Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform

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Rémi Verschelde 2021-10-05 10:50:56 +02:00 committed by GitHub
commit 6637207c70
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12 changed files with 99 additions and 0 deletions

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@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision. Optional array of body [RID] to exclude from collision.
</member> </member>
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
</member>
<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)"> <member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform. Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
</member> </member>

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@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision. Optional array of body [RID] to exclude from collision.
</member> </member>
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
</member>
<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> <member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform. Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
</member> </member>

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@ -1089,6 +1089,9 @@ bool CharacterBody2D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector2())) { if (!current_platform_velocity.is_equal_approx(Vector2())) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.exclude_bodies.insert(platform_rid); parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
parameters.exclude_objects.insert(platform_object_id);
}
PhysicsServer2D::MotionResult floor_result; PhysicsServer2D::MotionResult floor_result;
if (move_and_collide(parameters, floor_result, false, false)) { if (move_and_collide(parameters, floor_result, false, false)) {
@ -1125,9 +1128,11 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector2 prev_floor_normal = floor_normal; Vector2 prev_floor_normal = floor_normal;
RID prev_platform_rid = platform_rid; RID prev_platform_rid = platform_rid;
ObjectID prev_platform_object_id = platform_object_id;
int prev_platform_layer = platform_layer; int prev_platform_layer = platform_layer;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
floor_normal = Vector2(); floor_normal = Vector2();
platform_velocity = Vector2(); platform_velocity = Vector2();
@ -1199,6 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
} }
on_floor = true; on_floor = true;
platform_rid = prev_platform_rid; platform_rid = prev_platform_rid;
platform_object_id = prev_platform_object_id;
platform_layer = prev_platform_layer; platform_layer = prev_platform_layer;
platform_velocity = p_prev_platform_velocity; platform_velocity = p_prev_platform_velocity;
floor_normal = prev_floor_normal; floor_normal = prev_floor_normal;
@ -1285,6 +1291,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
Vector2 motion = motion_velocity * p_delta; Vector2 motion = motion_velocity * p_delta;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
floor_normal = Vector2(); floor_normal = Vector2();
platform_velocity = Vector2(); platform_velocity = Vector2();
@ -1402,6 +1409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider; platform_rid = p_result.collider;
platform_object_id = p_result.collider_id;
platform_velocity = p_result.collider_velocity; platform_velocity = p_result.collider_velocity;
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
} }
@ -1620,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) {
// Reset move_and_slide() data. // Reset move_and_slide() data.
on_floor = false; on_floor = false;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
on_ceiling = false; on_ceiling = false;
on_wall = false; on_wall = false;
motion_results.clear(); motion_results.clear();

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@ -368,6 +368,7 @@ private:
Vector2 real_velocity; Vector2 real_velocity;
RID platform_rid; RID platform_rid;
ObjectID platform_object_id;
bool on_floor = false; bool on_floor = false;
bool on_ceiling = false; bool on_ceiling = false;
bool on_wall = false; bool on_wall = false;

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@ -1131,6 +1131,9 @@ bool CharacterBody3D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector3())) { if (!current_platform_velocity.is_equal_approx(Vector3())) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.exclude_bodies.insert(platform_rid); parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
parameters.exclude_objects.insert(platform_object_id);
}
PhysicsServer3D::MotionResult floor_result; PhysicsServer3D::MotionResult floor_result;
if (move_and_collide(parameters, floor_result, false, false)) { if (move_and_collide(parameters, floor_result, false, false)) {
@ -1169,6 +1172,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector3 prev_floor_normal = floor_normal; Vector3 prev_floor_normal = floor_normal;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
platform_velocity = Vector3(); platform_velocity = Vector3();
platform_ceiling_velocity = Vector3(); platform_ceiling_velocity = Vector3();
floor_normal = Vector3(); floor_normal = Vector3();
@ -1416,6 +1420,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
Vector3 motion = motion_velocity * p_delta; Vector3 motion = motion_velocity * p_delta;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
floor_normal = Vector3(); floor_normal = Vector3();
platform_velocity = Vector3(); platform_velocity = Vector3();
@ -1611,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) { void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
platform_rid = p_collision.collider; platform_rid = p_collision.collider;
platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity; platform_velocity = p_collision.collider_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid); platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
} }
@ -1833,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) {
// Reset move_and_slide() data. // Reset move_and_slide() data.
collision_state.state = 0; collision_state.state = 0;
platform_rid = RID(); platform_rid = RID();
platform_object_id = ObjectID();
motion_results.clear(); motion_results.clear();
platform_velocity = Vector3(); platform_velocity = Vector3();
} break; } break;

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@ -383,6 +383,7 @@ private:
int max_slides = 6; int max_slides = 6;
int platform_layer = 0; int platform_layer = 0;
RID platform_rid; RID platform_rid;
ObjectID platform_object_id;
uint32_t moving_platform_floor_layers = UINT32_MAX; uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0; uint32_t moving_platform_wall_layers = 0;
real_t floor_snap_length = 0.1; real_t floor_snap_length = 0.1;

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@ -615,6 +615,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int shape_idx = intersection_query_subindex_results[i]; int shape_idx = intersection_query_subindex_results[i];
@ -747,6 +750,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int col_shape_idx = intersection_query_subindex_results[i]; int col_shape_idx = intersection_query_subindex_results[i];
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx); Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
@ -896,6 +902,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int shape_idx = intersection_query_subindex_results[i]; int shape_idx = intersection_query_subindex_results[i];

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@ -704,6 +704,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int shape_idx = intersection_query_subindex_results[i]; int shape_idx = intersection_query_subindex_results[i];
@ -795,6 +798,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int shape_idx = intersection_query_subindex_results[i]; int shape_idx = intersection_query_subindex_results[i];
@ -916,6 +922,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) { if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue; continue;
} }
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
continue;
}
int shape_idx = intersection_query_subindex_results[i]; int shape_idx = intersection_query_subindex_results[i];
rcd.object = col_obj; rcd.object = col_obj;

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@ -430,6 +430,26 @@ void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_excl
} }
} }
Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
Array exclude;
exclude.resize(parameters.exclude_objects.size());
int object_index = 0;
for (ObjectID object_id : parameters.exclude_objects) {
exclude[object_index++] = object_id;
}
return exclude;
}
void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
for (int i = 0; i < p_exclude.size(); ++i) {
ObjectID object_id = p_exclude[i];
ERR_CONTINUE(object_id.is_null());
parameters.exclude_objects.insert(object_id);
}
}
void PhysicsTestMotionParameters2D::_bind_methods() { void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from); ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from); ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
@ -446,11 +466,15 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies); ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies); ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
} }
/////////////////////////////// ///////////////////////////////

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@ -472,6 +472,7 @@ public:
real_t margin = 0.08; real_t margin = 0.08;
bool collide_separation_ray = false; bool collide_separation_ray = false;
Set<RID> exclude_bodies; Set<RID> exclude_bodies;
Set<ObjectID> exclude_objects;
MotionParameters() {} MotionParameters() {}
@ -609,6 +610,9 @@ public:
Vector<RID> get_exclude_bodies() const; Vector<RID> get_exclude_bodies() const;
void set_exclude_bodies(const Vector<RID> &p_exclude); void set_exclude_bodies(const Vector<RID> &p_exclude);
Array get_exclude_objects() const;
void set_exclude_objects(const Array &p_exclude);
}; };
class PhysicsTestMotionResult2D : public RefCounted { class PhysicsTestMotionResult2D : public RefCounted {

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@ -380,6 +380,26 @@ void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_excl
} }
} }
Array PhysicsTestMotionParameters3D::get_exclude_objects() const {
Array exclude;
exclude.resize(parameters.exclude_objects.size());
int object_index = 0;
for (ObjectID object_id : parameters.exclude_objects) {
exclude[object_index++] = object_id;
}
return exclude;
}
void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) {
for (int i = 0; i < p_exclude.size(); ++i) {
ObjectID object_id = p_exclude[i];
ERR_CONTINUE(object_id.is_null());
parameters.exclude_objects.insert(object_id);
}
}
void PhysicsTestMotionParameters3D::_bind_methods() { void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from); ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
@ -399,12 +419,16 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies); ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
} }
/////////////////////////////// ///////////////////////////////

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@ -491,6 +491,7 @@ public:
int max_collisions = 1; int max_collisions = 1;
bool collide_separation_ray = false; bool collide_separation_ray = false;
Set<RID> exclude_bodies; Set<RID> exclude_bodies;
Set<ObjectID> exclude_objects;
MotionParameters() {} MotionParameters() {}
@ -805,6 +806,9 @@ public:
Vector<RID> get_exclude_bodies() const; Vector<RID> get_exclude_bodies() const;
void set_exclude_bodies(const Vector<RID> &p_exclude); void set_exclude_bodies(const Vector<RID> &p_exclude);
Array get_exclude_objects() const;
void set_exclude_objects(const Array &p_exclude);
}; };
class PhysicsTestMotionResult3D : public RefCounted { class PhysicsTestMotionResult3D : public RefCounted {