D bodies. The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index dafc73a7df2..7f4ccfe6cd9 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,7 +1,7 @@ - Grid container used to arrange elements in a grid like layout + Grid container used to arrange elements in a grid like layout. Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index 1a65566379b..ff96f645b96 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -1,7 +1,7 @@ - Camera which moves toward another node + Camera which moves toward another node. InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index bf9564a5795..3f516ef8bfa 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -1,7 +1,7 @@ - Simple button used to represent a link to some resource + Simple button used to represent a link to some resource. This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page). diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml index c87b59e4af7..b70338b5f08 100644 --- a/doc/classes/Position3D.xml +++ b/doc/classes/Position3D.xml @@ -1,7 +1,7 @@ - Generic 3D Position hint for editing + Generic 3D Position hint for editing. Generic 3D Position hint for editing. It's just like a plain [Spatial] but displays as a cross in the 3D-Editor at all times.