Merge pull request #55640 from lawnjelly/bvh5_multi_tree

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Rémi Verschelde 2022-01-21 13:04:17 +01:00 committed by GitHub
commit 66672c08f9
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18 changed files with 408 additions and 192 deletions

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@ -46,13 +46,18 @@
// Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
// implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
// In the physics, the pairable_type is based on 1 << p_object->get_type() where:
// TYPE_AREA,
// TYPE_BODY
// and pairable_mask is either 0 if static, or set to all if non static
#include "bvh_tree.h"
#include "core/os/mutex.h"
#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, BOUNDS, POINT>
#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
#define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
class BVH_Manager {
public:
// note we are using uint32_t instead of BVHHandle, losing type safety, but this
@ -99,7 +104,7 @@ public:
check_pair_callback_userdata = p_userdata;
}
BVHHandle create(T *p_userdata, bool p_active, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) {
BVH_LOCKED_FUNCTION
// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
@ -108,15 +113,7 @@ public:
//_check_for_collisions();
}
#ifdef TOOLS_ENABLED
if (!USE_PAIRS) {
if (p_pairable) {
WARN_PRINT_ONCE("creating pairable item in BVH with USE_PAIRS set to false");
}
}
#endif
BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask);
BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask);
if (USE_PAIRS) {
// for safety initialize the expanded AABB
@ -173,16 +170,16 @@ public:
return deactivate(h);
}
void set_pairable(uint32_t p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
BVHHandle h;
h.set(p_handle);
set_pairable(h, p_pairable, p_pairable_type, p_pairable_mask, p_force_collision_check);
set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check);
}
bool is_pairable(uint32_t p_handle) const {
uint32_t get_tree_id(uint32_t p_handle) const {
BVHHandle h;
h.set(p_handle);
return item_is_pairable(h);
return item_get_tree_id(h);
}
int get_subindex(uint32_t p_handle) const {
BVHHandle h;
@ -208,10 +205,7 @@ public:
}
void recheck_pairs(BVHHandle p_handle) {
BVH_LOCKED_FUNCTION
if (USE_PAIRS) {
_recheck_pairs(p_handle);
}
force_collision_check(p_handle);
}
void erase(BVHHandle p_handle) {
@ -312,10 +306,10 @@ public:
}
// prefer calling this directly as type safe
void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
BVH_LOCKED_FUNCTION
// Returns true if the pairing state has changed.
bool state_changed = tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask);
if (USE_PAIRS) {
// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
@ -343,7 +337,7 @@ public:
}
// cull tests
int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
@ -351,17 +345,16 @@ public:
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
params.mask = p_mask;
params.pairable_type = 0;
params.test_pairable_only = false;
params.tree_collision_mask = p_tree_collision_mask;
params.abb.from(p_aabb);
params.tester = p_tester;
tree.cull_aabb(params);
return params.result_count_overall;
}
int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
@ -369,8 +362,8 @@ public:
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
params.mask = p_mask;
params.pairable_type = 0;
params.tester = p_tester;
params.tree_collision_mask = p_tree_collision_mask;
params.segment.from = p_from;
params.segment.to = p_to;
@ -380,7 +373,7 @@ public:
return params.result_count_overall;
}
int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
@ -388,8 +381,8 @@ public:
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
params.mask = p_mask;
params.pairable_type = 0;
params.tester = p_tester;
params.tree_collision_mask = p_tree_collision_mask;
params.point = p_point;
@ -397,7 +390,7 @@ public:
return params.result_count_overall;
}
int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) {
int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) {
BVH_LOCKED_FUNCTION
if (!p_convex.size()) {
return 0;
@ -413,8 +406,8 @@ public:
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = nullptr;
params.mask = p_mask;
params.pairable_type = 0;
params.tester = p_tester;
params.tree_collision_mask = p_tree_collision_mask;
params.hull.planes = &p_convex[0];
params.hull.num_planes = p_convex.size();
@ -442,8 +435,6 @@ private:
params.result_max = INT_MAX;
params.result_array = nullptr;
params.subindex_array = nullptr;
params.mask = 0xFFFFFFFF;
params.pairable_type = 0;
for (unsigned int n = 0; n < changed_items.size(); n++) {
const BVHHandle &h = changed_items[n];
@ -453,17 +444,14 @@ private:
BVHABB_CLASS abb;
abb.from(expanded_aabb);
tree.item_fill_cullparams(h, params);
// find all the existing paired aabbs that are no longer
// paired, and send callbacks
_find_leavers(h, abb, p_full_check);
uint32_t changed_item_ref_id = h.id();
// set up the test from this item.
// this includes whether to test the non pairable tree,
// and the item mask.
tree.item_fill_cullparams(h, params);
params.abb = abb;
params.result_count_overall = 0; // might not be needed
@ -504,7 +492,7 @@ public:
private:
// supplemental funcs
bool item_is_pairable(BVHHandle p_handle) const { return _get_extra(p_handle).pairable; }
uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; }
T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
@ -561,8 +549,8 @@ private:
// do they overlap?
if (p_abb_from.intersects(abb_to)) {
// the full check for pairable / non pairable and mask changes is extra expense
// this need not be done in most cases (for speed) except in the case where set_pairable is called
// the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense
// this need not be done in most cases (for speed) except in the case where set_tree is called
// where the masks etc of the objects in question may have changed
if (!p_full_check) {
return false;
@ -570,12 +558,13 @@ private:
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
// one of the two must be pairable to still pair
// if neither are pairable, we always unpair
if (exa.pairable || exb.pairable) {
// Checking tree_ids and tree_collision_masks
if (exa.are_item_trees_compatible(exb)) {
bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata);
// the masks must still be compatible to pair
// i.e. if there is a hit between the two, then they should stay paired
if (tree._cull_pairing_mask_test_hit(exa.pairable_mask, exa.pairable_type, exb.pairable_mask, exb.pairable_type)) {
// i.e. if there is a hit between the two and they intersect, then they should stay paired
if (pair_allowed) {
return false;
}
}
@ -613,6 +602,11 @@ private:
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
// user collision callback
if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) {
return;
}
// if the userdata is the same, no collisions should occur
if ((exa.userdata == exb.userdata) && exa.userdata) {
return;

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@ -212,6 +212,7 @@ struct BVH_ABB {
return true;
}
// Very hot in profiling, make sure optimized
bool intersects(const BVH_ABB &p_o) const {
if (_any_morethan(p_o.min, -neg_max)) {
return false;
@ -222,6 +223,17 @@ struct BVH_ABB {
return true;
}
// for pre-swizzled tester (this object)
bool intersects_swizzled(const BVH_ABB &p_o) const {
if (_any_lessthan(min, p_o.min)) {
return false;
}
if (_any_lessthan(neg_max, p_o.neg_max)) {
return false;
}
return true;
}
bool is_other_within(const BVH_ABB &p_o) const {
if (_any_lessthan(p_o.neg_max, neg_max)) {
return false;

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@ -9,9 +9,12 @@ struct CullParams {
T **result_array;
int *subindex_array;
// nobody truly understands how masks are intended to work.
uint32_t mask;
uint32_t pairable_type;
// We now process masks etc in a user template function,
// and these for simplicity assume even for cull tests there is a
// testing object (which has masks etc) for the user cull checks.
// This means for cull tests on their own, the client will usually
// want to create a dummy object, just in order to specify masks etc.
const T *tester;
// optional components for different tests
POINT point;
@ -19,10 +22,9 @@ struct CullParams {
typename BVHABB_CLASS::ConvexHull hull;
typename BVHABB_CLASS::Segment segment;
// when collision testing, non pairable moving items
// only need to be tested against the pairable tree.
// collisions with other non pairable items are irrelevant.
bool test_pairable_only;
// When collision testing, we can specify which tree ids
// to collide test against with the tree_collision_mask.
uint32_t tree_collision_mask;
};
private:
@ -58,11 +60,22 @@ int cull_convex(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
uint32_t tree_test_mask = 0;
for (int n = 0; n < NUM_TREES; n++) {
tree_test_mask <<= 1;
if (!tree_test_mask) {
tree_test_mask = 1;
}
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
if (!(r_params.tree_collision_mask & tree_test_mask)) {
continue;
}
_cull_convex_iterative(_root_node_id[n], r_params);
}
@ -77,11 +90,22 @@ int cull_segment(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
uint32_t tree_test_mask = 0;
for (int n = 0; n < NUM_TREES; n++) {
tree_test_mask <<= 1;
if (!tree_test_mask) {
tree_test_mask = 1;
}
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
if (!(r_params.tree_collision_mask & tree_test_mask)) {
continue;
}
_cull_segment_iterative(_root_node_id[n], r_params);
}
@ -96,11 +120,22 @@ int cull_point(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
uint32_t tree_test_mask = 0;
for (int n = 0; n < NUM_TREES; n++) {
tree_test_mask <<= 1;
if (!tree_test_mask) {
tree_test_mask = 1;
}
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
if (!(r_params.tree_collision_mask & tree_test_mask)) {
continue;
}
_cull_point_iterative(_root_node_id[n], r_params);
}
@ -115,12 +150,20 @@ int cull_aabb(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
uint32_t tree_test_mask = 0;
for (int n = 0; n < NUM_TREES; n++) {
tree_test_mask <<= 1;
if (!tree_test_mask) {
tree_test_mask = 1;
}
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
if ((n == 0) && r_params.test_pairable_only) {
// the tree collision mask determines which trees to collide test against
if (!(r_params.tree_collision_mask & tree_test_mask)) {
continue;
}
@ -142,22 +185,6 @@ bool _cull_hits_full(const CullParams &p) {
return (int)_cull_hits.size() >= p.result_max;
}
// write this logic once for use in all routines
// double check this as a possible source of bugs in future.
bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) const {
// double check this as a possible source of bugs in future.
bool A_match_B = p_maskA & p_typeB;
if (!A_match_B) {
bool B_match_A = p_maskB & p_typeA;
if (!B_match_A) {
return false;
}
}
return true;
}
void _cull_hit(uint32_t p_ref_id, CullParams &p) {
// take into account masks etc
// this would be more efficient to do before plane checks,
@ -165,7 +192,8 @@ void _cull_hit(uint32_t p_ref_id, CullParams &p) {
if (USE_PAIRS) {
const ItemExtra &ex = _extra[p_ref_id];
if (!_cull_pairing_mask_test_hit(p.mask, p.pairable_type, ex.pairable_mask, ex.pairable_type)) {
// user supplied function (for e.g. pairable types and pairable masks in the render tree)
if (!USER_CULL_TEST_FUNCTION::user_cull_check(p.tester, ex.userdata)) {
return;
}
}
@ -294,6 +322,7 @@ bool _cull_point_iterative(uint32_t p_node_id, CullParams &r_params) {
return true;
}
// Note: This is a very hot loop profiling wise. Take care when changing this and profile.
bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully_within = false) {
// our function parameters to keep on a stack
struct CullAABBParams {
@ -336,16 +365,26 @@ bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully
_cull_hit(child_id, r_params);
}
} else {
for (int n = 0; n < leaf.num_items; n++) {
// This section is the hottest area in profiling, so
// is optimized highly
// get this into a local register and preconverted to correct type
int leaf_num_items = leaf.num_items;
BVHABB_CLASS swizzled_tester;
swizzled_tester.min = -r_params.abb.neg_max;
swizzled_tester.neg_max = -r_params.abb.min;
for (int n = 0; n < leaf_num_items; n++) {
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects(r_params.abb)) {
if (swizzled_tester.intersects_swizzled(aabb)) {
uint32_t child_id = leaf.get_item_ref_id(n);
// register hit
_cull_hit(child_id, r_params);
}
}
} // not fully within
} else {
if (!cap.fully_within) {

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@ -1,11 +1,7 @@
int _handle_get_tree_id(BVHHandle p_handle) const {
if (USE_PAIRS) {
int tree = 0;
if (_extra[p_handle.id()].pairable) {
tree = 1;
}
return tree;
return _extra[p_handle.id()].tree_id;
}
return 0;
}

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@ -1,5 +1,5 @@
public:
BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_invisible = false) {
#ifdef BVH_VERBOSE_TREE
VERBOSE_PRINT("\nitem_add BEFORE");
_debug_recursive_print_tree(0);
@ -47,29 +47,17 @@ BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p
extra->active_ref_id = _active_refs.size();
_active_refs.push_back(ref_id);
if (USE_PAIRS) {
extra->pairable_mask = p_pairable_mask;
extra->pairable_type = p_pairable_type;
extra->pairable = p_pairable;
} else {
// just for safety, in case this gets queried etc
extra->pairable = 0;
p_pairable = false;
}
extra->tree_id = p_tree_id;
extra->tree_collision_mask = p_tree_collision_mask;
// assign to handle to return
handle.set_id(ref_id);
uint32_t tree_id = 0;
if (p_pairable) {
tree_id = 1;
}
create_root_node(tree_id);
create_root_node(p_tree_id);
// we must choose where to add to tree
if (p_active) {
ref->tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
ref->tnode_id = _logic_choose_item_add_node(_root_node_id[p_tree_id], abb);
bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
@ -77,7 +65,7 @@ BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p
// only need to refit from the parent
const TNode &add_node = _nodes[ref->tnode_id];
if (add_node.parent_id != BVHCommon::INVALID) {
refit_upward_and_balance(add_node.parent_id, tree_id);
refit_upward_and_balance(add_node.parent_id, p_tree_id);
}
}
} else {
@ -295,12 +283,14 @@ void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const {
uint32_t ref_id = p_handle.id();
const ItemExtra &extra = _extra[ref_id];
// testing from a non pairable item, we only want to test pairable items
r_params.test_pairable_only = extra.pairable == 0;
// which trees does this item want to collide detect against?
r_params.tree_collision_mask = extra.tree_collision_mask;
// we take into account the mask of the item testing from
r_params.mask = extra.pairable_mask;
r_params.pairable_type = extra.pairable_type;
// The testing user defined object is passed to the user defined cull check function
// for masks etc. This is usually a dummy object of type T with masks set.
// However, if not using the cull_check callback (i.e. returning true), you can pass
// a nullptr instead of dummy object, as it will not be used.
r_params.tester = extra.userdata;
}
bool item_is_pairable(const BVHHandle &p_handle) {
@ -320,7 +310,7 @@ void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
r_abb = leaf.get_aabb(ref.item_id);
}
bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
bool item_set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask) {
// change tree?
uint32_t ref_id = p_handle.id();
@ -328,13 +318,15 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
ItemRef &ref = _refs[ref_id];
bool active = ref.is_active();
bool pairable_changed = (ex.pairable != 0) != p_pairable;
bool state_changed = pairable_changed || (ex.pairable_type != p_pairable_type) || (ex.pairable_mask != p_pairable_mask);
bool tree_changed = ex.tree_id != p_tree_id;
bool mask_changed = ex.tree_collision_mask != p_tree_collision_mask;
bool state_changed = tree_changed | mask_changed;
ex.pairable_type = p_pairable_type;
ex.pairable_mask = p_pairable_mask;
// Keep an eye on this for bugs of not noticing changes to objects,
// especially when changing client user masks that will not be detected as a change
// in the BVH. You may need to force a collision check in this case with recheck_pairs().
if (active && pairable_changed) {
if (active && (tree_changed | mask_changed)) {
// record abb
TNode &tnode = _nodes[ref.tnode_id];
TLeaf &leaf = _node_get_leaf(tnode);
@ -348,7 +340,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
// we must set the pairable AFTER getting the current tree
// because the pairable status determines which tree
ex.pairable = p_pairable;
ex.tree_id = p_tree_id;
ex.tree_collision_mask = p_tree_collision_mask;
// add to new tree
tree_id = _handle_get_tree_id(p_handle);
@ -368,7 +361,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
}
} else {
// always keep this up to date
ex.pairable = p_pairable;
ex.tree_id = p_tree_id;
ex.tree_collision_mask = p_tree_collision_mask;
}
return state_changed;

View File

@ -14,19 +14,38 @@ struct ItemRef {
// extra info kept in separate parallel list to the references,
// as this is less used as keeps cache better
struct ItemExtra {
uint32_t last_updated_tick;
uint32_t pairable;
uint32_t pairable_mask;
uint32_t pairable_type;
// Before doing user defined pairing checks (especially in the find_leavers function),
// we may want to check that two items have compatible tree ids and tree masks,
// as if they are incompatible they should not pair / collide.
bool are_item_trees_compatible(const ItemExtra &p_other) const {
uint32_t other_type = 1 << p_other.tree_id;
if (tree_collision_mask & other_type) {
return true;
}
uint32_t our_type = 1 << tree_id;
if (p_other.tree_collision_mask & our_type) {
return true;
}
return false;
}
// There can be multiple user defined trees
uint32_t tree_id;
// Defines which trees this item should collision check against.
// 1 << tree_id, and normally items would collide against there own
// tree (but not always).
uint32_t tree_collision_mask;
uint32_t last_updated_tick;
int32_t subindex;
T *userdata;
// the active reference is a separate list of which references
// are active so that we can slowly iterate through it over many frames for
// slow optimize.
uint32_t active_ref_id;
T *userdata;
};
// tree leaf
@ -146,15 +165,11 @@ uint32_t _current_active_ref = 0;
// for pairing collision detection
LocalVector<uint32_t, uint32_t, true> _cull_hits;
// we now have multiple root nodes, allowing us to store
// more than 1 tree. This can be more efficient, while sharing the same
// common lists
enum { NUM_TREES = 2,
};
// Tree 0 - Non pairable
// Tree 1 - Pairable
// This is more efficient because in physics we only need check non pairable against the pairable tree.
// We can now have a user definable number of trees.
// This allows using e.g. a non-pairable and pairable tree,
// which can be more efficient for example, if we only need check non pairable against the pairable tree.
// It also may be more efficient in terms of separating static from dynamic objects, by reducing housekeeping.
// However this is a trade off, as there is a cost of traversing two trees.
uint32_t _root_node_id[NUM_TREES];
// these values may need tweaking according to the project

View File

@ -153,7 +153,25 @@ public:
}
};
template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
template <class T>
class BVH_DummyPairTestFunction {
public:
static bool user_collision_check(T *p_a, T *p_b) {
// return false if no collision, decided by masks etc
return true;
}
};
template <class T>
class BVH_DummyCullTestFunction {
public:
static bool user_cull_check(T *p_a, T *p_b) {
// return false if no collision
return true;
}
};
template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
class BVH_Tree {
friend class BVH;

View File

@ -33,7 +33,9 @@
#include "core/project_settings.h"
BroadPhaseSW::ID BroadPhaseBVH::create(CollisionObjectSW *p_object, int p_subindex, const AABB &p_aabb, bool p_static) {
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care?
return oid + 1;
}
@ -46,8 +48,9 @@ void BroadPhaseBVH::recheck_pairs(ID p_id) {
}
void BroadPhaseBVH::set_static(ID p_id, bool p_static) {
CollisionObjectSW *it = bvh.get(p_id - 1);
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false);
}
void BroadPhaseBVH::remove(ID p_id) {
@ -61,7 +64,8 @@ CollisionObjectSW *BroadPhaseBVH::get_object(ID p_id) const {
}
bool BroadPhaseBVH::is_static(ID p_id) const {
return !bvh.is_pairable(p_id - 1);
uint32_t tree_id = bvh.get_tree_id(p_id - 1);
return tree_id == 0;
}
int BroadPhaseBVH::get_subindex(ID p_id) const {
@ -69,15 +73,15 @@ int BroadPhaseBVH::get_subindex(ID p_id) const {
}
int BroadPhaseBVH::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices);
return bvh.cull_point(p_point, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices);
}
int BroadPhaseBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices);
}
int BroadPhaseBVH::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices);
}
void *BroadPhaseBVH::_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B) {

View File

@ -35,7 +35,34 @@
#include "core/math/bvh.h"
class BroadPhaseBVH : public BroadPhaseSW {
BVH_Manager<CollisionObjectSW, true, 128> bvh;
template <class T>
class UserPairTestFunction {
public:
static bool user_pair_check(const T *p_a, const T *p_b) {
// return false if no collision, decided by masks etc
return p_a->test_collision_mask(p_b);
}
};
template <class T>
class UserCullTestFunction {
public:
static bool user_cull_check(const T *p_a, const T *p_b) {
return true;
}
};
enum Tree {
TREE_STATIC = 0,
TREE_DYNAMIC = 1,
};
enum TreeFlag {
TREE_FLAG_STATIC = 1 << TREE_STATIC,
TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
};
BVH_Manager<CollisionObjectSW, 2, true, 128, UserPairTestFunction<CollisionObjectSW>, UserCullTestFunction<CollisionObjectSW>> bvh;
static void *_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B);
static void _unpair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data);

View File

@ -84,6 +84,25 @@ void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, Collisio
return nullptr;
}
bool valid_collision_pair = p_object_A->test_collision_mask(p_object_B);
void *pair_data = bpo->pair_userdata;
if (pair_data) {
// Checking an existing pair.
if (valid_collision_pair) {
// Nothing to do, pair is still valid.
return pair_data;
} else {
// Logical collision not valid anymore, unpair.
_unpair_callback(self, p_A, p_object_A, subindex_A, p_B, p_object_B, subindex_B, pair_data);
return nullptr;
}
}
if (!valid_collision_pair) {
return nullptr;
}
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, nullptr, bpo->pair_userdata);
}

View File

@ -168,7 +168,7 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
_FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const {
_FORCE_INLINE_ bool test_collision_mask(const CollisionObjectSW *p_other) const {
return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}

View File

@ -1085,25 +1085,14 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
return collided;
}
// Assumes a valid collision pair, this should have been checked beforehand in the BVH or octree.
void *SpaceSW::_broadphase_pair(CollisionObjectSW *p_object_A, int p_subindex_A, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data, void *p_self) {
bool valid_collision_pair = p_object_A->test_collision_mask(p_object_B);
// An existing pair - nothing to do, pair is still valid.
if (p_pair_data) {
// Checking an existing pair.
if (valid_collision_pair) {
// Nothing to do, pair is still valid.
return p_pair_data;
} else {
// Logical collision not valid anymore, unpair.
_broadphase_unpair(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, p_self);
return nullptr;
}
}
if (!valid_collision_pair) {
return nullptr;
return p_pair_data;
}
// New pair
CollisionObjectSW::Type type_A = p_object_A->get_type();
CollisionObjectSW::Type type_B = p_object_B->get_type();
if (type_A > type_B) {

View File

@ -33,7 +33,9 @@
#include "core/project_settings.h"
BroadPhase2DSW::ID BroadPhase2DBVH::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care?
return oid + 1;
}
@ -46,8 +48,9 @@ void BroadPhase2DBVH::recheck_pairs(ID p_id) {
}
void BroadPhase2DBVH::set_static(ID p_id, bool p_static) {
CollisionObject2DSW *it = bvh.get(p_id - 1);
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false);
}
void BroadPhase2DBVH::remove(ID p_id) {
@ -61,7 +64,8 @@ CollisionObject2DSW *BroadPhase2DBVH::get_object(ID p_id) const {
}
bool BroadPhase2DBVH::is_static(ID p_id) const {
return !bvh.is_pairable(p_id - 1);
uint32_t tree_id = bvh.get_tree_id(p_id - 1);
return tree_id == 0;
}
int BroadPhase2DBVH::get_subindex(ID p_id) const {
@ -69,11 +73,11 @@ int BroadPhase2DBVH::get_subindex(ID p_id) const {
}
int BroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices);
}
int BroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices);
}
void *BroadPhase2DBVH::_pair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B) {

View File

@ -37,7 +37,34 @@
#include "core/math/vector2.h"
class BroadPhase2DBVH : public BroadPhase2DSW {
BVH_Manager<CollisionObject2DSW, true, 128, Rect2, Vector2> bvh;
template <class T>
class UserPairTestFunction {
public:
static bool user_pair_check(const T *p_a, const T *p_b) {
// return false if no collision, decided by masks etc
return p_a->test_collision_mask(p_b);
}
};
template <class T>
class UserCullTestFunction {
public:
static bool user_cull_check(const T *p_a, const T *p_b) {
return true;
}
};
enum Tree {
TREE_STATIC = 0,
TREE_DYNAMIC = 1,
};
enum TreeFlag {
TREE_FLAG_STATIC = 1 << TREE_STATIC,
TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
};
BVH_Manager<CollisionObject2DSW, 2, true, 128, UserPairTestFunction<CollisionObject2DSW>, UserCullTestFunction<CollisionObject2DSW>, Rect2, Vector2> bvh;
static void *_pair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B);
static void _unpair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B, void *p_pair_data);

View File

@ -189,7 +189,7 @@ public:
void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
_FORCE_INLINE_ bool test_collision_mask(const CollisionObject2DSW *p_other) const {
return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}

View File

@ -1203,25 +1203,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
return collided;
}
// Assumes a valid collision pair, this should have been checked beforehand in the BVH or octree.
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *p_object_A, int p_subindex_A, CollisionObject2DSW *p_object_B, int p_subindex_B, void *p_pair_data, void *p_self) {
bool valid_collision_pair = p_object_A->test_collision_mask(p_object_B);
// An existing pair - nothing to do, pair is still valid.
if (p_pair_data) {
// Checking an existing pair.
if (valid_collision_pair) {
// Nothing to do, pair is still valid.
return p_pair_data;
} else {
// Logical collision not valid anymore, unpair.
_broadphase_unpair(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, p_self);
return nullptr;
}
}
if (!valid_collision_pair) {
return nullptr;
return p_pair_data;
}
// New pair
CollisionObject2DSW::Type type_A = p_object_A->get_type();
CollisionObject2DSW::Type type_B = p_object_B->get_type();
if (type_A > type_B) {

View File

@ -101,6 +101,15 @@ void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_enab
VisualServerScene::SpatialPartitioningScene_BVH::SpatialPartitioningScene_BVH() {
_bvh.params_set_thread_safe(GLOBAL_GET("rendering/threads/thread_safe_bvh"));
_bvh.params_set_pairing_expansion(GLOBAL_GET("rendering/quality/spatial_partitioning/bvh_collision_margin"));
_dummy_cull_object = memnew(Instance);
}
VisualServerScene::SpatialPartitioningScene_BVH::~SpatialPartitioningScene_BVH() {
if (_dummy_cull_object) {
memdelete(_dummy_cull_object);
_dummy_cull_object = nullptr;
}
}
VisualServerScene::SpatialPartitionID VisualServerScene::SpatialPartitioningScene_BVH::create(Instance *p_userdata, const AABB &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
@ -109,7 +118,16 @@ VisualServerScene::SpatialPartitionID VisualServerScene::SpatialPartitioningScen
// the visible flag to the bvh.
DEV_ASSERT(p_userdata);
#endif
return _bvh.create(p_userdata, p_userdata->visible, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask) + 1;
// cache the pairable mask and pairable type on the instance as it is needed for user callbacks from the BVH, and this is
// too complex to calculate each callback...
p_userdata->bvh_pairable_mask = p_pairable_mask;
p_userdata->bvh_pairable_type = p_pairable_type;
uint32_t tree_id = p_pairable ? 1 : 0;
uint32_t tree_collision_mask = 3;
return _bvh.create(p_userdata, p_userdata->visible, tree_id, tree_collision_mask, p_aabb, p_subindex) + 1;
}
void VisualServerScene::SpatialPartitioningScene_BVH::erase(SpatialPartitionID p_handle) {
@ -143,20 +161,34 @@ void VisualServerScene::SpatialPartitioningScene_BVH::update_collisions() {
_bvh.update_collisions();
}
void VisualServerScene::SpatialPartitioningScene_BVH::set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
_bvh.set_pairable(p_handle - 1, p_pairable, p_pairable_type, p_pairable_mask);
void VisualServerScene::SpatialPartitioningScene_BVH::set_pairable(Instance *p_instance, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
SpatialPartitionID handle = p_instance->spatial_partition_id;
p_instance->bvh_pairable_mask = p_pairable_mask;
p_instance->bvh_pairable_type = p_pairable_type;
uint32_t tree_id = p_pairable ? 1 : 0;
uint32_t tree_collision_mask = 3;
_bvh.set_tree(handle - 1, tree_id, tree_collision_mask);
}
int VisualServerScene::SpatialPartitioningScene_BVH::cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask) {
return _bvh.cull_convex(p_convex, p_result_array, p_result_max, p_mask);
_dummy_cull_object->bvh_pairable_mask = p_mask;
_dummy_cull_object->bvh_pairable_type = 0;
return _bvh.cull_convex(p_convex, p_result_array, p_result_max, _dummy_cull_object);
}
int VisualServerScene::SpatialPartitioningScene_BVH::cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
return _bvh.cull_aabb(p_aabb, p_result_array, p_result_max, p_subindex_array, p_mask);
_dummy_cull_object->bvh_pairable_mask = p_mask;
_dummy_cull_object->bvh_pairable_type = 0;
return _bvh.cull_aabb(p_aabb, p_result_array, p_result_max, _dummy_cull_object, 0xFFFFFFFF, p_subindex_array);
}
int VisualServerScene::SpatialPartitioningScene_BVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Instance **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
return _bvh.cull_segment(p_from, p_to, p_result_array, p_result_max, p_subindex_array, p_mask);
_dummy_cull_object->bvh_pairable_mask = p_mask;
_dummy_cull_object->bvh_pairable_type = 0;
return _bvh.cull_segment(p_from, p_to, p_result_array, p_result_max, _dummy_cull_object, 0xFFFFFFFF, p_subindex_array);
}
void VisualServerScene::SpatialPartitioningScene_BVH::set_pair_callback(PairCallback p_callback, void *p_userdata) {
@ -181,8 +213,9 @@ void VisualServerScene::SpatialPartitioningScene_Octree::move(SpatialPartitionID
_octree.move(p_handle, p_aabb);
}
void VisualServerScene::SpatialPartitioningScene_Octree::set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
_octree.set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
void VisualServerScene::SpatialPartitioningScene_Octree::set_pairable(Instance *p_instance, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
SpatialPartitionID handle = p_instance->spatial_partition_id;
_octree.set_pairable(handle, p_pairable, p_pairable_type, p_pairable_mask);
}
int VisualServerScene::SpatialPartitioningScene_Octree::cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask) {
@ -782,25 +815,25 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
if (VSG::storage->light_get_type(instance->base) != VS::LIGHT_DIRECTIONAL && instance->spatial_partition_id && instance->scenario) {
instance->scenario->sps->set_pairable(instance->spatial_partition_id, p_visible, 1 << VS::INSTANCE_LIGHT, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
instance->scenario->sps->set_pairable(instance, p_visible, 1 << VS::INSTANCE_LIGHT, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
if (instance->spatial_partition_id && instance->scenario) {
instance->scenario->sps->set_pairable(instance->spatial_partition_id, p_visible, 1 << VS::INSTANCE_REFLECTION_PROBE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
instance->scenario->sps->set_pairable(instance, p_visible, 1 << VS::INSTANCE_REFLECTION_PROBE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case VS::INSTANCE_LIGHTMAP_CAPTURE: {
if (instance->spatial_partition_id && instance->scenario) {
instance->scenario->sps->set_pairable(instance->spatial_partition_id, p_visible, 1 << VS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
instance->scenario->sps->set_pairable(instance, p_visible, 1 << VS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case VS::INSTANCE_GI_PROBE: {
if (instance->spatial_partition_id && instance->scenario) {
instance->scenario->sps->set_pairable(instance->spatial_partition_id, p_visible, 1 << VS::INSTANCE_GI_PROBE, p_visible ? (VS::INSTANCE_GEOMETRY_MASK | (1 << VS::INSTANCE_LIGHT)) : 0);
instance->scenario->sps->set_pairable(instance, p_visible, 1 << VS::INSTANCE_GI_PROBE, p_visible ? (VS::INSTANCE_GEOMETRY_MASK | (1 << VS::INSTANCE_LIGHT)) : 0);
}
} break;

View File

@ -122,7 +122,7 @@ public:
virtual void force_collision_check(SpatialPartitionID p_handle) {}
virtual void update() {}
virtual void update_collisions() {}
virtual void set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) = 0;
virtual void set_pairable(Instance *p_instance, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) = 0;
virtual int cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) = 0;
virtual int cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) = 0;
@ -150,7 +150,7 @@ public:
SpatialPartitionID create(Instance *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void erase(SpatialPartitionID p_handle);
void move(SpatialPartitionID p_handle, const AABB &p_aabb);
void set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask);
void set_pairable(Instance *p_instance, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask);
int cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
int cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF);
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF);
@ -160,11 +160,59 @@ public:
};
class SpatialPartitioningScene_BVH : public SpatialPartitioningScene {
template <class T>
class UserPairTestFunction {
public:
static bool user_pair_check(const T *p_a, const T *p_b) {
// return false if no collision, decided by masks etc
return true;
}
};
template <class T>
class UserCullTestFunction {
// write this logic once for use in all routines
// double check this as a possible source of bugs in future.
static bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) {
// double check this as a possible source of bugs in future.
bool A_match_B = p_maskA & p_typeB;
if (!A_match_B) {
bool B_match_A = p_maskB & p_typeA;
if (!B_match_A) {
return false;
}
}
return true;
}
public:
static bool user_cull_check(const T *p_a, const T *p_b) {
DEV_ASSERT(p_a);
DEV_ASSERT(p_b);
uint32_t a_mask = p_a->bvh_pairable_mask;
uint32_t a_type = p_a->bvh_pairable_type;
uint32_t b_mask = p_b->bvh_pairable_mask;
uint32_t b_type = p_b->bvh_pairable_type;
if (!_cull_pairing_mask_test_hit(a_mask, a_type, b_mask, b_type)) {
return false;
}
return true;
}
};
private:
// Note that SpatialPartitionIDs are +1 based when stored in visual server, to enable 0 to indicate invalid ID.
BVH_Manager<Instance, true, 256> _bvh;
BVH_Manager<Instance, 2, true, 256, UserPairTestFunction<Instance>, UserCullTestFunction<Instance>> _bvh;
Instance *_dummy_cull_object;
public:
SpatialPartitioningScene_BVH();
~SpatialPartitioningScene_BVH();
SpatialPartitionID create(Instance *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1);
void erase(SpatialPartitionID p_handle);
void move(SpatialPartitionID p_handle, const AABB &p_aabb);
@ -173,7 +221,7 @@ public:
void force_collision_check(SpatialPartitionID p_handle);
void update();
void update_collisions();
void set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask);
void set_pairable(Instance *p_instance, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask);
int cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
int cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF);
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF);
@ -251,6 +299,11 @@ public:
float lod_end_hysteresis;
RID lod_instance;
// These are used for the user cull testing function
// in the BVH, this is precached rather than recalculated each time.
uint32_t bvh_pairable_mask;
uint32_t bvh_pairable_type;
uint64_t last_render_pass;
uint64_t last_frame_pass;
@ -288,6 +341,9 @@ public:
lod_begin_hysteresis = 0;
lod_end_hysteresis = 0;
bvh_pairable_mask = 0;
bvh_pairable_type = 0;
last_render_pass = 0;
last_frame_pass = 0;
version = 1;