Move SDFGI update logic into clustered renderer
This commit is contained in:
parent
56b828eb82
commit
65ca9e6924
|
@ -3292,6 +3292,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo
|
|||
|
||||
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
|
||||
|
||||
void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND(rb.is_null());
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi;
|
||||
if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
|
||||
sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
}
|
||||
|
||||
bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
|
||||
|
||||
if (!needs_sdfgi) {
|
||||
if (sdfgi.is_valid()) {
|
||||
// delete it
|
||||
sdfgi.unref();
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
|
||||
uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
|
||||
|
||||
if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
|
||||
//configuration changed, erase
|
||||
sdfgi.unref();
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
}
|
||||
|
||||
if (sdfgi.is_null()) {
|
||||
// re-create
|
||||
sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
} else {
|
||||
//check for updates
|
||||
sdfgi->update(p_environment, p_world_position);
|
||||
}
|
||||
}
|
||||
|
||||
int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), 0);
|
||||
|
||||
if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
|
||||
return 0;
|
||||
}
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
|
||||
int dirty_count = 0;
|
||||
for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
|
||||
const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
|
||||
|
||||
if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
|
||||
dirty_count++;
|
||||
} else {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (c.dirty_regions[j] != 0) {
|
||||
dirty_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dirty_count;
|
||||
}
|
||||
|
||||
AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
|
||||
AABB bounds;
|
||||
Vector3i from;
|
||||
Vector3i size;
|
||||
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), AABB());
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
|
||||
|
||||
int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
|
||||
ERR_FAIL_COND_V(c == -1, AABB());
|
||||
return bounds;
|
||||
}
|
||||
|
||||
uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
|
||||
AABB bounds;
|
||||
Vector3i from;
|
||||
Vector3i size;
|
||||
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), -1);
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
ERR_FAIL_COND_V(sdfgi.is_null(), -1);
|
||||
|
||||
return sdfgi->get_pending_region_data(p_region, from, size, bounds);
|
||||
}
|
||||
|
||||
void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
|
||||
if (dirty_list_element.in_list()) {
|
||||
return;
|
||||
|
|
|
@ -650,6 +650,16 @@ public:
|
|||
_update_render_base_uniform_set();
|
||||
}
|
||||
|
||||
/* SDFGI UPDATE */
|
||||
|
||||
virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
|
||||
virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
|
||||
virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
|
||||
virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
|
||||
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
|
||||
|
||||
/* GEOMETRY INSTANCE */
|
||||
|
||||
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
|
||||
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
|
||||
|
||||
|
|
|
@ -555,6 +555,15 @@ public:
|
|||
|
||||
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
|
||||
|
||||
/* SDFGI UPDATE */
|
||||
|
||||
virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
|
||||
virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
|
||||
virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
|
||||
virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
|
||||
|
||||
/* GEOMETRY INSTANCE */
|
||||
|
||||
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
|
||||
|
||||
|
|
|
@ -51,99 +51,6 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
|
|||
}
|
||||
}
|
||||
|
||||
void RendererSceneRenderRD::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND(rb.is_null());
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi;
|
||||
if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
|
||||
sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
}
|
||||
|
||||
bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
|
||||
|
||||
if (!needs_sdfgi) {
|
||||
if (sdfgi.is_valid()) {
|
||||
// delete it
|
||||
sdfgi.unref();
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
|
||||
uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
|
||||
|
||||
if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
|
||||
//configuration changed, erase
|
||||
sdfgi.unref();
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
}
|
||||
|
||||
if (sdfgi.is_null()) {
|
||||
// re-create
|
||||
sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
|
||||
rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
|
||||
} else {
|
||||
//check for updates
|
||||
sdfgi->update(p_environment, p_world_position);
|
||||
}
|
||||
}
|
||||
|
||||
int RendererSceneRenderRD::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), 0);
|
||||
|
||||
if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
|
||||
return 0;
|
||||
}
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
|
||||
int dirty_count = 0;
|
||||
for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
|
||||
const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
|
||||
|
||||
if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
|
||||
dirty_count++;
|
||||
} else {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (c.dirty_regions[j] != 0) {
|
||||
dirty_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dirty_count;
|
||||
}
|
||||
|
||||
AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
|
||||
AABB bounds;
|
||||
Vector3i from;
|
||||
Vector3i size;
|
||||
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), AABB());
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
|
||||
|
||||
int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
|
||||
ERR_FAIL_COND_V(c == -1, AABB());
|
||||
return bounds;
|
||||
}
|
||||
|
||||
uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
|
||||
AABB bounds;
|
||||
Vector3i from;
|
||||
Vector3i size;
|
||||
|
||||
Ref<RenderSceneBuffersRD> rb = p_render_buffers;
|
||||
ERR_FAIL_COND_V(rb.is_null(), -1);
|
||||
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
|
||||
ERR_FAIL_COND_V(sdfgi.is_null(), -1);
|
||||
|
||||
return sdfgi->get_pending_region_data(p_region, from, size, bounds);
|
||||
}
|
||||
|
||||
RID RendererSceneRenderRD::sky_allocate() {
|
||||
return sky.allocate_sky_rid();
|
||||
}
|
||||
|
|
|
@ -217,14 +217,6 @@ public:
|
|||
|
||||
RendererRD::SkyRD *get_sky() { return &sky; }
|
||||
|
||||
/* SDFGI UPDATE */
|
||||
|
||||
virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
|
||||
virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
|
||||
virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
|
||||
virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
|
||||
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
|
||||
|
||||
/* SKY API */
|
||||
|
||||
virtual RID sky_allocate() override;
|
||||
|
|
Loading…
Reference in New Issue