Merge pull request #96977 from stuartcarnie/96960_use_after_free
2D: Fix use-after-free in batch rendering; regression of #95574
This commit is contained in:
commit
6681f2563b
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@ -2146,23 +2146,24 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
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current_batch->material_data = material_data;
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}
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Transform2D base_transform = p_canvas_transform_inverse * ci->final_transform;
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if (!ci->repeat_size.x && !ci->repeat_size.y) {
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_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
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if (ci->repeat_source_item == nullptr || ci->repeat_size == Vector2()) {
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Transform2D base_transform = p_canvas_transform_inverse * ci->final_transform;
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_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used, current_batch);
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} else {
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Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
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Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos;
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Point2 pos = start_pos;
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do {
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do {
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Transform2D transform = base_transform * Transform2D(0, pos / ci->xform_curr.get_scale());
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_record_item_commands(ci, p_to_render_target, transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
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pos.y += ci->repeat_size.y;
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} while (pos.y < end_pos.y);
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pos.x += ci->repeat_size.x;
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pos.y = start_pos.y;
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} while (pos.x < end_pos.x);
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Point2 offset;
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int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0;
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int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0;
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for (int ry = 0; ry <= repeat_times_y; ry++) {
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offset.y = start_pos.y + ry * ci->repeat_size.y;
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for (int rx = 0; rx <= repeat_times_x; rx++) {
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offset.x = start_pos.x + rx * ci->repeat_size.x;
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Transform2D base_transform = ci->final_transform;
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base_transform.columns[2] += ci->repeat_source_item->final_transform.basis_xform(offset);
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base_transform = p_canvas_transform_inverse * base_transform;
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_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used, current_batch);
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}
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}
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}
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}
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@ -2262,9 +2263,7 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
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state.last_instance_index += instance_index;
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}
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void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
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Batch *current_batch = &state.canvas_instance_batches[state.current_batch_index];
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void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch) {
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RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? default_filter : p_item->texture_filter;
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RenderingServer::CanvasItemTextureRepeat texture_repeat = p_item->texture_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? default_repeat : p_item->texture_repeat;
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@ -2310,9 +2309,9 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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light_mode = (light_count > 0 || using_directional_lights) ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;
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if (light_mode != current_batch->light_mode) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->light_mode = light_mode;
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if (light_mode != r_current_batch->light_mode) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->light_mode = light_mode;
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}
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// new_instance_data should be called after the current_batch is set.
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@ -2338,11 +2337,11 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->world[i] = world[i];
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}
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instance_data->flags = base_flags | current_batch->tex_flags; // Reset on each command for safety, keep canvas texture binding config.
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instance_data->flags = base_flags | r_current_batch->tex_flags; // Reset on each command for safety, keep canvas texture binding config.
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instance_data->color_texture_pixel_size[0] = current_batch->tex_texpixel_size.width;
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instance_data->color_texture_pixel_size[1] = current_batch->tex_texpixel_size.height;
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instance_data->specular_shininess = current_batch->tex_specular_shininess;
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instance_data->color_texture_pixel_size[0] = r_current_batch->tex_texpixel_size.width;
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instance_data->color_texture_pixel_size[1] = r_current_batch->tex_texpixel_size.height;
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instance_data->specular_shininess = r_current_batch->tex_specular_shininess;
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return instance_data;
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};
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@ -2359,12 +2358,12 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
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// 1: If commands are different, start a new batch.
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if (current_batch->command_type != Item::Command::TYPE_RECT) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->command_type = Item::Command::TYPE_RECT;
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current_batch->command = c;
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if (r_current_batch->command_type != Item::Command::TYPE_RECT) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->command_type = Item::Command::TYPE_RECT;
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r_current_batch->command = c;
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// default variant
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current_batch->pipeline_variant = PIPELINE_VARIANT_QUAD;
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r_current_batch->pipeline_variant = PIPELINE_VARIANT_QUAD;
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}
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if (bool(rect->flags & CANVAS_RECT_TILE)) {
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@ -2374,10 +2373,10 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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bool has_msdf = bool(rect->flags & CANVAS_RECT_MSDF);
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TextureState tex_state(rect->texture, texture_filter, texture_repeat, has_msdf, use_linear_colors);
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if (tex_state != current_batch->tex_state) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(current_batch, rect->texture);
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if (tex_state != r_current_batch->tex_state) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(r_current_batch, rect->texture);
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}
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Color modulated = rect->modulate * base_color;
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@ -2388,11 +2387,11 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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bool has_blend = bool(rect->flags & CANVAS_RECT_LCD);
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// Start a new batch if the blend mode has changed,
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// or blend mode is enabled and the modulation has changed.
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if (has_blend != current_batch->has_blend || (has_blend && modulated != current_batch->modulate)) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->has_blend = has_blend;
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current_batch->modulate = modulated;
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current_batch->pipeline_variant = has_blend ? PIPELINE_VARIANT_QUAD_LCD_BLEND : PIPELINE_VARIANT_QUAD;
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if (has_blend != r_current_batch->has_blend || (has_blend && modulated != r_current_batch->modulate)) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->has_blend = has_blend;
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r_current_batch->modulate = modulated;
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r_current_batch->pipeline_variant = has_blend ? PIPELINE_VARIANT_QUAD_LCD_BLEND : PIPELINE_VARIANT_QUAD;
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}
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InstanceData *instance_data = new_instance_data();
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@ -2400,7 +2399,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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Rect2 dst_rect;
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if (rect->texture.is_valid()) {
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src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * current_batch->tex_texpixel_size, rect->source.size * current_batch->tex_texpixel_size) : Rect2(0, 0, 1, 1);
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src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * r_current_batch->tex_texpixel_size, rect->source.size * r_current_batch->tex_texpixel_size) : Rect2(0, 0, 1, 1);
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dst_rect = Rect2(rect->rect.position, rect->rect.size);
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if (dst_rect.size.width < 0) {
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@ -2470,24 +2469,24 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->dst_rect[2] = dst_rect.size.width;
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instance_data->dst_rect[3] = dst_rect.size.height;
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_add_to_batch(r_index, r_batch_broken, current_batch);
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_add_to_batch(r_index, r_batch_broken, r_current_batch);
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} break;
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case Item::Command::TYPE_NINEPATCH: {
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const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
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if (current_batch->command_type != Item::Command::TYPE_NINEPATCH) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->command_type = Item::Command::TYPE_NINEPATCH;
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current_batch->command = c;
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current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
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if (r_current_batch->command_type != Item::Command::TYPE_NINEPATCH) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->command_type = Item::Command::TYPE_NINEPATCH;
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r_current_batch->command = c;
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r_current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
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}
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TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
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if (tex_state != current_batch->tex_state) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(current_batch, np->texture);
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if (tex_state != r_current_batch->tex_state) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(r_current_batch, np->texture);
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}
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InstanceData *instance_data = new_instance_data();
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@ -2499,7 +2498,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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src_rect = Rect2(0, 0, 1, 1);
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} else {
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if (np->source != Rect2()) {
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src_rect = Rect2(np->source.position.x * current_batch->tex_texpixel_size.width, np->source.position.y * current_batch->tex_texpixel_size.height, np->source.size.x * current_batch->tex_texpixel_size.width, np->source.size.y * current_batch->tex_texpixel_size.height);
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src_rect = Rect2(np->source.position.x * r_current_batch->tex_texpixel_size.width, np->source.position.y * r_current_batch->tex_texpixel_size.height, np->source.size.x * r_current_batch->tex_texpixel_size.width, np->source.size.y * r_current_batch->tex_texpixel_size.height);
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instance_data->color_texture_pixel_size[0] = 1.0 / np->source.size.width;
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instance_data->color_texture_pixel_size[1] = 1.0 / np->source.size.height;
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} else {
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@ -2539,30 +2538,30 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->ninepatch_margins[2] = np->margin[SIDE_RIGHT];
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instance_data->ninepatch_margins[3] = np->margin[SIDE_BOTTOM];
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_add_to_batch(r_index, r_batch_broken, current_batch);
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_add_to_batch(r_index, r_batch_broken, r_current_batch);
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} break;
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case Item::Command::TYPE_POLYGON: {
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const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
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// Polygon's can't be batched, so always create a new batch
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current_batch = _new_batch(r_batch_broken);
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r_current_batch = _new_batch(r_batch_broken);
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current_batch->command_type = Item::Command::TYPE_POLYGON;
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current_batch->command = c;
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r_current_batch->command_type = Item::Command::TYPE_POLYGON;
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r_current_batch->command = c;
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TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
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if (tex_state != current_batch->tex_state) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(current_batch, polygon->texture);
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if (tex_state != r_current_batch->tex_state) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(r_current_batch, polygon->texture);
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}
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// pipeline variant
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{
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static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
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ERR_CONTINUE(polygon->primitive < 0 || polygon->primitive >= RS::PRIMITIVE_MAX);
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current_batch->pipeline_variant = variant[polygon->primitive];
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r_current_batch->pipeline_variant = variant[polygon->primitive];
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}
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InstanceData *instance_data = new_instance_data();
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@ -2577,27 +2576,27 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->modulation[2] = color.b;
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instance_data->modulation[3] = color.a;
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_add_to_batch(r_index, r_batch_broken, current_batch);
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_add_to_batch(r_index, r_batch_broken, r_current_batch);
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} break;
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case Item::Command::TYPE_PRIMITIVE: {
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const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
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if (primitive->point_count != current_batch->primitive_points || current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
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current_batch->command = c;
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current_batch->primitive_points = primitive->point_count;
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if (primitive->point_count != r_current_batch->primitive_points || r_current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
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r_current_batch->command = c;
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r_current_batch->primitive_points = primitive->point_count;
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static const PipelineVariant variant[4] = { PIPELINE_VARIANT_PRIMITIVE_POINTS, PIPELINE_VARIANT_PRIMITIVE_LINES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES };
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ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4);
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current_batch->pipeline_variant = variant[primitive->point_count - 1];
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r_current_batch->pipeline_variant = variant[primitive->point_count - 1];
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TextureState tex_state(primitive->texture, texture_filter, texture_repeat, false, use_linear_colors);
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if (tex_state != current_batch->tex_state) {
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current_batch = _new_batch(r_batch_broken);
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current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(current_batch, primitive->texture);
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if (tex_state != r_current_batch->tex_state) {
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(r_current_batch, primitive->texture);
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}
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}
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@ -2616,7 +2615,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
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}
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_add_to_batch(r_index, r_batch_broken, current_batch);
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_add_to_batch(r_index, r_batch_broken, r_current_batch);
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if (primitive->point_count == 4) {
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instance_data = new_instance_data();
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@ -2636,7 +2635,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
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}
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_add_to_batch(r_index, r_batch_broken, current_batch);
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_add_to_batch(r_index, r_batch_broken, r_current_batch);
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}
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} break;
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@ -2644,9 +2643,9 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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case Item::Command::TYPE_MULTIMESH:
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case Item::Command::TYPE_PARTICLES: {
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// Mesh's can't be batched, so always create a new batch
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current_batch = _new_batch(r_batch_broken);
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current_batch->command = c;
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current_batch->command_type = c->type;
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r_current_batch = _new_batch(r_batch_broken);
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r_current_batch->command = c;
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r_current_batch->command_type = c->type;
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InstanceData *instance_data = nullptr;
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@ -2654,11 +2653,11 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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if (c->type == Item::Command::TYPE_MESH) {
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const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
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TextureState tex_state(m->texture, texture_filter, texture_repeat, false, use_linear_colors);
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current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(current_batch, m->texture);
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r_current_batch->set_tex_state(tex_state);
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_prepare_batch_texture(r_current_batch, m->texture);
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instance_data = new_instance_data();
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current_batch->mesh_instance_count = 1;
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r_current_batch->mesh_instance_count = 1;
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_update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, instance_data->world);
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modulate = m->modulate;
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} else if (c->type == Item::Command::TYPE_MULTIMESH) {
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@ -2671,14 +2670,14 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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break;
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}
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current_batch->mesh_instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
|
||||
if (current_batch->mesh_instance_count == 0) {
|
||||
r_current_batch->mesh_instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
|
||||
if (r_current_batch->mesh_instance_count == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
TextureState tex_state(mm->texture, texture_filter, texture_repeat, false, use_linear_colors);
|
||||
current_batch->set_tex_state(tex_state);
|
||||
_prepare_batch_texture(current_batch, mm->texture);
|
||||
r_current_batch->set_tex_state(tex_state);
|
||||
_prepare_batch_texture(r_current_batch, mm->texture);
|
||||
instance_data = new_instance_data();
|
||||
|
||||
instance_data->flags |= 1; // multimesh, trails disabled
|
||||
|
@ -2695,15 +2694,15 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
|||
|
||||
const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
|
||||
TextureState tex_state(pt->texture, texture_filter, texture_repeat, false, use_linear_colors);
|
||||
current_batch->set_tex_state(tex_state);
|
||||
_prepare_batch_texture(current_batch, pt->texture);
|
||||
r_current_batch->set_tex_state(tex_state);
|
||||
_prepare_batch_texture(r_current_batch, pt->texture);
|
||||
|
||||
instance_data = new_instance_data();
|
||||
|
||||
uint32_t divisor = 1;
|
||||
current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
|
||||
r_current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
|
||||
instance_data->flags |= (divisor & FLAGS_INSTANCING_MASK);
|
||||
current_batch->mesh_instance_count /= divisor;
|
||||
r_current_batch->mesh_instance_count /= divisor;
|
||||
|
||||
RID particles = pt->particles;
|
||||
|
||||
|
@ -2741,7 +2740,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
|||
instance_data->modulation[2] = modulated.b;
|
||||
instance_data->modulation[3] = modulated.a;
|
||||
|
||||
_add_to_batch(r_index, r_batch_broken, current_batch);
|
||||
_add_to_batch(r_index, r_batch_broken, r_current_batch);
|
||||
} break;
|
||||
|
||||
case Item::Command::TYPE_TRANSFORM: {
|
||||
|
@ -2754,12 +2753,12 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
|||
const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
|
||||
if (r_current_clip) {
|
||||
if (ci->ignore != reclip) {
|
||||
current_batch = _new_batch(r_batch_broken);
|
||||
r_current_batch = _new_batch(r_batch_broken);
|
||||
if (ci->ignore) {
|
||||
current_batch->clip = nullptr;
|
||||
r_current_batch->clip = nullptr;
|
||||
reclip = true;
|
||||
} else {
|
||||
current_batch->clip = r_current_clip;
|
||||
r_current_batch->clip = r_current_clip;
|
||||
reclip = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -559,7 +559,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
|||
};
|
||||
|
||||
void _render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
|
||||
void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used);
|
||||
void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch);
|
||||
void _render_batch(RD::DrawListID p_draw_list, PipelineVariants *p_pipeline_variants, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info = nullptr);
|
||||
void _prepare_batch_texture(Batch *p_current_batch, RID p_texture) const;
|
||||
void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_uniform_set);
|
||||
|
|
Loading…
Reference in New Issue