Fixed area collision report with concave
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@ -686,7 +686,7 @@ void SpaceBullet::check_ghost_overlaps() {
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btVector3 other_body_scale(otherObject->get_bt_body_scale());
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if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
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hasOverlap = true;
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hasOverlap = -1 != area->find_overlapping_object(otherObject);
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goto collision_found;
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}
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@ -715,6 +715,9 @@ void SpaceBullet::check_ghost_overlaps() {
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other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
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if (other_body_shape->isConcave())
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continue;
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btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
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other_shape_transform.getOrigin() *= other_body_scale;
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