Fixed value type and applied small change in AnimationNodeOneShot
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@ -248,27 +248,26 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
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if (fade_in > 0) {
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blend = time / fade_in;
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} else {
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blend = 0; //wtf
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blend = 0;
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}
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} else if (!do_start && remaining < fade_out) {
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if (fade_out) {
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} else if (!do_start && remaining <= fade_out) {
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if (fade_out > 0) {
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blend = (remaining / fade_out);
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} else {
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blend = 1.0;
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blend = 0;
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}
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} else {
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blend = 1.0;
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}
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float main_rem;
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double main_rem;
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if (mix == MIX_MODE_ADD) {
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main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
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} else {
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main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
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}
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float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
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double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
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if (do_start) {
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remaining = os_rem;
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