Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
This commit is contained in:
commit
6637207c70
|
@ -16,6 +16,9 @@
|
||||||
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
|
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
|
||||||
Optional array of body [RID] to exclude from collision.
|
Optional array of body [RID] to exclude from collision.
|
||||||
</member>
|
</member>
|
||||||
|
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
|
||||||
|
Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
|
||||||
|
</member>
|
||||||
<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
|
<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
|
||||||
Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
|
Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
|
||||||
</member>
|
</member>
|
||||||
|
|
|
@ -16,6 +16,9 @@
|
||||||
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
|
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
|
||||||
Optional array of body [RID] to exclude from collision.
|
Optional array of body [RID] to exclude from collision.
|
||||||
</member>
|
</member>
|
||||||
|
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
|
||||||
|
Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
|
||||||
|
</member>
|
||||||
<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
|
<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
|
||||||
Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
|
Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
|
||||||
</member>
|
</member>
|
||||||
|
|
|
@ -1089,6 +1089,9 @@ bool CharacterBody2D::move_and_slide() {
|
||||||
if (!current_platform_velocity.is_equal_approx(Vector2())) {
|
if (!current_platform_velocity.is_equal_approx(Vector2())) {
|
||||||
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
|
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
|
||||||
parameters.exclude_bodies.insert(platform_rid);
|
parameters.exclude_bodies.insert(platform_rid);
|
||||||
|
if (platform_object_id.is_valid()) {
|
||||||
|
parameters.exclude_objects.insert(platform_object_id);
|
||||||
|
}
|
||||||
|
|
||||||
PhysicsServer2D::MotionResult floor_result;
|
PhysicsServer2D::MotionResult floor_result;
|
||||||
if (move_and_collide(parameters, floor_result, false, false)) {
|
if (move_and_collide(parameters, floor_result, false, false)) {
|
||||||
|
@ -1125,9 +1128,11 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
|
||||||
|
|
||||||
Vector2 prev_floor_normal = floor_normal;
|
Vector2 prev_floor_normal = floor_normal;
|
||||||
RID prev_platform_rid = platform_rid;
|
RID prev_platform_rid = platform_rid;
|
||||||
|
ObjectID prev_platform_object_id = platform_object_id;
|
||||||
int prev_platform_layer = platform_layer;
|
int prev_platform_layer = platform_layer;
|
||||||
|
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
floor_normal = Vector2();
|
floor_normal = Vector2();
|
||||||
platform_velocity = Vector2();
|
platform_velocity = Vector2();
|
||||||
|
|
||||||
|
@ -1199,6 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
|
||||||
}
|
}
|
||||||
on_floor = true;
|
on_floor = true;
|
||||||
platform_rid = prev_platform_rid;
|
platform_rid = prev_platform_rid;
|
||||||
|
platform_object_id = prev_platform_object_id;
|
||||||
platform_layer = prev_platform_layer;
|
platform_layer = prev_platform_layer;
|
||||||
platform_velocity = p_prev_platform_velocity;
|
platform_velocity = p_prev_platform_velocity;
|
||||||
floor_normal = prev_floor_normal;
|
floor_normal = prev_floor_normal;
|
||||||
|
@ -1285,6 +1291,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
|
||||||
Vector2 motion = motion_velocity * p_delta;
|
Vector2 motion = motion_velocity * p_delta;
|
||||||
|
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
floor_normal = Vector2();
|
floor_normal = Vector2();
|
||||||
platform_velocity = Vector2();
|
platform_velocity = Vector2();
|
||||||
|
|
||||||
|
@ -1402,6 +1409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
|
||||||
|
|
||||||
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
|
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
|
||||||
platform_rid = p_result.collider;
|
platform_rid = p_result.collider;
|
||||||
|
platform_object_id = p_result.collider_id;
|
||||||
platform_velocity = p_result.collider_velocity;
|
platform_velocity = p_result.collider_velocity;
|
||||||
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
|
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
|
||||||
}
|
}
|
||||||
|
@ -1620,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) {
|
||||||
// Reset move_and_slide() data.
|
// Reset move_and_slide() data.
|
||||||
on_floor = false;
|
on_floor = false;
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
on_ceiling = false;
|
on_ceiling = false;
|
||||||
on_wall = false;
|
on_wall = false;
|
||||||
motion_results.clear();
|
motion_results.clear();
|
||||||
|
|
|
@ -368,6 +368,7 @@ private:
|
||||||
Vector2 real_velocity;
|
Vector2 real_velocity;
|
||||||
|
|
||||||
RID platform_rid;
|
RID platform_rid;
|
||||||
|
ObjectID platform_object_id;
|
||||||
bool on_floor = false;
|
bool on_floor = false;
|
||||||
bool on_ceiling = false;
|
bool on_ceiling = false;
|
||||||
bool on_wall = false;
|
bool on_wall = false;
|
||||||
|
|
|
@ -1131,6 +1131,9 @@ bool CharacterBody3D::move_and_slide() {
|
||||||
if (!current_platform_velocity.is_equal_approx(Vector3())) {
|
if (!current_platform_velocity.is_equal_approx(Vector3())) {
|
||||||
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
|
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
|
||||||
parameters.exclude_bodies.insert(platform_rid);
|
parameters.exclude_bodies.insert(platform_rid);
|
||||||
|
if (platform_object_id.is_valid()) {
|
||||||
|
parameters.exclude_objects.insert(platform_object_id);
|
||||||
|
}
|
||||||
|
|
||||||
PhysicsServer3D::MotionResult floor_result;
|
PhysicsServer3D::MotionResult floor_result;
|
||||||
if (move_and_collide(parameters, floor_result, false, false)) {
|
if (move_and_collide(parameters, floor_result, false, false)) {
|
||||||
|
@ -1169,6 +1172,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
|
||||||
Vector3 prev_floor_normal = floor_normal;
|
Vector3 prev_floor_normal = floor_normal;
|
||||||
|
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
platform_velocity = Vector3();
|
platform_velocity = Vector3();
|
||||||
platform_ceiling_velocity = Vector3();
|
platform_ceiling_velocity = Vector3();
|
||||||
floor_normal = Vector3();
|
floor_normal = Vector3();
|
||||||
|
@ -1416,6 +1420,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
|
||||||
Vector3 motion = motion_velocity * p_delta;
|
Vector3 motion = motion_velocity * p_delta;
|
||||||
|
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
floor_normal = Vector3();
|
floor_normal = Vector3();
|
||||||
platform_velocity = Vector3();
|
platform_velocity = Vector3();
|
||||||
|
|
||||||
|
@ -1611,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
|
||||||
|
|
||||||
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
|
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
|
||||||
platform_rid = p_collision.collider;
|
platform_rid = p_collision.collider;
|
||||||
|
platform_object_id = p_collision.collider_id;
|
||||||
platform_velocity = p_collision.collider_velocity;
|
platform_velocity = p_collision.collider_velocity;
|
||||||
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
|
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
|
||||||
}
|
}
|
||||||
|
@ -1833,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) {
|
||||||
// Reset move_and_slide() data.
|
// Reset move_and_slide() data.
|
||||||
collision_state.state = 0;
|
collision_state.state = 0;
|
||||||
platform_rid = RID();
|
platform_rid = RID();
|
||||||
|
platform_object_id = ObjectID();
|
||||||
motion_results.clear();
|
motion_results.clear();
|
||||||
platform_velocity = Vector3();
|
platform_velocity = Vector3();
|
||||||
} break;
|
} break;
|
||||||
|
|
|
@ -383,6 +383,7 @@ private:
|
||||||
int max_slides = 6;
|
int max_slides = 6;
|
||||||
int platform_layer = 0;
|
int platform_layer = 0;
|
||||||
RID platform_rid;
|
RID platform_rid;
|
||||||
|
ObjectID platform_object_id;
|
||||||
uint32_t moving_platform_floor_layers = UINT32_MAX;
|
uint32_t moving_platform_floor_layers = UINT32_MAX;
|
||||||
uint32_t moving_platform_wall_layers = 0;
|
uint32_t moving_platform_wall_layers = 0;
|
||||||
real_t floor_snap_length = 0.1;
|
real_t floor_snap_length = 0.1;
|
||||||
|
|
|
@ -615,6 +615,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int shape_idx = intersection_query_subindex_results[i];
|
int shape_idx = intersection_query_subindex_results[i];
|
||||||
|
|
||||||
|
@ -747,6 +750,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int col_shape_idx = intersection_query_subindex_results[i];
|
int col_shape_idx = intersection_query_subindex_results[i];
|
||||||
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
|
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
|
||||||
|
@ -896,6 +902,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int shape_idx = intersection_query_subindex_results[i];
|
int shape_idx = intersection_query_subindex_results[i];
|
||||||
|
|
||||||
|
|
|
@ -704,6 +704,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int shape_idx = intersection_query_subindex_results[i];
|
int shape_idx = intersection_query_subindex_results[i];
|
||||||
|
|
||||||
|
@ -795,6 +798,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int shape_idx = intersection_query_subindex_results[i];
|
int shape_idx = intersection_query_subindex_results[i];
|
||||||
|
|
||||||
|
@ -916,6 +922,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
|
||||||
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int shape_idx = intersection_query_subindex_results[i];
|
int shape_idx = intersection_query_subindex_results[i];
|
||||||
|
|
||||||
rcd.object = col_obj;
|
rcd.object = col_obj;
|
||||||
|
|
|
@ -430,6 +430,26 @@ void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_excl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
|
||||||
|
Array exclude;
|
||||||
|
exclude.resize(parameters.exclude_objects.size());
|
||||||
|
|
||||||
|
int object_index = 0;
|
||||||
|
for (ObjectID object_id : parameters.exclude_objects) {
|
||||||
|
exclude[object_index++] = object_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
return exclude;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
|
||||||
|
for (int i = 0; i < p_exclude.size(); ++i) {
|
||||||
|
ObjectID object_id = p_exclude[i];
|
||||||
|
ERR_CONTINUE(object_id.is_null());
|
||||||
|
parameters.exclude_objects.insert(object_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void PhysicsTestMotionParameters2D::_bind_methods() {
|
void PhysicsTestMotionParameters2D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
|
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
|
||||||
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
|
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
|
||||||
|
@ -446,11 +466,15 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
|
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
|
||||||
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
|
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects);
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
|
||||||
}
|
}
|
||||||
|
|
||||||
///////////////////////////////
|
///////////////////////////////
|
||||||
|
|
|
@ -472,6 +472,7 @@ public:
|
||||||
real_t margin = 0.08;
|
real_t margin = 0.08;
|
||||||
bool collide_separation_ray = false;
|
bool collide_separation_ray = false;
|
||||||
Set<RID> exclude_bodies;
|
Set<RID> exclude_bodies;
|
||||||
|
Set<ObjectID> exclude_objects;
|
||||||
|
|
||||||
MotionParameters() {}
|
MotionParameters() {}
|
||||||
|
|
||||||
|
@ -609,6 +610,9 @@ public:
|
||||||
|
|
||||||
Vector<RID> get_exclude_bodies() const;
|
Vector<RID> get_exclude_bodies() const;
|
||||||
void set_exclude_bodies(const Vector<RID> &p_exclude);
|
void set_exclude_bodies(const Vector<RID> &p_exclude);
|
||||||
|
|
||||||
|
Array get_exclude_objects() const;
|
||||||
|
void set_exclude_objects(const Array &p_exclude);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PhysicsTestMotionResult2D : public RefCounted {
|
class PhysicsTestMotionResult2D : public RefCounted {
|
||||||
|
|
|
@ -380,6 +380,26 @@ void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_excl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Array PhysicsTestMotionParameters3D::get_exclude_objects() const {
|
||||||
|
Array exclude;
|
||||||
|
exclude.resize(parameters.exclude_objects.size());
|
||||||
|
|
||||||
|
int object_index = 0;
|
||||||
|
for (ObjectID object_id : parameters.exclude_objects) {
|
||||||
|
exclude[object_index++] = object_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
return exclude;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) {
|
||||||
|
for (int i = 0; i < p_exclude.size(); ++i) {
|
||||||
|
ObjectID object_id = p_exclude[i];
|
||||||
|
ERR_CONTINUE(object_id.is_null());
|
||||||
|
parameters.exclude_objects.insert(object_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void PhysicsTestMotionParameters3D::_bind_methods() {
|
void PhysicsTestMotionParameters3D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
|
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
|
||||||
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
|
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
|
||||||
|
@ -399,12 +419,16 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
|
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
|
||||||
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
|
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects);
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
|
||||||
}
|
}
|
||||||
|
|
||||||
///////////////////////////////
|
///////////////////////////////
|
||||||
|
|
|
@ -491,6 +491,7 @@ public:
|
||||||
int max_collisions = 1;
|
int max_collisions = 1;
|
||||||
bool collide_separation_ray = false;
|
bool collide_separation_ray = false;
|
||||||
Set<RID> exclude_bodies;
|
Set<RID> exclude_bodies;
|
||||||
|
Set<ObjectID> exclude_objects;
|
||||||
|
|
||||||
MotionParameters() {}
|
MotionParameters() {}
|
||||||
|
|
||||||
|
@ -805,6 +806,9 @@ public:
|
||||||
|
|
||||||
Vector<RID> get_exclude_bodies() const;
|
Vector<RID> get_exclude_bodies() const;
|
||||||
void set_exclude_bodies(const Vector<RID> &p_exclude);
|
void set_exclude_bodies(const Vector<RID> &p_exclude);
|
||||||
|
|
||||||
|
Array get_exclude_objects() const;
|
||||||
|
void set_exclude_objects(const Array &p_exclude);
|
||||||
};
|
};
|
||||||
|
|
||||||
class PhysicsTestMotionResult3D : public RefCounted {
|
class PhysicsTestMotionResult3D : public RefCounted {
|
||||||
|
|
Loading…
Reference in New Issue