Fix blend_node crash with invalid p_node
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ae51db75e7
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@ -1403,6 +1403,7 @@ String AnimationNodeBlendTree::get_caption() const {
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double AnimationNodeBlendTree::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
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Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
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node_state.connections = nodes[SceneStringNames::get_singleton()->output].connections;
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ERR_FAIL_COND_V(output.is_null(), 0);
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AnimationMixer::PlaybackInfo pi = p_playback_info;
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pi.weight = 1.0;
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@ -140,6 +140,7 @@ double AnimationNode::blend_input(int p_input, AnimationMixer::PlaybackInfo p_pl
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}
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Ref<AnimationNode> node = blend_tree->get_node(node_name);
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ERR_FAIL_COND_V(node.is_null(), 0);
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real_t activity = 0.0;
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Vector<AnimationTree::Activity> *activity_ptr = process_state->tree->input_activity_map.getptr(node_state.base_path);
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@ -153,12 +154,13 @@ double AnimationNode::blend_input(int p_input, AnimationMixer::PlaybackInfo p_pl
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}
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double AnimationNode::blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only) {
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ERR_FAIL_COND_V(p_node.is_null(), 0);
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p_node->node_state.connections.clear();
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return _blend_node(p_node, p_subpath, this, p_playback_info, p_filter, p_sync, p_test_only, nullptr);
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}
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double AnimationNode::_blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only, real_t *r_activity) {
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ERR_FAIL_COND_V(!p_node.is_valid(), 0);
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ERR_FAIL_NULL_V(process_state, 0);
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int blend_count = node_state.track_weights.size();
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