Fixed value type and applied small change in AnimationNodeOneShot

This commit is contained in:
Silc 'Tokage' Renew 2021-09-13 02:06:57 +09:00
parent 5f69218edc
commit 662da453a4
1 changed files with 6 additions and 7 deletions

View File

@ -248,27 +248,26 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
if (fade_in > 0) {
blend = time / fade_in;
} else {
blend = 0; //wtf
blend = 0;
}
} else if (!do_start && remaining < fade_out) {
if (fade_out) {
} else if (!do_start && remaining <= fade_out) {
if (fade_out > 0) {
blend = (remaining / fade_out);
} else {
blend = 1.0;
blend = 0;
}
} else {
blend = 1.0;
}
float main_rem;
double main_rem;
if (mix == MIX_MODE_ADD) {
main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
} else {
main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
}
float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
if (do_start) {
remaining = os_rem;